/* * Vector2.h * RVO2 Library * * Copyright 2008 University of North Carolina at Chapel Hill * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * Please send all bug reports to . * * The authors may be contacted via: * * Jur van den Berg, Stephen J. Guy, Jamie Snape, Ming C. Lin, Dinesh Manocha * Dept. of Computer Science * 201 S. Columbia St. * Frederick P. Brooks, Jr. Computer Science Bldg. * Chapel Hill, N.C. 27599-3175 * United States of America * * */ #ifndef RVO_VECTOR2_H_ #define RVO_VECTOR2_H_ /** * \file Vector2.h * \brief Contains the Vector2 class. */ #include #include namespace RVO2D { /** * \brief Defines a two-dimensional vector. */ class Vector2 { public: /** * \brief Constructs and initializes a two-dimensional vector instance * to (0.0, 0.0). */ inline Vector2() : x_(0.0f), y_(0.0f) { } /** * \brief Constructs and initializes a two-dimensional vector from * the specified xy-coordinates. * \param x The x-coordinate of the two-dimensional * vector. * \param y The y-coordinate of the two-dimensional * vector. */ inline Vector2(float x, float y) : x_(x), y_(y) { } inline Vector2(const Vector2 &vector) { x_ = vector.x(); y_ = vector.y(); } /** * \brief Returns the x-coordinate of this two-dimensional vector. * \return The x-coordinate of the two-dimensional vector. */ inline float x() const { return x_; } /** * \brief Returns the y-coordinate of this two-dimensional vector. * \return The y-coordinate of the two-dimensional vector. */ inline float y() const { return y_; } /** * \brief Computes the negation of this two-dimensional vector. * \return The negation of this two-dimensional vector. */ inline Vector2 operator-() const { return Vector2(-x_, -y_); } /** * \brief Computes the dot product of this two-dimensional vector with * the specified two-dimensional vector. * \param vector The two-dimensional vector with which the * dot product should be computed. * \return The dot product of this two-dimensional vector with a * specified two-dimensional vector. */ inline float operator*(const Vector2 &vector) const { return x_ * vector.x() + y_ * vector.y(); } /** * \brief Computes the scalar multiplication of this * two-dimensional vector with the specified scalar value. * \param s The scalar value with which the scalar * multiplication should be computed. * \return The scalar multiplication of this two-dimensional vector * with a specified scalar value. */ inline Vector2 operator*(float s) const { return Vector2(x_ * s, y_ * s); } /** * \brief Computes the scalar division of this two-dimensional vector * with the specified scalar value. * \param s The scalar value with which the scalar * division should be computed. * \return The scalar division of this two-dimensional vector with a * specified scalar value. */ inline Vector2 operator/(float s) const { const float invS = 1.0f / s; return Vector2(x_ * invS, y_ * invS); } /** * \brief Computes the vector sum of this two-dimensional vector with * the specified two-dimensional vector. * \param vector The two-dimensional vector with which the * vector sum should be computed. * \return The vector sum of this two-dimensional vector with a * specified two-dimensional vector. */ inline Vector2 operator+(const Vector2 &vector) const { return Vector2(x_ + vector.x(), y_ + vector.y()); } /** * \brief Computes the vector difference of this two-dimensional * vector with the specified two-dimensional vector. * \param vector The two-dimensional vector with which the * vector difference should be computed. * \return The vector difference of this two-dimensional vector with a * specified two-dimensional vector. */ inline Vector2 operator-(const Vector2 &vector) const { return Vector2(x_ - vector.x(), y_ - vector.y()); } /** * \brief Tests this two-dimensional vector for equality with the * specified two-dimensional vector. * \param vector The two-dimensional vector with which to * test for equality. * \return True if the two-dimensional vectors are equal. */ inline bool operator==(const Vector2 &vector) const { return x_ == vector.x() && y_ == vector.y(); } /** * \brief Tests this two-dimensional vector for inequality with the * specified two-dimensional vector. * \param vector The two-dimensional vector with which to * test for inequality. * \return True if the two-dimensional vectors are not equal. */ inline bool operator!=(const Vector2 &vector) const { return x_ != vector.x() || y_ != vector.y(); } /** * \brief Sets the value of this two-dimensional vector to the scalar * multiplication of itself with the specified scalar value. * \param s The scalar value with which the scalar * multiplication should be computed. * \return A reference to this two-dimensional vector. */ inline Vector2 &operator*=(float s) { x_ *= s; y_ *= s; return *this; } /** * \brief Sets the value of this two-dimensional vector to the scalar * division of itself with the specified scalar value. * \param s The scalar value with which the scalar * division should be computed. * \return A reference to this two-dimensional vector. */ inline Vector2 &operator/=(float s) { const float invS = 1.0f / s; x_ *= invS; y_ *= invS; return *this; } /** * \brief Sets the value of this two-dimensional vector to the vector * sum of itself with the specified two-dimensional vector. * \param vector The two-dimensional vector with which the * vector sum should be computed. * \return A reference to this two-dimensional vector. */ inline Vector2 &operator+=(const Vector2 &vector) { x_ += vector.x(); y_ += vector.y(); return *this; } /** * \brief Sets the value of this two-dimensional vector to the vector * difference of itself with the specified two-dimensional * vector. * \param vector The two-dimensional vector with which the * vector difference should be computed. * \return A reference to this two-dimensional vector. */ inline Vector2 &operator-=(const Vector2 &vector) { x_ -= vector.x(); y_ -= vector.y(); return *this; } inline Vector2 &operator=(const Vector2 &vector) { x_ = vector.x(); y_ = vector.y(); return *this; } private: float x_; float y_; }; /** * \relates Vector2 * \brief Computes the scalar multiplication of the specified * two-dimensional vector with the specified scalar value. * \param s The scalar value with which the scalar * multiplication should be computed. * \param vector The two-dimensional vector with which the scalar * multiplication should be computed. * \return The scalar multiplication of the two-dimensional vector with the * scalar value. */ inline Vector2 operator*(float s, const Vector2 &vector) { return Vector2(s * vector.x(), s * vector.y()); } /** * \relates Vector2 * \brief Inserts the specified two-dimensional vector into the specified * output stream. * \param os The output stream into which the two-dimensional * vector should be inserted. * \param vector The two-dimensional vector which to insert into * the output stream. * \return A reference to the output stream. */ inline std::ostream &operator<<(std::ostream &os, const Vector2 &vector) { os << "(" << vector.x() << "," << vector.y() << ")"; return os; } /** * \relates Vector2 * \brief Computes the length of a specified two-dimensional vector. * \param vector The two-dimensional vector whose length is to be * computed. * \return The length of the two-dimensional vector. */ inline float abs(const Vector2 &vector) { return std::sqrt(vector * vector); } /** * \relates Vector2 * \brief Computes the squared length of a specified two-dimensional * vector. * \param vector The two-dimensional vector whose squared length * is to be computed. * \return The squared length of the two-dimensional vector. */ inline float absSq(const Vector2 &vector) { return vector * vector; } /** * \relates Vector2 * \brief Computes the determinant of a two-dimensional square matrix with * rows consisting of the specified two-dimensional vectors. * \param vector1 The top row of the two-dimensional square * matrix. * \param vector2 The bottom row of the two-dimensional square * matrix. * \return The determinant of the two-dimensional square matrix. */ inline float det(const Vector2 &vector1, const Vector2 &vector2) { return vector1.x() * vector2.y() - vector1.y() * vector2.x(); } /** * \relates Vector2 * \brief Computes the normalization of the specified two-dimensional * vector. * \param vector The two-dimensional vector whose normalization * is to be computed. * \return The normalization of the two-dimensional vector. */ inline Vector2 normalize(const Vector2 &vector) { return vector / abs(vector); } } #endif /* RVO_VECTOR2_H_ */