/*************************************************************************/ /* editor_export_preset.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef EDITOR_EXPORT_PRESET_H #define EDITOR_EXPORT_PRESET_H class EditorExportPlatform; #include "core/object/ref_counted.h" class EditorExportPreset : public RefCounted { GDCLASS(EditorExportPreset, RefCounted); public: enum ExportFilter { EXPORT_ALL_RESOURCES, EXPORT_SELECTED_SCENES, EXPORT_SELECTED_RESOURCES, EXCLUDE_SELECTED_RESOURCES, }; enum ScriptExportMode { MODE_SCRIPT_TEXT, MODE_SCRIPT_COMPILED, }; private: Ref platform; ExportFilter export_filter = EXPORT_ALL_RESOURCES; String include_filter; String exclude_filter; String export_path; String exporter; HashSet selected_files; bool runnable = false; friend class EditorExport; friend class EditorExportPlatform; List properties; HashMap values; HashMap update_visibility; String name; String custom_features; String enc_in_filters; String enc_ex_filters; bool enc_pck = false; bool enc_directory = false; int script_mode = MODE_SCRIPT_COMPILED; String script_key; protected: bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List *p_list) const; public: Ref get_platform() const; bool has(const StringName &p_property) const { return values.has(p_property); } void update_files_to_export(); Vector get_files_to_export() const; void add_export_file(const String &p_path); void remove_export_file(const String &p_path); bool has_export_file(const String &p_path); void set_name(const String &p_name); String get_name() const; void set_runnable(bool p_enable); bool is_runnable() const; void set_export_filter(ExportFilter p_filter); ExportFilter get_export_filter() const; void set_include_filter(const String &p_include); String get_include_filter() const; void set_exclude_filter(const String &p_exclude); String get_exclude_filter() const; void set_custom_features(const String &p_custom_features); String get_custom_features() const; void set_export_path(const String &p_path); String get_export_path() const; void set_enc_in_filter(const String &p_filter); String get_enc_in_filter() const; void set_enc_ex_filter(const String &p_filter); String get_enc_ex_filter() const; void set_enc_pck(bool p_enabled); bool get_enc_pck() const; void set_enc_directory(bool p_enabled); bool get_enc_directory() const; void set_script_export_mode(int p_mode); int get_script_export_mode() const; void set_script_encryption_key(const String &p_key); String get_script_encryption_key() const; const List &get_properties() const { return properties; } EditorExportPreset(); }; #endif // EDITOR_EXPORT_PRESET_H