/*************************************************************************/ /* renderer_storage_rd.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "renderer_storage_rd.h" #include "core/config/engine.h" #include "core/config/project_settings.h" #include "core/io/resource_loader.h" #include "core/math/math_defs.h" #include "renderer_compositor_rd.h" #include "servers/rendering/renderer_rd/storage_rd/mesh_storage.h" #include "servers/rendering/renderer_rd/storage_rd/texture_storage.h" #include "servers/rendering/rendering_server_globals.h" #include "servers/rendering/shader_language.h" /* CANVAS TEXTURE */ void RendererStorageRD::sampler_rd_configure_custom(float p_mipmap_bias) { for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) { for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) { RD::SamplerState sampler_state; switch (i) { case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST: { sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST; sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST; sampler_state.max_lod = 0; } break; case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR: { sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR; sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR; sampler_state.max_lod = 0; } break; case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: { sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST; sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST; if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) { sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST; } else { sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR; } sampler_state.lod_bias = p_mipmap_bias; } break; case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: { sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR; sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR; if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) { sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST; } else { sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR; } sampler_state.lod_bias = p_mipmap_bias; } break; case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC: { sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST; sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST; if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) { sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST; } else { sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR; } sampler_state.lod_bias = p_mipmap_bias; sampler_state.use_anisotropy = true; sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level")); } break; case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: { sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR; sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR; if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) { sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST; } else { sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR; } sampler_state.lod_bias = p_mipmap_bias; sampler_state.use_anisotropy = true; sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level")); } break; default: { } } switch (j) { case RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED: { sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE; sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE; sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE; } break; case RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: { sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_REPEAT; sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_REPEAT; sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_REPEAT; } break; case RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: { sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT; sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT; sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT; } break; default: { } } if (custom_rd_samplers[i][j].is_valid()) { RD::get_singleton()->free(custom_rd_samplers[i][j]); } custom_rd_samplers[i][j] = RD::get_singleton()->sampler_create(sampler_state); } } } /* PARTICLES */ RID RendererStorageRD::particles_allocate() { return particles_owner.allocate_rid(); } void RendererStorageRD::particles_initialize(RID p_rid) { particles_owner.initialize_rid(p_rid, Particles()); } void RendererStorageRD::particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) { Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND(!particles); if (particles->mode == p_mode) { return; } _particles_free_data(particles); particles->mode = p_mode; } void RendererStorageRD::particles_set_emitting(RID p_particles, bool p_emitting) { Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND(!particles); particles->emitting = p_emitting; } bool RendererStorageRD::particles_get_emitting(RID p_particles) { ERR_FAIL_COND_V_MSG(RSG::threaded, false, "This function should never be used with threaded rendering, as it stalls the renderer."); Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND_V(!particles, false); return particles->emitting; } void RendererStorageRD::_particles_free_data(Particles *particles) { if (particles->particle_buffer.is_valid()) { RD::get_singleton()->free(particles->particle_buffer); particles->particle_buffer = RID(); RD::get_singleton()->free(particles->particle_instance_buffer); particles->particle_instance_buffer = RID(); } particles->userdata_count = 0; if (particles->frame_params_buffer.is_valid()) { RD::get_singleton()->free(particles->frame_params_buffer); particles->frame_params_buffer = RID(); } particles->particles_transforms_buffer_uniform_set = RID(); if (RD::get_singleton()->uniform_set_is_valid(particles->trail_bind_pose_uniform_set)) { RD::get_singleton()->free(particles->trail_bind_pose_uniform_set); } particles->trail_bind_pose_uniform_set = RID(); if (particles->trail_bind_pose_buffer.is_valid()) { RD::get_singleton()->free(particles->trail_bind_pose_buffer); particles->trail_bind_pose_buffer = RID(); } if (RD::get_singleton()->uniform_set_is_valid(particles->collision_textures_uniform_set)) { RD::get_singleton()->free(particles->collision_textures_uniform_set); } particles->collision_textures_uniform_set = RID(); if (particles->particles_sort_buffer.is_valid()) { RD::get_singleton()->free(particles->particles_sort_buffer); particles->particles_sort_buffer = RID(); particles->particles_sort_uniform_set = RID(); } if (particles->emission_buffer != nullptr) { particles->emission_buffer = nullptr; particles->emission_buffer_data.clear(); RD::get_singleton()->free(particles->emission_storage_buffer); particles->emission_storage_buffer = RID(); } if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) { //will need to be re-created RD::get_singleton()->free(particles->particles_material_uniform_set); } particles->particles_material_uniform_set = RID(); } void RendererStorageRD::particles_set_amount(RID p_particles, int p_amount) { Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND(!particles); if (particles->amount == p_amount) { return; } _particles_free_data(particles); particles->amount = p_amount; particles->prev_ticks = 0; particles->phase = 0; particles->prev_phase = 0; particles->clear = true; particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES); } void RendererStorageRD::particles_set_lifetime(RID p_particles, double p_lifetime) { Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND(!particles); particles->lifetime = p_lifetime; } void RendererStorageRD::particles_set_one_shot(RID p_particles, bool p_one_shot) { Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND(!particles); particles->one_shot = p_one_shot; } void RendererStorageRD::particles_set_pre_process_time(RID p_particles, double p_time) { Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND(!particles); particles->pre_process_time = p_time; } void RendererStorageRD::particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) { Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND(!particles); particles->explosiveness = p_ratio; } void RendererStorageRD::particles_set_randomness_ratio(RID p_particles, real_t p_ratio) { Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND(!particles); particles->randomness = p_ratio; } void RendererStorageRD::particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) { Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND(!particles); particles->custom_aabb = p_aabb; particles->dependency.changed_notify(DEPENDENCY_CHANGED_AABB); } void RendererStorageRD::particles_set_speed_scale(RID p_particles, double p_scale) { Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND(!particles); particles->speed_scale = p_scale; } void RendererStorageRD::particles_set_use_local_coordinates(RID p_particles, bool p_enable) { Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND(!particles); particles->use_local_coords = p_enable; particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES); } void RendererStorageRD::particles_set_fixed_fps(RID p_particles, int p_fps) { Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND(!particles); particles->fixed_fps = p_fps; _particles_free_data(particles); particles->prev_ticks = 0; particles->phase = 0; particles->prev_phase = 0; particles->clear = true; particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES); } void RendererStorageRD::particles_set_interpolate(RID p_particles, bool p_enable) { Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND(!particles); particles->interpolate = p_enable; } void RendererStorageRD::particles_set_fractional_delta(RID p_particles, bool p_enable) { Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND(!particles); particles->fractional_delta = p_enable; } void RendererStorageRD::particles_set_trails(RID p_particles, bool p_enable, double p_length) { Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND(!particles); ERR_FAIL_COND(p_length < 0.1); p_length = MIN(10.0, p_length); particles->trails_enabled = p_enable; particles->trail_length = p_length; _particles_free_data(particles); particles->prev_ticks = 0; particles->phase = 0; particles->prev_phase = 0; particles->clear = true; particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES); } void RendererStorageRD::particles_set_trail_bind_poses(RID p_particles, const Vector &p_bind_poses) { Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND(!particles); if (particles->trail_bind_pose_buffer.is_valid() && particles->trail_bind_poses.size() != p_bind_poses.size()) { _particles_free_data(particles); particles->prev_ticks = 0; particles->phase = 0; particles->prev_phase = 0; particles->clear = true; } particles->trail_bind_poses = p_bind_poses; particles->trail_bind_poses_dirty = true; particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES); } void RendererStorageRD::particles_set_collision_base_size(RID p_particles, real_t p_size) { Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND(!particles); particles->collision_base_size = p_size; } void RendererStorageRD::particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) { Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND(!particles); particles->transform_align = p_transform_align; } void RendererStorageRD::particles_set_process_material(RID p_particles, RID p_material) { Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND(!particles); particles->process_material = p_material; particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES); //the instance buffer may have changed } RID RendererStorageRD::particles_get_process_material(RID p_particles) const { Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND_V(!particles, RID()); return particles->process_material; } void RendererStorageRD::particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) { Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND(!particles); particles->draw_order = p_order; } void RendererStorageRD::particles_set_draw_passes(RID p_particles, int p_passes) { Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND(!particles); particles->draw_passes.resize(p_passes); } void RendererStorageRD::particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) { Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND(!particles); ERR_FAIL_INDEX(p_pass, particles->draw_passes.size()); particles->draw_passes.write[p_pass] = p_mesh; } void RendererStorageRD::particles_restart(RID p_particles) { Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND(!particles); particles->restart_request = true; } void RendererStorageRD::_particles_allocate_emission_buffer(Particles *particles) { ERR_FAIL_COND(particles->emission_buffer != nullptr); particles->emission_buffer_data.resize(sizeof(ParticleEmissionBuffer::Data) * particles->amount + sizeof(uint32_t) * 4); memset(particles->emission_buffer_data.ptrw(), 0, particles->emission_buffer_data.size()); particles->emission_buffer = reinterpret_cast(particles->emission_buffer_data.ptrw()); particles->emission_buffer->particle_max = particles->amount; particles->emission_storage_buffer = RD::get_singleton()->storage_buffer_create(particles->emission_buffer_data.size(), particles->emission_buffer_data); if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) { //will need to be re-created RD::get_singleton()->free(particles->particles_material_uniform_set); particles->particles_material_uniform_set = RID(); } } void RendererStorageRD::particles_set_subemitter(RID p_particles, RID p_subemitter_particles) { Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND(!particles); ERR_FAIL_COND(p_particles == p_subemitter_particles); particles->sub_emitter = p_subemitter_particles; if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) { RD::get_singleton()->free(particles->particles_material_uniform_set); particles->particles_material_uniform_set = RID(); //clear and force to re create sub emitting } } void RendererStorageRD::particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) { Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND(!particles); ERR_FAIL_COND(particles->amount == 0); if (particles->emitting) { particles->clear = true; particles->emitting = false; } if (particles->emission_buffer == nullptr) { _particles_allocate_emission_buffer(particles); } if (particles->inactive) { //in case it was inactive, make active again particles->inactive = false; particles->inactive_time = 0; } int32_t idx = particles->emission_buffer->particle_count; if (idx < particles->emission_buffer->particle_max) { store_transform(p_transform, particles->emission_buffer->data[idx].xform); particles->emission_buffer->data[idx].velocity[0] = p_velocity.x; particles->emission_buffer->data[idx].velocity[1] = p_velocity.y; particles->emission_buffer->data[idx].velocity[2] = p_velocity.z; particles->emission_buffer->data[idx].custom[0] = p_custom.r; particles->emission_buffer->data[idx].custom[1] = p_custom.g; particles->emission_buffer->data[idx].custom[2] = p_custom.b; particles->emission_buffer->data[idx].custom[3] = p_custom.a; particles->emission_buffer->data[idx].color[0] = p_color.r; particles->emission_buffer->data[idx].color[1] = p_color.g; particles->emission_buffer->data[idx].color[2] = p_color.b; particles->emission_buffer->data[idx].color[3] = p_color.a; particles->emission_buffer->data[idx].flags = p_emit_flags; particles->emission_buffer->particle_count++; } } void RendererStorageRD::particles_request_process(RID p_particles) { Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND(!particles); if (!particles->dirty) { particles->dirty = true; particles->update_list = particle_update_list; particle_update_list = particles; } } AABB RendererStorageRD::particles_get_current_aabb(RID p_particles) { if (RSG::threaded) { WARN_PRINT_ONCE("Calling this function with threaded rendering enabled stalls the renderer, use with care."); } const Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND_V(!particles, AABB()); int total_amount = particles->amount; if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) { total_amount *= particles->trail_bind_poses.size(); } Vector buffer = RD::get_singleton()->buffer_get_data(particles->particle_buffer); ERR_FAIL_COND_V(buffer.size() != (int)(total_amount * sizeof(ParticleData)), AABB()); Transform3D inv = particles->emission_transform.affine_inverse(); AABB aabb; if (buffer.size()) { bool first = true; const uint8_t *data_ptr = (const uint8_t *)buffer.ptr(); uint32_t particle_data_size = sizeof(ParticleData) + sizeof(float) * particles->userdata_count; for (int i = 0; i < total_amount; i++) { const ParticleData &particle_data = *(const ParticleData *)&data_ptr[particle_data_size * i]; if (particle_data.active) { Vector3 pos = Vector3(particle_data.xform[12], particle_data.xform[13], particle_data.xform[14]); if (!particles->use_local_coords) { pos = inv.xform(pos); } if (first) { aabb.position = pos; first = false; } else { aabb.expand_to(pos); } } } } float longest_axis_size = 0; for (int i = 0; i < particles->draw_passes.size(); i++) { if (particles->draw_passes[i].is_valid()) { AABB maabb = RendererRD::MeshStorage::get_singleton()->mesh_get_aabb(particles->draw_passes[i], RID()); longest_axis_size = MAX(maabb.get_longest_axis_size(), longest_axis_size); } } aabb.grow_by(longest_axis_size); return aabb; } AABB RendererStorageRD::particles_get_aabb(RID p_particles) const { const Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND_V(!particles, AABB()); return particles->custom_aabb; } void RendererStorageRD::particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) { Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND(!particles); particles->emission_transform = p_transform; } int RendererStorageRD::particles_get_draw_passes(RID p_particles) const { const Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND_V(!particles, 0); return particles->draw_passes.size(); } RID RendererStorageRD::particles_get_draw_pass_mesh(RID p_particles, int p_pass) const { const Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND_V(!particles, RID()); ERR_FAIL_INDEX_V(p_pass, particles->draw_passes.size(), RID()); return particles->draw_passes[p_pass]; } void RendererStorageRD::particles_add_collision(RID p_particles, RID p_particles_collision_instance) { Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND(!particles); particles->collisions.insert(p_particles_collision_instance); } void RendererStorageRD::particles_remove_collision(RID p_particles, RID p_particles_collision_instance) { Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND(!particles); particles->collisions.erase(p_particles_collision_instance); } void RendererStorageRD::particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) { Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND(!particles); particles->has_sdf_collision = p_enable; particles->sdf_collision_transform = p_xform; particles->sdf_collision_to_screen = p_to_screen; particles->sdf_collision_texture = p_texture; } void RendererStorageRD::_particles_process(Particles *p_particles, double p_delta) { RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton(); if (p_particles->particles_material_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(p_particles->particles_material_uniform_set)) { Vector uniforms; { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 0; u.append_id(p_particles->frame_params_buffer); uniforms.push_back(u); } { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 1; u.append_id(p_particles->particle_buffer); uniforms.push_back(u); } { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 2; if (p_particles->emission_storage_buffer.is_valid()) { u.append_id(p_particles->emission_storage_buffer); } else { u.append_id(RendererRD::MeshStorage::get_singleton()->get_default_rd_storage_buffer()); } uniforms.push_back(u); } { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 3; Particles *sub_emitter = particles_owner.get_or_null(p_particles->sub_emitter); if (sub_emitter) { if (sub_emitter->emission_buffer == nullptr) { //no emission buffer, allocate emission buffer _particles_allocate_emission_buffer(sub_emitter); } u.append_id(sub_emitter->emission_storage_buffer); } else { u.append_id(RendererRD::MeshStorage::get_singleton()->get_default_rd_storage_buffer()); } uniforms.push_back(u); } p_particles->particles_material_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 1); } double new_phase = Math::fmod((double)p_particles->phase + (p_delta / p_particles->lifetime) * p_particles->speed_scale, 1.0); //move back history (if there is any) for (uint32_t i = p_particles->frame_history.size() - 1; i > 0; i--) { p_particles->frame_history[i] = p_particles->frame_history[i - 1]; } //update current frame ParticlesFrameParams &frame_params = p_particles->frame_history[0]; if (p_particles->clear) { p_particles->cycle_number = 0; p_particles->random_seed = Math::rand(); } else if (new_phase < p_particles->phase) { if (p_particles->one_shot) { p_particles->emitting = false; } p_particles->cycle_number++; } frame_params.emitting = p_particles->emitting; frame_params.system_phase = new_phase; frame_params.prev_system_phase = p_particles->phase; p_particles->phase = new_phase; frame_params.time = RendererCompositorRD::singleton->get_total_time(); frame_params.delta = p_delta * p_particles->speed_scale; frame_params.random_seed = p_particles->random_seed; frame_params.explosiveness = p_particles->explosiveness; frame_params.randomness = p_particles->randomness; if (p_particles->use_local_coords) { store_transform(Transform3D(), frame_params.emission_transform); } else { store_transform(p_particles->emission_transform, frame_params.emission_transform); } frame_params.cycle = p_particles->cycle_number; frame_params.frame = p_particles->frame_counter++; frame_params.pad0 = 0; frame_params.pad1 = 0; frame_params.pad2 = 0; { //collision and attractors frame_params.collider_count = 0; frame_params.attractor_count = 0; frame_params.particle_size = p_particles->collision_base_size; RID collision_3d_textures[ParticlesFrameParams::MAX_3D_TEXTURES]; RID collision_heightmap_texture; Transform3D to_particles; if (p_particles->use_local_coords) { to_particles = p_particles->emission_transform.affine_inverse(); } if (p_particles->has_sdf_collision && RD::get_singleton()->texture_is_valid(p_particles->sdf_collision_texture)) { //2D collision Transform2D xform = p_particles->sdf_collision_transform; //will use dotproduct manually so invert beforehand Transform2D revert = xform.affine_inverse(); frame_params.collider_count = 1; frame_params.colliders[0].transform[0] = xform.elements[0][0]; frame_params.colliders[0].transform[1] = xform.elements[0][1]; frame_params.colliders[0].transform[2] = 0; frame_params.colliders[0].transform[3] = xform.elements[2][0]; frame_params.colliders[0].transform[4] = xform.elements[1][0]; frame_params.colliders[0].transform[5] = xform.elements[1][1]; frame_params.colliders[0].transform[6] = 0; frame_params.colliders[0].transform[7] = xform.elements[2][1]; frame_params.colliders[0].transform[8] = revert.elements[0][0]; frame_params.colliders[0].transform[9] = revert.elements[0][1]; frame_params.colliders[0].transform[10] = 0; frame_params.colliders[0].transform[11] = revert.elements[2][0]; frame_params.colliders[0].transform[12] = revert.elements[1][0]; frame_params.colliders[0].transform[13] = revert.elements[1][1]; frame_params.colliders[0].transform[14] = 0; frame_params.colliders[0].transform[15] = revert.elements[2][1]; frame_params.colliders[0].extents[0] = p_particles->sdf_collision_to_screen.size.x; frame_params.colliders[0].extents[1] = p_particles->sdf_collision_to_screen.size.y; frame_params.colliders[0].extents[2] = p_particles->sdf_collision_to_screen.position.x; frame_params.colliders[0].scale = p_particles->sdf_collision_to_screen.position.y; frame_params.colliders[0].texture_index = 0; frame_params.colliders[0].type = ParticlesFrameParams::COLLISION_TYPE_2D_SDF; collision_heightmap_texture = p_particles->sdf_collision_texture; //replace in all other history frames where used because parameters are no longer valid if screen moves for (uint32_t i = 1; i < p_particles->frame_history.size(); i++) { if (p_particles->frame_history[i].collider_count > 0 && p_particles->frame_history[i].colliders[0].type == ParticlesFrameParams::COLLISION_TYPE_2D_SDF) { p_particles->frame_history[i].colliders[0] = frame_params.colliders[0]; } } } uint32_t collision_3d_textures_used = 0; for (const Set::Element *E = p_particles->collisions.front(); E; E = E->next()) { ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(E->get()); if (!pci || !pci->active) { continue; } ParticlesCollision *pc = particles_collision_owner.get_or_null(pci->collision); ERR_CONTINUE(!pc); Transform3D to_collider = pci->transform; if (p_particles->use_local_coords) { to_collider = to_particles * to_collider; } Vector3 scale = to_collider.basis.get_scale(); to_collider.basis.orthonormalize(); if (pc->type <= RS::PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT) { //attractor if (frame_params.attractor_count >= ParticlesFrameParams::MAX_ATTRACTORS) { continue; } ParticlesFrameParams::Attractor &attr = frame_params.attractors[frame_params.attractor_count]; store_transform(to_collider, attr.transform); attr.strength = pc->attractor_strength; attr.attenuation = pc->attractor_attenuation; attr.directionality = pc->attractor_directionality; switch (pc->type) { case RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT: { attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_SPHERE; float radius = pc->radius; radius *= (scale.x + scale.y + scale.z) / 3.0; attr.extents[0] = radius; attr.extents[1] = radius; attr.extents[2] = radius; } break; case RS::PARTICLES_COLLISION_TYPE_BOX_ATTRACT: { attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_BOX; Vector3 extents = pc->extents * scale; attr.extents[0] = extents.x; attr.extents[1] = extents.y; attr.extents[2] = extents.z; } break; case RS::PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT: { if (collision_3d_textures_used >= ParticlesFrameParams::MAX_3D_TEXTURES) { continue; } attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_VECTOR_FIELD; Vector3 extents = pc->extents * scale; attr.extents[0] = extents.x; attr.extents[1] = extents.y; attr.extents[2] = extents.z; attr.texture_index = collision_3d_textures_used; collision_3d_textures[collision_3d_textures_used] = pc->field_texture; collision_3d_textures_used++; } break; default: { } } frame_params.attractor_count++; } else { //collider if (frame_params.collider_count >= ParticlesFrameParams::MAX_COLLIDERS) { continue; } ParticlesFrameParams::Collider &col = frame_params.colliders[frame_params.collider_count]; store_transform(to_collider, col.transform); switch (pc->type) { case RS::PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE: { col.type = ParticlesFrameParams::COLLISION_TYPE_SPHERE; float radius = pc->radius; radius *= (scale.x + scale.y + scale.z) / 3.0; col.extents[0] = radius; col.extents[1] = radius; col.extents[2] = radius; } break; case RS::PARTICLES_COLLISION_TYPE_BOX_COLLIDE: { col.type = ParticlesFrameParams::COLLISION_TYPE_BOX; Vector3 extents = pc->extents * scale; col.extents[0] = extents.x; col.extents[1] = extents.y; col.extents[2] = extents.z; } break; case RS::PARTICLES_COLLISION_TYPE_SDF_COLLIDE: { if (collision_3d_textures_used >= ParticlesFrameParams::MAX_3D_TEXTURES) { continue; } col.type = ParticlesFrameParams::COLLISION_TYPE_SDF; Vector3 extents = pc->extents * scale; col.extents[0] = extents.x; col.extents[1] = extents.y; col.extents[2] = extents.z; col.texture_index = collision_3d_textures_used; col.scale = (scale.x + scale.y + scale.z) * 0.333333333333; //non uniform scale non supported collision_3d_textures[collision_3d_textures_used] = pc->field_texture; collision_3d_textures_used++; } break; case RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE: { if (collision_heightmap_texture != RID()) { //already taken continue; } col.type = ParticlesFrameParams::COLLISION_TYPE_HEIGHT_FIELD; Vector3 extents = pc->extents * scale; col.extents[0] = extents.x; col.extents[1] = extents.y; col.extents[2] = extents.z; collision_heightmap_texture = pc->heightfield_texture; } break; default: { } } frame_params.collider_count++; } } bool different = false; if (collision_3d_textures_used == p_particles->collision_3d_textures_used) { for (int i = 0; i < ParticlesFrameParams::MAX_3D_TEXTURES; i++) { if (p_particles->collision_3d_textures[i] != collision_3d_textures[i]) { different = true; break; } } } if (collision_heightmap_texture != p_particles->collision_heightmap_texture) { different = true; } bool uniform_set_valid = RD::get_singleton()->uniform_set_is_valid(p_particles->collision_textures_uniform_set); if (different || !uniform_set_valid) { if (uniform_set_valid) { RD::get_singleton()->free(p_particles->collision_textures_uniform_set); } Vector uniforms; { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 0; for (uint32_t i = 0; i < ParticlesFrameParams::MAX_3D_TEXTURES; i++) { RID rd_tex; if (i < collision_3d_textures_used) { RendererRD::Texture *t = RendererRD::TextureStorage::get_singleton()->get_texture(collision_3d_textures[i]); if (t && t->type == RendererRD::Texture::TYPE_3D) { rd_tex = t->rd_texture; } } if (rd_tex == RID()) { rd_tex = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE); } u.append_id(rd_tex); } uniforms.push_back(u); } { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 1; if (collision_heightmap_texture.is_valid()) { u.append_id(collision_heightmap_texture); } else { u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK)); } uniforms.push_back(u); } p_particles->collision_textures_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 2); } } ParticlesShader::PushConstant push_constant; int process_amount = p_particles->amount; if (p_particles->trails_enabled && p_particles->trail_bind_poses.size() > 1) { process_amount *= p_particles->trail_bind_poses.size(); } push_constant.clear = p_particles->clear; push_constant.total_particles = p_particles->amount; push_constant.lifetime = p_particles->lifetime; push_constant.trail_size = p_particles->trail_params.size(); push_constant.use_fractional_delta = p_particles->fractional_delta; push_constant.sub_emitter_mode = !p_particles->emitting && p_particles->emission_buffer && (p_particles->emission_buffer->particle_count > 0 || p_particles->force_sub_emit); push_constant.trail_pass = false; p_particles->force_sub_emit = false; //reset Particles *sub_emitter = particles_owner.get_or_null(p_particles->sub_emitter); if (sub_emitter && sub_emitter->emission_storage_buffer.is_valid()) { // print_line("updating subemitter buffer"); int32_t zero[4] = { 0, sub_emitter->amount, 0, 0 }; RD::get_singleton()->buffer_update(sub_emitter->emission_storage_buffer, 0, sizeof(uint32_t) * 4, zero); push_constant.can_emit = true; if (sub_emitter->emitting) { sub_emitter->emitting = false; sub_emitter->clear = true; //will need to clear if it was emitting, sorry } //make sure the sub emitter processes particles too sub_emitter->inactive = false; sub_emitter->inactive_time = 0; sub_emitter->force_sub_emit = true; } else { push_constant.can_emit = false; } if (p_particles->emission_buffer && p_particles->emission_buffer->particle_count) { RD::get_singleton()->buffer_update(p_particles->emission_storage_buffer, 0, sizeof(uint32_t) * 4 + sizeof(ParticleEmissionBuffer::Data) * p_particles->emission_buffer->particle_count, p_particles->emission_buffer); p_particles->emission_buffer->particle_count = 0; } p_particles->clear = false; if (p_particles->trail_params.size() > 1) { //fill the trail params for (uint32_t i = 0; i < p_particles->trail_params.size(); i++) { uint32_t src_idx = i * p_particles->frame_history.size() / p_particles->trail_params.size(); p_particles->trail_params[i] = p_particles->frame_history[src_idx]; } } else { p_particles->trail_params[0] = p_particles->frame_history[0]; } RD::get_singleton()->buffer_update(p_particles->frame_params_buffer, 0, sizeof(ParticlesFrameParams) * p_particles->trail_params.size(), p_particles->trail_params.ptr()); ParticlesMaterialData *m = static_cast(material_storage->material_get_data(p_particles->process_material, RendererRD::SHADER_TYPE_PARTICLES)); if (!m) { m = static_cast(material_storage->material_get_data(particles_shader.default_material, RendererRD::SHADER_TYPE_PARTICLES)); } ERR_FAIL_COND(!m); p_particles->has_collision_cache = m->shader_data->uses_collision; //todo should maybe compute all particle systems together? RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, m->shader_data->pipeline); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles_shader.base_uniform_set, 0); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, p_particles->particles_material_uniform_set, 1); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, p_particles->collision_textures_uniform_set, 2); if (m->uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(m->uniform_set)) { RD::get_singleton()->compute_list_bind_uniform_set(compute_list, m->uniform_set, 3); } RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ParticlesShader::PushConstant)); if (p_particles->trails_enabled && p_particles->trail_bind_poses.size() > 1) { //trails requires two passes in order to catch particle starts RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount / p_particles->trail_bind_poses.size(), 1, 1); RD::get_singleton()->compute_list_add_barrier(compute_list); push_constant.trail_pass = true; RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ParticlesShader::PushConstant)); RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount - p_particles->amount, 1, 1); } else { RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount, 1, 1); } RD::get_singleton()->compute_list_end(); } void RendererStorageRD::particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) { Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND(!particles); if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY) { return; } if (particles->particle_buffer.is_null()) { return; //particles have not processed yet } bool do_sort = particles->draw_order == RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH; //copy to sort buffer if (do_sort && particles->particles_sort_buffer == RID()) { uint32_t size = particles->amount; if (size & 1) { size++; //make multiple of 16 } size *= sizeof(float) * 2; particles->particles_sort_buffer = RD::get_singleton()->storage_buffer_create(size); { Vector uniforms; { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 0; u.append_id(particles->particles_sort_buffer); uniforms.push_back(u); } particles->particles_sort_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, ParticlesShader::COPY_MODE_FILL_SORT_BUFFER), 1); } } ParticlesShader::CopyPushConstant copy_push_constant; if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) { int fixed_fps = 60.0; if (particles->fixed_fps > 0) { fixed_fps = particles->fixed_fps; } copy_push_constant.trail_size = particles->trail_bind_poses.size(); copy_push_constant.trail_total = particles->frame_history.size(); copy_push_constant.frame_delta = 1.0 / fixed_fps; } else { copy_push_constant.trail_size = 1; copy_push_constant.trail_total = 1; copy_push_constant.frame_delta = 0.0; } copy_push_constant.order_by_lifetime = (particles->draw_order == RS::PARTICLES_DRAW_ORDER_LIFETIME || particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME); copy_push_constant.lifetime_split = MIN(particles->amount * particles->phase, particles->amount - 1); copy_push_constant.lifetime_reverse = particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME; copy_push_constant.frame_remainder = particles->interpolate ? particles->frame_remainder : 0.0; copy_push_constant.total_particles = particles->amount; copy_push_constant.copy_mode_2d = false; Vector3 axis = -p_axis; // cameras look to z negative if (particles->use_local_coords) { axis = particles->emission_transform.basis.xform_inv(axis).normalized(); } copy_push_constant.sort_direction[0] = axis.x; copy_push_constant.sort_direction[1] = axis.y; copy_push_constant.sort_direction[2] = axis.z; copy_push_constant.align_up[0] = p_up_axis.x; copy_push_constant.align_up[1] = p_up_axis.y; copy_push_constant.align_up[2] = p_up_axis.z; copy_push_constant.align_mode = particles->transform_align; if (do_sort) { RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_SORT_BUFFER + particles->userdata_count * ParticlesShader::COPY_MODE_MAX]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2); RD::get_singleton()->compute_list_set_push_constant(compute_list, ©_push_constant, sizeof(ParticlesShader::CopyPushConstant)); RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1); RD::get_singleton()->compute_list_end(); effects->sort_buffer(particles->particles_sort_uniform_set, particles->amount); } copy_push_constant.total_particles *= copy_push_constant.total_particles; RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); uint32_t copy_pipeline = do_sort ? ParticlesShader::COPY_MODE_FILL_INSTANCES_WITH_SORT_BUFFER : ParticlesShader::COPY_MODE_FILL_INSTANCES; copy_pipeline += particles->userdata_count * ParticlesShader::COPY_MODE_MAX; copy_push_constant.copy_mode_2d = particles->mode == RS::PARTICLES_MODE_2D ? 1 : 0; RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[copy_pipeline]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0); if (do_sort) { RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1); } RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2); RD::get_singleton()->compute_list_set_push_constant(compute_list, ©_push_constant, sizeof(ParticlesShader::CopyPushConstant)); RD::get_singleton()->compute_list_dispatch_threads(compute_list, copy_push_constant.total_particles, 1, 1); RD::get_singleton()->compute_list_end(); } void RendererStorageRD::_particles_update_buffers(Particles *particles) { uint32_t userdata_count = 0; const RendererRD::Material *material = RendererRD::MaterialStorage::get_singleton()->get_material(particles->process_material); if (material && material->shader && material->shader->data) { const ParticlesShaderData *shader_data = static_cast(material->shader->data); userdata_count = shader_data->userdata_count; } if (userdata_count != particles->userdata_count) { // Mismatch userdata, re-create buffers. _particles_free_data(particles); } if (particles->amount > 0 && particles->particle_buffer.is_null()) { int total_amount = particles->amount; if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) { total_amount *= particles->trail_bind_poses.size(); } uint32_t xform_size = particles->mode == RS::PARTICLES_MODE_2D ? 2 : 3; particles->particle_buffer = RD::get_singleton()->storage_buffer_create((sizeof(ParticleData) + userdata_count * sizeof(float) * 4) * total_amount); particles->userdata_count = userdata_count; particles->particle_instance_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * 4 * (xform_size + 1 + 1) * total_amount); //needs to clear it { Vector uniforms; { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 1; u.append_id(particles->particle_buffer); uniforms.push_back(u); } { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 2; u.append_id(particles->particle_instance_buffer); uniforms.push_back(u); } particles->particles_copy_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, 0), 0); } } } void RendererStorageRD::update_particles() { while (particle_update_list) { //use transform feedback to process particles Particles *particles = particle_update_list; //take and remove particle_update_list = particles->update_list; particles->update_list = nullptr; particles->dirty = false; _particles_update_buffers(particles); if (particles->restart_request) { particles->prev_ticks = 0; particles->phase = 0; particles->prev_phase = 0; particles->clear = true; particles->restart_request = false; } if (particles->inactive && !particles->emitting) { //go next continue; } if (particles->emitting) { if (particles->inactive) { //restart system from scratch particles->prev_ticks = 0; particles->phase = 0; particles->prev_phase = 0; particles->clear = true; } particles->inactive = false; particles->inactive_time = 0; } else { particles->inactive_time += particles->speed_scale * RendererCompositorRD::singleton->get_frame_delta_time(); if (particles->inactive_time > particles->lifetime * 1.2) { particles->inactive = true; continue; } } #ifndef _MSC_VER #warning Should use display refresh rate for all this #endif float screen_hz = 60; int fixed_fps = 0; if (particles->fixed_fps > 0) { fixed_fps = particles->fixed_fps; } else if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) { fixed_fps = screen_hz; } { //update trails int history_size = 1; int trail_steps = 1; if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) { history_size = MAX(1, int(particles->trail_length * fixed_fps)); trail_steps = particles->trail_bind_poses.size(); } if (uint32_t(history_size) != particles->frame_history.size()) { particles->frame_history.resize(history_size); memset(particles->frame_history.ptr(), 0, sizeof(ParticlesFrameParams) * history_size); } if (uint32_t(trail_steps) != particles->trail_params.size() || particles->frame_params_buffer.is_null()) { particles->trail_params.resize(trail_steps); if (particles->frame_params_buffer.is_valid()) { RD::get_singleton()->free(particles->frame_params_buffer); } particles->frame_params_buffer = RD::get_singleton()->storage_buffer_create(sizeof(ParticlesFrameParams) * trail_steps); } if (particles->trail_bind_poses.size() > 1 && particles->trail_bind_pose_buffer.is_null()) { particles->trail_bind_pose_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * 16 * particles->trail_bind_poses.size()); particles->trail_bind_poses_dirty = true; } if (particles->trail_bind_pose_uniform_set.is_null()) { Vector uniforms; { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 0; if (particles->trail_bind_pose_buffer.is_valid()) { u.append_id(particles->trail_bind_pose_buffer); } else { u.append_id(RendererRD::MeshStorage::get_singleton()->get_default_rd_storage_buffer()); } uniforms.push_back(u); } particles->trail_bind_pose_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, 0), 2); } if (particles->trail_bind_pose_buffer.is_valid() && particles->trail_bind_poses_dirty) { if (particles_shader.pose_update_buffer.size() < uint32_t(particles->trail_bind_poses.size()) * 16) { particles_shader.pose_update_buffer.resize(particles->trail_bind_poses.size() * 16); } for (int i = 0; i < particles->trail_bind_poses.size(); i++) { store_transform(particles->trail_bind_poses[i], &particles_shader.pose_update_buffer[i * 16]); } RD::get_singleton()->buffer_update(particles->trail_bind_pose_buffer, 0, particles->trail_bind_poses.size() * 16 * sizeof(float), particles_shader.pose_update_buffer.ptr()); } } bool zero_time_scale = Engine::get_singleton()->get_time_scale() <= 0.0; if (particles->clear && particles->pre_process_time > 0.0) { double frame_time; if (fixed_fps > 0) { frame_time = 1.0 / fixed_fps; } else { frame_time = 1.0 / 30.0; } double todo = particles->pre_process_time; while (todo >= 0) { _particles_process(particles, frame_time); todo -= frame_time; } } if (fixed_fps > 0) { double frame_time; double decr; if (zero_time_scale) { frame_time = 0.0; decr = 1.0 / fixed_fps; } else { frame_time = 1.0 / fixed_fps; decr = frame_time; } double delta = RendererCompositorRD::singleton->get_frame_delta_time(); if (delta > 0.1) { //avoid recursive stalls if fps goes below 10 delta = 0.1; } else if (delta <= 0.0) { //unlikely but.. delta = 0.001; } double todo = particles->frame_remainder + delta; while (todo >= frame_time) { _particles_process(particles, frame_time); todo -= decr; } particles->frame_remainder = todo; } else { if (zero_time_scale) { _particles_process(particles, 0.0); } else { _particles_process(particles, RendererCompositorRD::singleton->get_frame_delta_time()); } } //copy particles to instance buffer if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY) { //does not need view dependent operation, do copy here ParticlesShader::CopyPushConstant copy_push_constant; int total_amount = particles->amount; if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) { total_amount *= particles->trail_bind_poses.size(); } // Affect 2D only. if (particles->use_local_coords) { // In local mode, particle positions are calculated locally (relative to the node position) // and they're also drawn locally. // It works as expected, so we just pass an identity transform. store_transform(Transform3D(), copy_push_constant.inv_emission_transform); } else { // In global mode, particle positions are calculated globally (relative to the canvas origin) // but they're drawn locally. // So, we need to pass the inverse of the emission transform to bring the // particles to local coordinates before drawing. Transform3D inv = particles->emission_transform.affine_inverse(); store_transform(inv, copy_push_constant.inv_emission_transform); } copy_push_constant.total_particles = total_amount; copy_push_constant.frame_remainder = particles->interpolate ? particles->frame_remainder : 0.0; copy_push_constant.align_mode = particles->transform_align; copy_push_constant.align_up[0] = 0; copy_push_constant.align_up[1] = 0; copy_push_constant.align_up[2] = 0; if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) { copy_push_constant.trail_size = particles->trail_bind_poses.size(); copy_push_constant.trail_total = particles->frame_history.size(); copy_push_constant.frame_delta = 1.0 / fixed_fps; } else { copy_push_constant.trail_size = 1; copy_push_constant.trail_total = 1; copy_push_constant.frame_delta = 0.0; } copy_push_constant.order_by_lifetime = (particles->draw_order == RS::PARTICLES_DRAW_ORDER_LIFETIME || particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME); copy_push_constant.lifetime_split = MIN(particles->amount * particles->phase, particles->amount - 1); copy_push_constant.lifetime_reverse = particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME; RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); copy_push_constant.copy_mode_2d = particles->mode == RS::PARTICLES_MODE_2D ? 1 : 0; RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_INSTANCES + particles->userdata_count * ParticlesShader::COPY_MODE_MAX]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2); RD::get_singleton()->compute_list_set_push_constant(compute_list, ©_push_constant, sizeof(ParticlesShader::CopyPushConstant)); RD::get_singleton()->compute_list_dispatch_threads(compute_list, total_amount, 1, 1); RD::get_singleton()->compute_list_end(); } particles->dependency.changed_notify(DEPENDENCY_CHANGED_AABB); } } bool RendererStorageRD::particles_is_inactive(RID p_particles) const { ERR_FAIL_COND_V_MSG(RSG::threaded, false, "This function should never be used with threaded rendering, as it stalls the renderer."); const Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND_V(!particles, false); return !particles->emitting && particles->inactive; } /* SKY SHADER */ void RendererStorageRD::ParticlesShaderData::set_code(const String &p_code) { //compile code = p_code; valid = false; ubo_size = 0; uniforms.clear(); uses_collision = false; if (code.is_empty()) { return; //just invalid, but no error } ShaderCompiler::GeneratedCode gen_code; ShaderCompiler::IdentifierActions actions; actions.entry_point_stages["start"] = ShaderCompiler::STAGE_COMPUTE; actions.entry_point_stages["process"] = ShaderCompiler::STAGE_COMPUTE; /* uses_time = false; actions.render_mode_flags["use_half_res_pass"] = &uses_half_res; actions.render_mode_flags["use_quarter_res_pass"] = &uses_quarter_res; actions.usage_flag_pointers["TIME"] = &uses_time; */ actions.usage_flag_pointers["COLLIDED"] = &uses_collision; userdata_count = 0; for (uint32_t i = 0; i < ParticlesShader::MAX_USERDATAS; i++) { userdatas_used[i] = false; actions.usage_flag_pointers["USERDATA" + itos(i + 1)] = &userdatas_used[i]; } actions.uniforms = &uniforms; Error err = base_singleton->particles_shader.compiler.compile(RS::SHADER_PARTICLES, code, &actions, path, gen_code); ERR_FAIL_COND_MSG(err != OK, "Shader compilation failed."); if (version.is_null()) { version = base_singleton->particles_shader.shader.version_create(); } for (uint32_t i = 0; i < ParticlesShader::MAX_USERDATAS; i++) { if (userdatas_used[i]) { userdata_count++; } } base_singleton->particles_shader.shader.version_set_compute_code(version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompiler::STAGE_COMPUTE], gen_code.defines); ERR_FAIL_COND(!base_singleton->particles_shader.shader.version_is_valid(version)); ubo_size = gen_code.uniform_total_size; ubo_offsets = gen_code.uniform_offsets; texture_uniforms = gen_code.texture_uniforms; //update pipelines pipeline = RD::get_singleton()->compute_pipeline_create(base_singleton->particles_shader.shader.version_get_shader(version, 0)); valid = true; } void RendererStorageRD::ParticlesShaderData::set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) { if (!p_texture.is_valid()) { if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) { default_texture_params[p_name].erase(p_index); if (default_texture_params[p_name].is_empty()) { default_texture_params.erase(p_name); } } } else { if (!default_texture_params.has(p_name)) { default_texture_params[p_name] = Map(); } default_texture_params[p_name][p_index] = p_texture; } } void RendererStorageRD::ParticlesShaderData::get_param_list(List *p_param_list) const { Map order; for (const KeyValue &E : uniforms) { if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL || E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) { continue; } if (E.value.texture_order >= 0) { order[E.value.texture_order + 100000] = E.key; } else { order[E.value.order] = E.key; } } for (const KeyValue &E : order) { PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E.value]); pi.name = E.value; p_param_list->push_back(pi); } } void RendererStorageRD::ParticlesShaderData::get_instance_param_list(List *p_param_list) const { for (const KeyValue &E : uniforms) { if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) { continue; } RendererMaterialStorage::InstanceShaderParam p; p.info = ShaderLanguage::uniform_to_property_info(E.value); p.info.name = E.key; //supply name p.index = E.value.instance_index; p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.array_size, E.value.hint); p_param_list->push_back(p); } } bool RendererStorageRD::ParticlesShaderData::is_param_texture(const StringName &p_param) const { if (!uniforms.has(p_param)) { return false; } return uniforms[p_param].texture_order >= 0; } bool RendererStorageRD::ParticlesShaderData::is_animated() const { return false; } bool RendererStorageRD::ParticlesShaderData::casts_shadows() const { return false; } Variant RendererStorageRD::ParticlesShaderData::get_default_parameter(const StringName &p_parameter) const { if (uniforms.has(p_parameter)) { ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter]; Vector default_value = uniform.default_value; return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.array_size, uniform.hint); } return Variant(); } RS::ShaderNativeSourceCode RendererStorageRD::ParticlesShaderData::get_native_source_code() const { return base_singleton->particles_shader.shader.version_get_native_source_code(version); } RendererStorageRD::ParticlesShaderData::ParticlesShaderData() { valid = false; } RendererStorageRD::ParticlesShaderData::~ParticlesShaderData() { //pipeline variants will clear themselves if shader is gone if (version.is_valid()) { base_singleton->particles_shader.shader.version_free(version); } } RendererRD::ShaderData *RendererStorageRD::_create_particles_shader_func() { ParticlesShaderData *shader_data = memnew(ParticlesShaderData); return shader_data; } bool RendererStorageRD::ParticlesMaterialData::update_parameters(const Map &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) { return update_parameters_uniform_set(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size, uniform_set, base_singleton->particles_shader.shader.version_get_shader(shader_data->version, 0), 3); } RendererStorageRD::ParticlesMaterialData::~ParticlesMaterialData() { free_parameters_uniform_set(uniform_set); } RendererRD::MaterialData *RendererStorageRD::_create_particles_material_func(ParticlesShaderData *p_shader) { ParticlesMaterialData *material_data = memnew(ParticlesMaterialData); material_data->shader_data = p_shader; //update will happen later anyway so do nothing. return material_data; } //////// /* PARTICLES COLLISION API */ RID RendererStorageRD::particles_collision_allocate() { return particles_collision_owner.allocate_rid(); } void RendererStorageRD::particles_collision_initialize(RID p_rid) { particles_collision_owner.initialize_rid(p_rid, ParticlesCollision()); } RID RendererStorageRD::particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const { ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); ERR_FAIL_COND_V(!particles_collision, RID()); ERR_FAIL_COND_V(particles_collision->type != RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE, RID()); if (particles_collision->heightfield_texture == RID()) { //create int resolutions[RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX] = { 256, 512, 1024, 2048, 4096, 8192 }; Size2i size; if (particles_collision->extents.x > particles_collision->extents.z) { size.x = resolutions[particles_collision->heightfield_resolution]; size.y = int32_t(particles_collision->extents.z / particles_collision->extents.x * size.x); } else { size.y = resolutions[particles_collision->heightfield_resolution]; size.x = int32_t(particles_collision->extents.x / particles_collision->extents.z * size.y); } RD::TextureFormat tf; tf.format = RD::DATA_FORMAT_D32_SFLOAT; tf.width = size.x; tf.height = size.y; tf.texture_type = RD::TEXTURE_TYPE_2D; tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; particles_collision->heightfield_texture = RD::get_singleton()->texture_create(tf, RD::TextureView()); Vector fb_tex; fb_tex.push_back(particles_collision->heightfield_texture); particles_collision->heightfield_fb = RD::get_singleton()->framebuffer_create(fb_tex); particles_collision->heightfield_fb_size = size; } return particles_collision->heightfield_fb; } void RendererStorageRD::particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) { ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); ERR_FAIL_COND(!particles_collision); if (p_type == particles_collision->type) { return; } if (particles_collision->heightfield_texture.is_valid()) { RD::get_singleton()->free(particles_collision->heightfield_texture); particles_collision->heightfield_texture = RID(); } particles_collision->type = p_type; particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB); } void RendererStorageRD::particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) { ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); ERR_FAIL_COND(!particles_collision); particles_collision->cull_mask = p_cull_mask; } void RendererStorageRD::particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) { ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); ERR_FAIL_COND(!particles_collision); particles_collision->radius = p_radius; particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB); } void RendererStorageRD::particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) { ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); ERR_FAIL_COND(!particles_collision); particles_collision->extents = p_extents; particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB); } void RendererStorageRD::particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) { ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); ERR_FAIL_COND(!particles_collision); particles_collision->attractor_strength = p_strength; } void RendererStorageRD::particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) { ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); ERR_FAIL_COND(!particles_collision); particles_collision->attractor_directionality = p_directionality; } void RendererStorageRD::particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) { ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); ERR_FAIL_COND(!particles_collision); particles_collision->attractor_attenuation = p_curve; } void RendererStorageRD::particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) { ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); ERR_FAIL_COND(!particles_collision); particles_collision->field_texture = p_texture; } void RendererStorageRD::particles_collision_height_field_update(RID p_particles_collision) { ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); ERR_FAIL_COND(!particles_collision); particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB); } void RendererStorageRD::particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) { ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); ERR_FAIL_COND(!particles_collision); ERR_FAIL_INDEX(p_resolution, RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX); if (particles_collision->heightfield_resolution == p_resolution) { return; } particles_collision->heightfield_resolution = p_resolution; if (particles_collision->heightfield_texture.is_valid()) { RD::get_singleton()->free(particles_collision->heightfield_texture); particles_collision->heightfield_texture = RID(); } } AABB RendererStorageRD::particles_collision_get_aabb(RID p_particles_collision) const { ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); ERR_FAIL_COND_V(!particles_collision, AABB()); switch (particles_collision->type) { case RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT: case RS::PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE: { AABB aabb; aabb.position = -Vector3(1, 1, 1) * particles_collision->radius; aabb.size = Vector3(2, 2, 2) * particles_collision->radius; return aabb; } default: { AABB aabb; aabb.position = -particles_collision->extents; aabb.size = particles_collision->extents * 2; return aabb; } } return AABB(); } Vector3 RendererStorageRD::particles_collision_get_extents(RID p_particles_collision) const { const ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); ERR_FAIL_COND_V(!particles_collision, Vector3()); return particles_collision->extents; } bool RendererStorageRD::particles_collision_is_heightfield(RID p_particles_collision) const { const ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); ERR_FAIL_COND_V(!particles_collision, false); return particles_collision->type == RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE; } RID RendererStorageRD::particles_collision_instance_create(RID p_collision) { ParticlesCollisionInstance pci; pci.collision = p_collision; return particles_collision_instance_owner.make_rid(pci); } void RendererStorageRD::particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) { ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(p_collision_instance); ERR_FAIL_COND(!pci); pci->transform = p_transform; } void RendererStorageRD::particles_collision_instance_set_active(RID p_collision_instance, bool p_active) { ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(p_collision_instance); ERR_FAIL_COND(!pci); pci->active = p_active; } /* FOG VOLUMES */ RID RendererStorageRD::fog_volume_allocate() { return fog_volume_owner.allocate_rid(); } void RendererStorageRD::fog_volume_initialize(RID p_rid) { fog_volume_owner.initialize_rid(p_rid, FogVolume()); } void RendererStorageRD::fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) { FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume); ERR_FAIL_COND(!fog_volume); if (p_shape == fog_volume->shape) { return; } fog_volume->shape = p_shape; fog_volume->dependency.changed_notify(DEPENDENCY_CHANGED_AABB); } void RendererStorageRD::fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) { FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume); ERR_FAIL_COND(!fog_volume); fog_volume->extents = p_extents; fog_volume->dependency.changed_notify(DEPENDENCY_CHANGED_AABB); } void RendererStorageRD::fog_volume_set_material(RID p_fog_volume, RID p_material) { FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume); ERR_FAIL_COND(!fog_volume); fog_volume->material = p_material; } RID RendererStorageRD::fog_volume_get_material(RID p_fog_volume) const { FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume); ERR_FAIL_COND_V(!fog_volume, RID()); return fog_volume->material; } RS::FogVolumeShape RendererStorageRD::fog_volume_get_shape(RID p_fog_volume) const { FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume); ERR_FAIL_COND_V(!fog_volume, RS::FOG_VOLUME_SHAPE_BOX); return fog_volume->shape; } AABB RendererStorageRD::fog_volume_get_aabb(RID p_fog_volume) const { FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume); ERR_FAIL_COND_V(!fog_volume, AABB()); switch (fog_volume->shape) { case RS::FOG_VOLUME_SHAPE_ELLIPSOID: case RS::FOG_VOLUME_SHAPE_BOX: { AABB aabb; aabb.position = -fog_volume->extents; aabb.size = fog_volume->extents * 2; return aabb; } default: { // Need some size otherwise will get culled return AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2)); } } return AABB(); } Vector3 RendererStorageRD::fog_volume_get_extents(RID p_fog_volume) const { const FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume); ERR_FAIL_COND_V(!fog_volume, Vector3()); return fog_volume->extents; } /* VISIBILITY NOTIFIER */ RID RendererStorageRD::visibility_notifier_allocate() { return visibility_notifier_owner.allocate_rid(); } void RendererStorageRD::visibility_notifier_initialize(RID p_notifier) { visibility_notifier_owner.initialize_rid(p_notifier, VisibilityNotifier()); } void RendererStorageRD::visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) { VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier); ERR_FAIL_COND(!vn); vn->aabb = p_aabb; vn->dependency.changed_notify(DEPENDENCY_CHANGED_AABB); } void RendererStorageRD::visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) { VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier); ERR_FAIL_COND(!vn); vn->enter_callback = p_enter_callbable; vn->exit_callback = p_exit_callable; } AABB RendererStorageRD::visibility_notifier_get_aabb(RID p_notifier) const { const VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier); ERR_FAIL_COND_V(!vn, AABB()); return vn->aabb; } void RendererStorageRD::visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) { VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier); ERR_FAIL_COND(!vn); if (p_enter) { if (!vn->enter_callback.is_null()) { if (p_deferred) { vn->enter_callback.call_deferred(nullptr, 0); } else { Variant r; Callable::CallError ce; vn->enter_callback.call(nullptr, 0, r, ce); } } } else { if (!vn->exit_callback.is_null()) { if (p_deferred) { vn->exit_callback.call_deferred(nullptr, 0); } else { Variant r; Callable::CallError ce; vn->exit_callback.call(nullptr, 0, r, ce); } } } } /* LIGHT */ void RendererStorageRD::_light_initialize(RID p_light, RS::LightType p_type) { Light light; light.type = p_type; light.param[RS::LIGHT_PARAM_ENERGY] = 1.0; light.param[RS::LIGHT_PARAM_INDIRECT_ENERGY] = 1.0; light.param[RS::LIGHT_PARAM_SPECULAR] = 0.5; light.param[RS::LIGHT_PARAM_RANGE] = 1.0; light.param[RS::LIGHT_PARAM_SIZE] = 0.0; light.param[RS::LIGHT_PARAM_ATTENUATION] = 1.0; light.param[RS::LIGHT_PARAM_SPOT_ANGLE] = 45; light.param[RS::LIGHT_PARAM_SPOT_ATTENUATION] = 1.0; light.param[RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE] = 0; light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET] = 0.1; light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET] = 0.3; light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET] = 0.6; light.param[RS::LIGHT_PARAM_SHADOW_FADE_START] = 0.8; light.param[RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS] = 1.0; light.param[RS::LIGHT_PARAM_SHADOW_BIAS] = 0.02; light.param[RS::LIGHT_PARAM_SHADOW_BLUR] = 0; light.param[RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE] = 20.0; light.param[RS::LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE] = 0.1; light.param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS] = 0.05; light_owner.initialize_rid(p_light, light); } RID RendererStorageRD::directional_light_allocate() { return light_owner.allocate_rid(); } void RendererStorageRD::directional_light_initialize(RID p_light) { _light_initialize(p_light, RS::LIGHT_DIRECTIONAL); } RID RendererStorageRD::omni_light_allocate() { return light_owner.allocate_rid(); } void RendererStorageRD::omni_light_initialize(RID p_light) { _light_initialize(p_light, RS::LIGHT_OMNI); } RID RendererStorageRD::spot_light_allocate() { return light_owner.allocate_rid(); } void RendererStorageRD::spot_light_initialize(RID p_light) { _light_initialize(p_light, RS::LIGHT_SPOT); } void RendererStorageRD::light_set_color(RID p_light, const Color &p_color) { Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND(!light); light->color = p_color; } void RendererStorageRD::light_set_param(RID p_light, RS::LightParam p_param, float p_value) { Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND(!light); ERR_FAIL_INDEX(p_param, RS::LIGHT_PARAM_MAX); if (light->param[p_param] == p_value) { return; } switch (p_param) { case RS::LIGHT_PARAM_RANGE: case RS::LIGHT_PARAM_SPOT_ANGLE: case RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE: case RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET: case RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET: case RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET: case RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS: case RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE: case RS::LIGHT_PARAM_SHADOW_BIAS: { light->version++; light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT); } break; case RS::LIGHT_PARAM_SIZE: { if ((light->param[p_param] > CMP_EPSILON) != (p_value > CMP_EPSILON)) { //changing from no size to size and the opposite light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR); } } break; default: { } } light->param[p_param] = p_value; } void RendererStorageRD::light_set_shadow(RID p_light, bool p_enabled) { Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND(!light); light->shadow = p_enabled; light->version++; light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT); } void RendererStorageRD::light_set_projector(RID p_light, RID p_texture) { RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND(!light); if (light->projector == p_texture) { return; } if (light->type != RS::LIGHT_DIRECTIONAL && light->projector.is_valid()) { texture_storage->texture_remove_from_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI); } light->projector = p_texture; if (light->type != RS::LIGHT_DIRECTIONAL) { if (light->projector.is_valid()) { texture_storage->texture_add_to_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI); } light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR); } } void RendererStorageRD::light_set_negative(RID p_light, bool p_enable) { Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND(!light); light->negative = p_enable; } void RendererStorageRD::light_set_cull_mask(RID p_light, uint32_t p_mask) { Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND(!light); light->cull_mask = p_mask; light->version++; light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT); } void RendererStorageRD::light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) { Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND(!light); light->distance_fade = p_enabled; light->distance_fade_begin = p_begin; light->distance_fade_shadow = p_shadow; light->distance_fade_length = p_length; } void RendererStorageRD::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) { Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND(!light); light->reverse_cull = p_enabled; light->version++; light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT); } void RendererStorageRD::light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) { Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND(!light); light->bake_mode = p_bake_mode; light->version++; light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT); } void RendererStorageRD::light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) { Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND(!light); light->max_sdfgi_cascade = p_cascade; light->version++; light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT); } void RendererStorageRD::light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) { Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND(!light); light->omni_shadow_mode = p_mode; light->version++; light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT); } RS::LightOmniShadowMode RendererStorageRD::light_omni_get_shadow_mode(RID p_light) { const Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND_V(!light, RS::LIGHT_OMNI_SHADOW_CUBE); return light->omni_shadow_mode; } void RendererStorageRD::light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) { Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND(!light); light->directional_shadow_mode = p_mode; light->version++; light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT); } void RendererStorageRD::light_directional_set_blend_splits(RID p_light, bool p_enable) { Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND(!light); light->directional_blend_splits = p_enable; light->version++; light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT); } bool RendererStorageRD::light_directional_get_blend_splits(RID p_light) const { const Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND_V(!light, false); return light->directional_blend_splits; } void RendererStorageRD::light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) { Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND(!light); light->directional_sky_mode = p_mode; } RS::LightDirectionalSkyMode RendererStorageRD::light_directional_get_sky_mode(RID p_light) const { const Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY); return light->directional_sky_mode; } RS::LightDirectionalShadowMode RendererStorageRD::light_directional_get_shadow_mode(RID p_light) { const Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL); return light->directional_shadow_mode; } uint32_t RendererStorageRD::light_get_max_sdfgi_cascade(RID p_light) { const Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND_V(!light, 0); return light->max_sdfgi_cascade; } RS::LightBakeMode RendererStorageRD::light_get_bake_mode(RID p_light) { const Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND_V(!light, RS::LIGHT_BAKE_DISABLED); return light->bake_mode; } uint64_t RendererStorageRD::light_get_version(RID p_light) const { const Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND_V(!light, 0); return light->version; } AABB RendererStorageRD::light_get_aabb(RID p_light) const { const Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND_V(!light, AABB()); switch (light->type) { case RS::LIGHT_SPOT: { float len = light->param[RS::LIGHT_PARAM_RANGE]; float size = Math::tan(Math::deg2rad(light->param[RS::LIGHT_PARAM_SPOT_ANGLE])) * len; return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len)); }; case RS::LIGHT_OMNI: { float r = light->param[RS::LIGHT_PARAM_RANGE]; return AABB(-Vector3(r, r, r), Vector3(r, r, r) * 2); }; case RS::LIGHT_DIRECTIONAL: { return AABB(); }; } ERR_FAIL_V(AABB()); } /* REFLECTION PROBE */ RID RendererStorageRD::reflection_probe_allocate() { return reflection_probe_owner.allocate_rid(); } void RendererStorageRD::reflection_probe_initialize(RID p_reflection_probe) { reflection_probe_owner.initialize_rid(p_reflection_probe, ReflectionProbe()); } void RendererStorageRD::reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) { ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND(!reflection_probe); reflection_probe->update_mode = p_mode; reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE); } void RendererStorageRD::reflection_probe_set_intensity(RID p_probe, float p_intensity) { ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND(!reflection_probe); reflection_probe->intensity = p_intensity; } void RendererStorageRD::reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) { ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND(!reflection_probe); reflection_probe->ambient_mode = p_mode; } void RendererStorageRD::reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) { ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND(!reflection_probe); reflection_probe->ambient_color = p_color; } void RendererStorageRD::reflection_probe_set_ambient_energy(RID p_probe, float p_energy) { ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND(!reflection_probe); reflection_probe->ambient_color_energy = p_energy; } void RendererStorageRD::reflection_probe_set_max_distance(RID p_probe, float p_distance) { ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND(!reflection_probe); reflection_probe->max_distance = p_distance; reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE); } void RendererStorageRD::reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) { ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND(!reflection_probe); if (reflection_probe->extents == p_extents) { return; } reflection_probe->extents = p_extents; reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE); } void RendererStorageRD::reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) { ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND(!reflection_probe); reflection_probe->origin_offset = p_offset; reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE); } void RendererStorageRD::reflection_probe_set_as_interior(RID p_probe, bool p_enable) { ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND(!reflection_probe); reflection_probe->interior = p_enable; reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE); } void RendererStorageRD::reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) { ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND(!reflection_probe); reflection_probe->box_projection = p_enable; } void RendererStorageRD::reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) { ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND(!reflection_probe); reflection_probe->enable_shadows = p_enable; reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE); } void RendererStorageRD::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) { ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND(!reflection_probe); reflection_probe->cull_mask = p_layers; reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE); } void RendererStorageRD::reflection_probe_set_resolution(RID p_probe, int p_resolution) { ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND(!reflection_probe); ERR_FAIL_COND(p_resolution < 32); reflection_probe->resolution = p_resolution; } void RendererStorageRD::reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) { ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND(!reflection_probe); reflection_probe->mesh_lod_threshold = p_ratio; reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE); } AABB RendererStorageRD::reflection_probe_get_aabb(RID p_probe) const { const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND_V(!reflection_probe, AABB()); AABB aabb; aabb.position = -reflection_probe->extents; aabb.size = reflection_probe->extents * 2.0; return aabb; } RS::ReflectionProbeUpdateMode RendererStorageRD::reflection_probe_get_update_mode(RID p_probe) const { const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND_V(!reflection_probe, RS::REFLECTION_PROBE_UPDATE_ALWAYS); return reflection_probe->update_mode; } uint32_t RendererStorageRD::reflection_probe_get_cull_mask(RID p_probe) const { const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND_V(!reflection_probe, 0); return reflection_probe->cull_mask; } Vector3 RendererStorageRD::reflection_probe_get_extents(RID p_probe) const { const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND_V(!reflection_probe, Vector3()); return reflection_probe->extents; } Vector3 RendererStorageRD::reflection_probe_get_origin_offset(RID p_probe) const { const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND_V(!reflection_probe, Vector3()); return reflection_probe->origin_offset; } bool RendererStorageRD::reflection_probe_renders_shadows(RID p_probe) const { const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND_V(!reflection_probe, false); return reflection_probe->enable_shadows; } float RendererStorageRD::reflection_probe_get_origin_max_distance(RID p_probe) const { const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND_V(!reflection_probe, 0); return reflection_probe->max_distance; } float RendererStorageRD::reflection_probe_get_mesh_lod_threshold(RID p_probe) const { const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND_V(!reflection_probe, 0); return reflection_probe->mesh_lod_threshold; } int RendererStorageRD::reflection_probe_get_resolution(RID p_probe) const { const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND_V(!reflection_probe, 0); return reflection_probe->resolution; } float RendererStorageRD::reflection_probe_get_intensity(RID p_probe) const { const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND_V(!reflection_probe, 0); return reflection_probe->intensity; } bool RendererStorageRD::reflection_probe_is_interior(RID p_probe) const { const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND_V(!reflection_probe, false); return reflection_probe->interior; } bool RendererStorageRD::reflection_probe_is_box_projection(RID p_probe) const { const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND_V(!reflection_probe, false); return reflection_probe->box_projection; } RS::ReflectionProbeAmbientMode RendererStorageRD::reflection_probe_get_ambient_mode(RID p_probe) const { const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND_V(!reflection_probe, RS::REFLECTION_PROBE_AMBIENT_DISABLED); return reflection_probe->ambient_mode; } Color RendererStorageRD::reflection_probe_get_ambient_color(RID p_probe) const { const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND_V(!reflection_probe, Color()); return reflection_probe->ambient_color; } float RendererStorageRD::reflection_probe_get_ambient_color_energy(RID p_probe) const { const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND_V(!reflection_probe, 0); return reflection_probe->ambient_color_energy; } RID RendererStorageRD::voxel_gi_allocate() { return voxel_gi_owner.allocate_rid(); } void RendererStorageRD::voxel_gi_initialize(RID p_voxel_gi) { voxel_gi_owner.initialize_rid(p_voxel_gi, VoxelGI()); } void RendererStorageRD::voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector &p_octree_cells, const Vector &p_data_cells, const Vector &p_distance_field, const Vector &p_level_counts) { VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); ERR_FAIL_COND(!voxel_gi); if (voxel_gi->octree_buffer.is_valid()) { RD::get_singleton()->free(voxel_gi->octree_buffer); RD::get_singleton()->free(voxel_gi->data_buffer); if (voxel_gi->sdf_texture.is_valid()) { RD::get_singleton()->free(voxel_gi->sdf_texture); } voxel_gi->sdf_texture = RID(); voxel_gi->octree_buffer = RID(); voxel_gi->data_buffer = RID(); voxel_gi->octree_buffer_size = 0; voxel_gi->data_buffer_size = 0; voxel_gi->cell_count = 0; } voxel_gi->to_cell_xform = p_to_cell_xform; voxel_gi->bounds = p_aabb; voxel_gi->octree_size = p_octree_size; voxel_gi->level_counts = p_level_counts; if (p_octree_cells.size()) { ERR_FAIL_COND(p_octree_cells.size() % 32 != 0); //cells size must be a multiple of 32 uint32_t cell_count = p_octree_cells.size() / 32; ERR_FAIL_COND(p_data_cells.size() != (int)cell_count * 16); //see that data size matches voxel_gi->cell_count = cell_count; voxel_gi->octree_buffer = RD::get_singleton()->storage_buffer_create(p_octree_cells.size(), p_octree_cells); voxel_gi->octree_buffer_size = p_octree_cells.size(); voxel_gi->data_buffer = RD::get_singleton()->storage_buffer_create(p_data_cells.size(), p_data_cells); voxel_gi->data_buffer_size = p_data_cells.size(); if (p_distance_field.size()) { RD::TextureFormat tf; tf.format = RD::DATA_FORMAT_R8_UNORM; tf.width = voxel_gi->octree_size.x; tf.height = voxel_gi->octree_size.y; tf.depth = voxel_gi->octree_size.z; tf.texture_type = RD::TEXTURE_TYPE_3D; tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT; Vector> s; s.push_back(p_distance_field); voxel_gi->sdf_texture = RD::get_singleton()->texture_create(tf, RD::TextureView(), s); } #if 0 { RD::TextureFormat tf; tf.format = RD::DATA_FORMAT_R8_UNORM; tf.width = voxel_gi->octree_size.x; tf.height = voxel_gi->octree_size.y; tf.depth = voxel_gi->octree_size.z; tf.type = RD::TEXTURE_TYPE_3D; tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT; tf.shareable_formats.push_back(RD::DATA_FORMAT_R8_UNORM); tf.shareable_formats.push_back(RD::DATA_FORMAT_R8_UINT); voxel_gi->sdf_texture = RD::get_singleton()->texture_create(tf, RD::TextureView()); } RID shared_tex; { RD::TextureView tv; tv.format_override = RD::DATA_FORMAT_R8_UINT; shared_tex = RD::get_singleton()->texture_create_shared(tv, voxel_gi->sdf_texture); } //update SDF texture Vector uniforms; { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 1; u.append_id(voxel_gi->octree_buffer); uniforms.push_back(u); } { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 2; u.append_id(voxel_gi->data_buffer); uniforms.push_back(u); } { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 3; u.append_id(shared_tex); uniforms.push_back(u); } RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, voxel_gi_sdf_shader_version_shader, 0); { uint32_t push_constant[4] = { 0, 0, 0, 0 }; for (int i = 0; i < voxel_gi->level_counts.size() - 1; i++) { push_constant[0] += voxel_gi->level_counts[i]; } push_constant[1] = push_constant[0] + voxel_gi->level_counts[voxel_gi->level_counts.size() - 1]; print_line("offset: " + itos(push_constant[0])); print_line("size: " + itos(push_constant[1])); //create SDF RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, voxel_gi_sdf_shader_pipeline); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set, 0); RD::get_singleton()->compute_list_set_push_constant(compute_list, push_constant, sizeof(uint32_t) * 4); RD::get_singleton()->compute_list_dispatch(compute_list, voxel_gi->octree_size.x / 4, voxel_gi->octree_size.y / 4, voxel_gi->octree_size.z / 4); RD::get_singleton()->compute_list_end(); } RD::get_singleton()->free(uniform_set); RD::get_singleton()->free(shared_tex); } #endif } voxel_gi->version++; voxel_gi->data_version++; voxel_gi->dependency.changed_notify(DEPENDENCY_CHANGED_AABB); } AABB RendererStorageRD::voxel_gi_get_bounds(RID p_voxel_gi) const { VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); ERR_FAIL_COND_V(!voxel_gi, AABB()); return voxel_gi->bounds; } Vector3i RendererStorageRD::voxel_gi_get_octree_size(RID p_voxel_gi) const { VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); ERR_FAIL_COND_V(!voxel_gi, Vector3i()); return voxel_gi->octree_size; } Vector RendererStorageRD::voxel_gi_get_octree_cells(RID p_voxel_gi) const { VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); ERR_FAIL_COND_V(!voxel_gi, Vector()); if (voxel_gi->octree_buffer.is_valid()) { return RD::get_singleton()->buffer_get_data(voxel_gi->octree_buffer); } return Vector(); } Vector RendererStorageRD::voxel_gi_get_data_cells(RID p_voxel_gi) const { VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); ERR_FAIL_COND_V(!voxel_gi, Vector()); if (voxel_gi->data_buffer.is_valid()) { return RD::get_singleton()->buffer_get_data(voxel_gi->data_buffer); } return Vector(); } Vector RendererStorageRD::voxel_gi_get_distance_field(RID p_voxel_gi) const { VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); ERR_FAIL_COND_V(!voxel_gi, Vector()); if (voxel_gi->data_buffer.is_valid()) { return RD::get_singleton()->texture_get_data(voxel_gi->sdf_texture, 0); } return Vector(); } Vector RendererStorageRD::voxel_gi_get_level_counts(RID p_voxel_gi) const { VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); ERR_FAIL_COND_V(!voxel_gi, Vector()); return voxel_gi->level_counts; } Transform3D RendererStorageRD::voxel_gi_get_to_cell_xform(RID p_voxel_gi) const { VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); ERR_FAIL_COND_V(!voxel_gi, Transform3D()); return voxel_gi->to_cell_xform; } void RendererStorageRD::voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) { VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); ERR_FAIL_COND(!voxel_gi); voxel_gi->dynamic_range = p_range; voxel_gi->version++; } float RendererStorageRD::voxel_gi_get_dynamic_range(RID p_voxel_gi) const { VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); ERR_FAIL_COND_V(!voxel_gi, 0); return voxel_gi->dynamic_range; } void RendererStorageRD::voxel_gi_set_propagation(RID p_voxel_gi, float p_range) { VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); ERR_FAIL_COND(!voxel_gi); voxel_gi->propagation = p_range; voxel_gi->version++; } float RendererStorageRD::voxel_gi_get_propagation(RID p_voxel_gi) const { VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); ERR_FAIL_COND_V(!voxel_gi, 0); return voxel_gi->propagation; } void RendererStorageRD::voxel_gi_set_energy(RID p_voxel_gi, float p_energy) { VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); ERR_FAIL_COND(!voxel_gi); voxel_gi->energy = p_energy; } float RendererStorageRD::voxel_gi_get_energy(RID p_voxel_gi) const { VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); ERR_FAIL_COND_V(!voxel_gi, 0); return voxel_gi->energy; } void RendererStorageRD::voxel_gi_set_bias(RID p_voxel_gi, float p_bias) { VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); ERR_FAIL_COND(!voxel_gi); voxel_gi->bias = p_bias; } float RendererStorageRD::voxel_gi_get_bias(RID p_voxel_gi) const { VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); ERR_FAIL_COND_V(!voxel_gi, 0); return voxel_gi->bias; } void RendererStorageRD::voxel_gi_set_normal_bias(RID p_voxel_gi, float p_normal_bias) { VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); ERR_FAIL_COND(!voxel_gi); voxel_gi->normal_bias = p_normal_bias; } float RendererStorageRD::voxel_gi_get_normal_bias(RID p_voxel_gi) const { VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); ERR_FAIL_COND_V(!voxel_gi, 0); return voxel_gi->normal_bias; } void RendererStorageRD::voxel_gi_set_anisotropy_strength(RID p_voxel_gi, float p_strength) { VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); ERR_FAIL_COND(!voxel_gi); voxel_gi->anisotropy_strength = p_strength; } float RendererStorageRD::voxel_gi_get_anisotropy_strength(RID p_voxel_gi) const { VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); ERR_FAIL_COND_V(!voxel_gi, 0); return voxel_gi->anisotropy_strength; } void RendererStorageRD::voxel_gi_set_interior(RID p_voxel_gi, bool p_enable) { VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); ERR_FAIL_COND(!voxel_gi); voxel_gi->interior = p_enable; } void RendererStorageRD::voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) { VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); ERR_FAIL_COND(!voxel_gi); voxel_gi->use_two_bounces = p_enable; voxel_gi->version++; } bool RendererStorageRD::voxel_gi_is_using_two_bounces(RID p_voxel_gi) const { VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); ERR_FAIL_COND_V(!voxel_gi, false); return voxel_gi->use_two_bounces; } bool RendererStorageRD::voxel_gi_is_interior(RID p_voxel_gi) const { VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); ERR_FAIL_COND_V(!voxel_gi, 0); return voxel_gi->interior; } uint32_t RendererStorageRD::voxel_gi_get_version(RID p_voxel_gi) { VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); ERR_FAIL_COND_V(!voxel_gi, 0); return voxel_gi->version; } uint32_t RendererStorageRD::voxel_gi_get_data_version(RID p_voxel_gi) { VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); ERR_FAIL_COND_V(!voxel_gi, 0); return voxel_gi->data_version; } RID RendererStorageRD::voxel_gi_get_octree_buffer(RID p_voxel_gi) const { VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); ERR_FAIL_COND_V(!voxel_gi, RID()); return voxel_gi->octree_buffer; } RID RendererStorageRD::voxel_gi_get_data_buffer(RID p_voxel_gi) const { VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); ERR_FAIL_COND_V(!voxel_gi, RID()); return voxel_gi->data_buffer; } RID RendererStorageRD::voxel_gi_get_sdf_texture(RID p_voxel_gi) { VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); ERR_FAIL_COND_V(!voxel_gi, RID()); return voxel_gi->sdf_texture; } /* LIGHTMAP API */ RID RendererStorageRD::lightmap_allocate() { return lightmap_owner.allocate_rid(); } void RendererStorageRD::lightmap_initialize(RID p_lightmap) { lightmap_owner.initialize_rid(p_lightmap, Lightmap()); } void RendererStorageRD::lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) { RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); ERR_FAIL_COND(!lm); lightmap_array_version++; //erase lightmap users if (lm->light_texture.is_valid()) { RendererRD::Texture *t = RendererRD::TextureStorage::get_singleton()->get_texture(lm->light_texture); if (t) { t->lightmap_users.erase(p_lightmap); } } RendererRD::Texture *t = RendererRD::TextureStorage::get_singleton()->get_texture(p_light); lm->light_texture = p_light; lm->uses_spherical_harmonics = p_uses_spherical_haromics; RID default_2d_array = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE); if (!t) { if (using_lightmap_array) { if (lm->array_index >= 0) { lightmap_textures.write[lm->array_index] = default_2d_array; lm->array_index = -1; } } return; } t->lightmap_users.insert(p_lightmap); if (using_lightmap_array) { if (lm->array_index < 0) { //not in array, try to put in array for (int i = 0; i < lightmap_textures.size(); i++) { if (lightmap_textures[i] == default_2d_array) { lm->array_index = i; break; } } } ERR_FAIL_COND_MSG(lm->array_index < 0, "Maximum amount of lightmaps in use (" + itos(lightmap_textures.size()) + ") has been exceeded, lightmap will nod display properly."); lightmap_textures.write[lm->array_index] = t->rd_texture; } } void RendererStorageRD::lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) { Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); ERR_FAIL_COND(!lm); lm->bounds = p_bounds; } void RendererStorageRD::lightmap_set_probe_interior(RID p_lightmap, bool p_interior) { Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); ERR_FAIL_COND(!lm); lm->interior = p_interior; } void RendererStorageRD::lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) { Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); ERR_FAIL_COND(!lm); if (p_points.size()) { ERR_FAIL_COND(p_points.size() * 9 != p_point_sh.size()); ERR_FAIL_COND((p_tetrahedra.size() % 4) != 0); ERR_FAIL_COND((p_bsp_tree.size() % 6) != 0); } lm->points = p_points; lm->bsp_tree = p_bsp_tree; lm->point_sh = p_point_sh; lm->tetrahedra = p_tetrahedra; } PackedVector3Array RendererStorageRD::lightmap_get_probe_capture_points(RID p_lightmap) const { Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); ERR_FAIL_COND_V(!lm, PackedVector3Array()); return lm->points; } PackedColorArray RendererStorageRD::lightmap_get_probe_capture_sh(RID p_lightmap) const { Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); ERR_FAIL_COND_V(!lm, PackedColorArray()); return lm->point_sh; } PackedInt32Array RendererStorageRD::lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const { Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); ERR_FAIL_COND_V(!lm, PackedInt32Array()); return lm->tetrahedra; } PackedInt32Array RendererStorageRD::lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const { Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); ERR_FAIL_COND_V(!lm, PackedInt32Array()); return lm->bsp_tree; } void RendererStorageRD::lightmap_set_probe_capture_update_speed(float p_speed) { lightmap_probe_capture_update_speed = p_speed; } void RendererStorageRD::lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) { Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); ERR_FAIL_COND(!lm); for (int i = 0; i < 9; i++) { r_sh[i] = Color(0, 0, 0, 0); } if (!lm->points.size() || !lm->bsp_tree.size() || !lm->tetrahedra.size()) { return; } static_assert(sizeof(Lightmap::BSP) == 24); const Lightmap::BSP *bsp = (const Lightmap::BSP *)lm->bsp_tree.ptr(); int32_t node = 0; while (node >= 0) { if (Plane(bsp[node].plane[0], bsp[node].plane[1], bsp[node].plane[2], bsp[node].plane[3]).is_point_over(p_point)) { #ifdef DEBUG_ENABLED ERR_FAIL_COND(bsp[node].over >= 0 && bsp[node].over < node); #endif node = bsp[node].over; } else { #ifdef DEBUG_ENABLED ERR_FAIL_COND(bsp[node].under >= 0 && bsp[node].under < node); #endif node = bsp[node].under; } } if (node == Lightmap::BSP::EMPTY_LEAF) { return; //nothing could be done } node = ABS(node) - 1; uint32_t *tetrahedron = (uint32_t *)&lm->tetrahedra[node * 4]; Vector3 points[4] = { lm->points[tetrahedron[0]], lm->points[tetrahedron[1]], lm->points[tetrahedron[2]], lm->points[tetrahedron[3]] }; const Color *sh_colors[4]{ &lm->point_sh[tetrahedron[0] * 9], &lm->point_sh[tetrahedron[1] * 9], &lm->point_sh[tetrahedron[2] * 9], &lm->point_sh[tetrahedron[3] * 9] }; Color barycentric = Geometry3D::tetrahedron_get_barycentric_coords(points[0], points[1], points[2], points[3], p_point); for (int i = 0; i < 4; i++) { float c = CLAMP(barycentric[i], 0.0, 1.0); for (int j = 0; j < 9; j++) { r_sh[j] += sh_colors[i][j] * c; } } } bool RendererStorageRD::lightmap_is_interior(RID p_lightmap) const { const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); ERR_FAIL_COND_V(!lm, false); return lm->interior; } AABB RendererStorageRD::lightmap_get_aabb(RID p_lightmap) const { const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); ERR_FAIL_COND_V(!lm, AABB()); return lm->bounds; } void RendererStorageRD::base_update_dependency(RID p_base, DependencyTracker *p_instance) { if (RendererRD::MeshStorage::get_singleton()->owns_mesh(p_base)) { RendererRD::Mesh *mesh = RendererRD::MeshStorage::get_singleton()->get_mesh(p_base); p_instance->update_dependency(&mesh->dependency); } else if (RendererRD::MeshStorage::get_singleton()->owns_multimesh(p_base)) { RendererRD::MultiMesh *multimesh = RendererRD::MeshStorage::get_singleton()->get_multimesh(p_base); p_instance->update_dependency(&multimesh->dependency); if (multimesh->mesh.is_valid()) { base_update_dependency(multimesh->mesh, p_instance); } } else if (reflection_probe_owner.owns(p_base)) { ReflectionProbe *rp = reflection_probe_owner.get_or_null(p_base); p_instance->update_dependency(&rp->dependency); } else if (RendererRD::TextureStorage::get_singleton()->owns_decal(p_base)) { RendererRD::Decal *decal = RendererRD::TextureStorage::get_singleton()->get_decal(p_base); p_instance->update_dependency(&decal->dependency); } else if (voxel_gi_owner.owns(p_base)) { VoxelGI *gip = voxel_gi_owner.get_or_null(p_base); p_instance->update_dependency(&gip->dependency); } else if (lightmap_owner.owns(p_base)) { Lightmap *lm = lightmap_owner.get_or_null(p_base); p_instance->update_dependency(&lm->dependency); } else if (light_owner.owns(p_base)) { Light *l = light_owner.get_or_null(p_base); p_instance->update_dependency(&l->dependency); } else if (particles_owner.owns(p_base)) { Particles *p = particles_owner.get_or_null(p_base); p_instance->update_dependency(&p->dependency); } else if (particles_collision_owner.owns(p_base)) { ParticlesCollision *pc = particles_collision_owner.get_or_null(p_base); p_instance->update_dependency(&pc->dependency); } else if (fog_volume_owner.owns(p_base)) { FogVolume *fv = fog_volume_owner.get_or_null(p_base); p_instance->update_dependency(&fv->dependency); } else if (visibility_notifier_owner.owns(p_base)) { VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_base); p_instance->update_dependency(&vn->dependency); } } RS::InstanceType RendererStorageRD::get_base_type(RID p_rid) const { if (RendererRD::MeshStorage::get_singleton()->owns_mesh(p_rid)) { return RS::INSTANCE_MESH; } if (RendererRD::MeshStorage::get_singleton()->owns_multimesh(p_rid)) { return RS::INSTANCE_MULTIMESH; } if (reflection_probe_owner.owns(p_rid)) { return RS::INSTANCE_REFLECTION_PROBE; } if (RendererRD::TextureStorage::get_singleton()->owns_decal(p_rid)) { return RS::INSTANCE_DECAL; } if (voxel_gi_owner.owns(p_rid)) { return RS::INSTANCE_VOXEL_GI; } if (light_owner.owns(p_rid)) { return RS::INSTANCE_LIGHT; } if (lightmap_owner.owns(p_rid)) { return RS::INSTANCE_LIGHTMAP; } if (particles_owner.owns(p_rid)) { return RS::INSTANCE_PARTICLES; } if (particles_collision_owner.owns(p_rid)) { return RS::INSTANCE_PARTICLES_COLLISION; } if (fog_volume_owner.owns(p_rid)) { return RS::INSTANCE_FOG_VOLUME; } if (visibility_notifier_owner.owns(p_rid)) { return RS::INSTANCE_VISIBLITY_NOTIFIER; } return RS::INSTANCE_NONE; } void RendererStorageRD::update_dirty_resources() { RendererRD::MaterialStorage::get_singleton()->_update_global_variables(); //must do before materials, so it can queue them for update RendererRD::MaterialStorage::get_singleton()->_update_queued_materials(); RendererRD::MeshStorage::get_singleton()->_update_dirty_multimeshes(); RendererRD::MeshStorage::get_singleton()->_update_dirty_skeletons(); RendererRD::TextureStorage::get_singleton()->update_decal_atlas(); } bool RendererStorageRD::has_os_feature(const String &p_feature) const { if (p_feature == "rgtc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC5_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) { return true; } if (p_feature == "s3tc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) { return true; } if (p_feature == "bptc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC7_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) { return true; } if ((p_feature == "etc" || p_feature == "etc2") && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) { return true; } return false; } bool RendererStorageRD::free(RID p_rid) { if (RendererRD::TextureStorage::get_singleton()->owns_texture(p_rid)) { RendererRD::TextureStorage::get_singleton()->texture_free(p_rid); } else if (RendererRD::TextureStorage::get_singleton()->owns_canvas_texture(p_rid)) { RendererRD::TextureStorage::get_singleton()->canvas_texture_free(p_rid); } else if (RendererRD::MaterialStorage::get_singleton()->owns_shader(p_rid)) { RendererRD::MaterialStorage::get_singleton()->shader_free(p_rid); } else if (RendererRD::MaterialStorage::get_singleton()->owns_material(p_rid)) { RendererRD::MaterialStorage::get_singleton()->material_free(p_rid); } else if (RendererRD::MeshStorage::get_singleton()->owns_mesh(p_rid)) { RendererRD::MeshStorage::get_singleton()->mesh_free(p_rid); } else if (RendererRD::MeshStorage::get_singleton()->owns_mesh_instance(p_rid)) { RendererRD::MeshStorage::get_singleton()->mesh_instance_free(p_rid); } else if (RendererRD::MeshStorage::get_singleton()->owns_multimesh(p_rid)) { RendererRD::MeshStorage::get_singleton()->multimesh_free(p_rid); } else if (RendererRD::MeshStorage::get_singleton()->owns_skeleton(p_rid)) { RendererRD::MeshStorage::get_singleton()->skeleton_free(p_rid); } else if (reflection_probe_owner.owns(p_rid)) { ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_rid); reflection_probe->dependency.deleted_notify(p_rid); reflection_probe_owner.free(p_rid); } else if (RendererRD::TextureStorage::get_singleton()->owns_decal(p_rid)) { RendererRD::TextureStorage::get_singleton()->decal_free(p_rid); } else if (voxel_gi_owner.owns(p_rid)) { voxel_gi_allocate_data(p_rid, Transform3D(), AABB(), Vector3i(), Vector(), Vector(), Vector(), Vector()); //deallocate VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_rid); voxel_gi->dependency.deleted_notify(p_rid); voxel_gi_owner.free(p_rid); } else if (lightmap_owner.owns(p_rid)) { lightmap_set_textures(p_rid, RID(), false); Lightmap *lightmap = lightmap_owner.get_or_null(p_rid); lightmap->dependency.deleted_notify(p_rid); lightmap_owner.free(p_rid); } else if (light_owner.owns(p_rid)) { light_set_projector(p_rid, RID()); //clear projector // delete the texture Light *light = light_owner.get_or_null(p_rid); light->dependency.deleted_notify(p_rid); light_owner.free(p_rid); } else if (particles_owner.owns(p_rid)) { update_particles(); Particles *particles = particles_owner.get_or_null(p_rid); particles->dependency.deleted_notify(p_rid); _particles_free_data(particles); particles_owner.free(p_rid); } else if (particles_collision_owner.owns(p_rid)) { ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_rid); if (particles_collision->heightfield_texture.is_valid()) { RD::get_singleton()->free(particles_collision->heightfield_texture); } particles_collision->dependency.deleted_notify(p_rid); particles_collision_owner.free(p_rid); } else if (visibility_notifier_owner.owns(p_rid)) { VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_rid); vn->dependency.deleted_notify(p_rid); visibility_notifier_owner.free(p_rid); } else if (particles_collision_instance_owner.owns(p_rid)) { particles_collision_instance_owner.free(p_rid); } else if (fog_volume_owner.owns(p_rid)) { FogVolume *fog_volume = fog_volume_owner.get_or_null(p_rid); fog_volume->dependency.deleted_notify(p_rid); fog_volume_owner.free(p_rid); } else if (RendererRD::TextureStorage::get_singleton()->owns_render_target(p_rid)) { RendererRD::TextureStorage::get_singleton()->render_target_free(p_rid); } else { return false; } return true; } void RendererStorageRD::init_effects(bool p_prefer_raster_effects) { effects = memnew(EffectsRD(p_prefer_raster_effects)); } EffectsRD *RendererStorageRD::get_effects() { ERR_FAIL_NULL_V_MSG(effects, nullptr, "Effects haven't been initialised yet."); return effects; } void RendererStorageRD::capture_timestamps_begin() { RD::get_singleton()->capture_timestamp("Frame Begin"); } void RendererStorageRD::capture_timestamp(const String &p_name) { RD::get_singleton()->capture_timestamp(p_name); } uint32_t RendererStorageRD::get_captured_timestamps_count() const { return RD::get_singleton()->get_captured_timestamps_count(); } uint64_t RendererStorageRD::get_captured_timestamps_frame() const { return RD::get_singleton()->get_captured_timestamps_frame(); } uint64_t RendererStorageRD::get_captured_timestamp_gpu_time(uint32_t p_index) const { return RD::get_singleton()->get_captured_timestamp_gpu_time(p_index); } uint64_t RendererStorageRD::get_captured_timestamp_cpu_time(uint32_t p_index) const { return RD::get_singleton()->get_captured_timestamp_cpu_time(p_index); } String RendererStorageRD::get_captured_timestamp_name(uint32_t p_index) const { return RD::get_singleton()->get_captured_timestamp_name(p_index); } void RendererStorageRD::update_memory_info() { texture_mem_cache = RenderingDevice::get_singleton()->get_memory_usage(RenderingDevice::MEMORY_TEXTURES); buffer_mem_cache = RenderingDevice::get_singleton()->get_memory_usage(RenderingDevice::MEMORY_BUFFERS); total_mem_cache = RenderingDevice::get_singleton()->get_memory_usage(RenderingDevice::MEMORY_TOTAL); } uint64_t RendererStorageRD::get_rendering_info(RS::RenderingInfo p_info) { if (p_info == RS::RENDERING_INFO_TEXTURE_MEM_USED) { return texture_mem_cache; } else if (p_info == RS::RENDERING_INFO_BUFFER_MEM_USED) { return buffer_mem_cache; } else if (p_info == RS::RENDERING_INFO_VIDEO_MEM_USED) { return total_mem_cache; } return 0; } String RendererStorageRD::get_video_adapter_name() const { return RenderingDevice::get_singleton()->get_device_name(); } String RendererStorageRD::get_video_adapter_vendor() const { return RenderingDevice::get_singleton()->get_device_vendor_name(); } RenderingDevice::DeviceType RendererStorageRD::get_video_adapter_type() const { return RenderingDevice::get_singleton()->get_device_type(); } RendererStorageRD *RendererStorageRD::base_singleton = nullptr; RendererStorageRD::RendererStorageRD() { base_singleton = this; RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton(); //default samplers for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) { for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) { RD::SamplerState sampler_state; switch (i) { case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST: { sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST; sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST; sampler_state.max_lod = 0; } break; case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR: { sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR; sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR; sampler_state.max_lod = 0; } break; case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: { sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST; sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST; if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) { sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST; } else { sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR; } } break; case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: { sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR; sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR; if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) { sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST; } else { sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR; } } break; case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC: { sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST; sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST; if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) { sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST; } else { sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR; } sampler_state.use_anisotropy = true; sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level")); } break; case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: { sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR; sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR; if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) { sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST; } else { sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR; } sampler_state.use_anisotropy = true; sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level")); } break; default: { } } switch (j) { case RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED: { sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE; sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE; sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE; } break; case RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: { sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_REPEAT; sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_REPEAT; sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_REPEAT; } break; case RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: { sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT; sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT; sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT; } break; default: { } } default_rd_samplers[i][j] = RD::get_singleton()->sampler_create(sampler_state); } } //custom sampler sampler_rd_configure_custom(0.0f); using_lightmap_array = true; // high end if (using_lightmap_array) { uint64_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE); if (textures_per_stage <= 256) { lightmap_textures.resize(32); } else { lightmap_textures.resize(1024); } for (int i = 0; i < lightmap_textures.size(); i++) { lightmap_textures.write[i] = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE); } } lightmap_probe_capture_update_speed = GLOBAL_GET("rendering/lightmapping/probe_capture/update_speed"); /* Particles */ { // Initialize particles Vector particles_modes; particles_modes.push_back(""); particles_shader.shader.initialize(particles_modes, String()); } RendererRD::MaterialStorage::get_singleton()->shader_set_data_request_function(RendererRD::SHADER_TYPE_PARTICLES, _create_particles_shader_funcs); RendererRD::MaterialStorage::get_singleton()->material_set_data_request_function(RendererRD::SHADER_TYPE_PARTICLES, _create_particles_material_funcs); { ShaderCompiler::DefaultIdentifierActions actions; actions.renames["COLOR"] = "PARTICLE.color"; actions.renames["VELOCITY"] = "PARTICLE.velocity"; //actions.renames["MASS"] = "mass"; ? actions.renames["ACTIVE"] = "particle_active"; actions.renames["RESTART"] = "restart"; actions.renames["CUSTOM"] = "PARTICLE.custom"; for (int i = 0; i < ParticlesShader::MAX_USERDATAS; i++) { String udname = "USERDATA" + itos(i + 1); actions.renames[udname] = "PARTICLE.userdata" + itos(i + 1); actions.usage_defines[udname] = "#define USERDATA" + itos(i + 1) + "_USED\n"; } actions.renames["TRANSFORM"] = "PARTICLE.xform"; actions.renames["TIME"] = "frame_history.data[0].time"; actions.renames["PI"] = _MKSTR(Math_PI); actions.renames["TAU"] = _MKSTR(Math_TAU); actions.renames["E"] = _MKSTR(Math_E); actions.renames["LIFETIME"] = "params.lifetime"; actions.renames["DELTA"] = "local_delta"; actions.renames["NUMBER"] = "particle_number"; actions.renames["INDEX"] = "index"; //actions.renames["GRAVITY"] = "current_gravity"; actions.renames["EMISSION_TRANSFORM"] = "FRAME.emission_transform"; actions.renames["RANDOM_SEED"] = "FRAME.random_seed"; actions.renames["FLAG_EMIT_POSITION"] = "EMISSION_FLAG_HAS_POSITION"; actions.renames["FLAG_EMIT_ROT_SCALE"] = "EMISSION_FLAG_HAS_ROTATION_SCALE"; actions.renames["FLAG_EMIT_VELOCITY"] = "EMISSION_FLAG_HAS_VELOCITY"; actions.renames["FLAG_EMIT_COLOR"] = "EMISSION_FLAG_HAS_COLOR"; actions.renames["FLAG_EMIT_CUSTOM"] = "EMISSION_FLAG_HAS_CUSTOM"; actions.renames["RESTART_POSITION"] = "restart_position"; actions.renames["RESTART_ROT_SCALE"] = "restart_rotation_scale"; actions.renames["RESTART_VELOCITY"] = "restart_velocity"; actions.renames["RESTART_COLOR"] = "restart_color"; actions.renames["RESTART_CUSTOM"] = "restart_custom"; actions.renames["emit_subparticle"] = "emit_subparticle"; actions.renames["COLLIDED"] = "collided"; actions.renames["COLLISION_NORMAL"] = "collision_normal"; actions.renames["COLLISION_DEPTH"] = "collision_depth"; actions.renames["ATTRACTOR_FORCE"] = "attractor_force"; actions.render_mode_defines["disable_force"] = "#define DISABLE_FORCE\n"; actions.render_mode_defines["disable_velocity"] = "#define DISABLE_VELOCITY\n"; actions.render_mode_defines["keep_data"] = "#define ENABLE_KEEP_DATA\n"; actions.render_mode_defines["collision_use_scale"] = "#define USE_COLLISON_SCALE\n"; actions.sampler_array_name = "material_samplers"; actions.base_texture_binding_index = 1; actions.texture_layout_set = 3; actions.base_uniform_string = "material."; actions.base_varying_index = 10; actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP; actions.default_repeat = ShaderLanguage::REPEAT_ENABLE; actions.global_buffer_array_variable = "global_variables.data"; particles_shader.compiler.initialize(actions); } { // default material and shader for particles shader particles_shader.default_shader = material_storage->shader_allocate(); material_storage->shader_initialize(particles_shader.default_shader); material_storage->shader_set_code(particles_shader.default_shader, R"( // Default particles shader. shader_type particles; void process() { COLOR = vec4(1.0); } )"); particles_shader.default_material = material_storage->material_allocate(); material_storage->material_initialize(particles_shader.default_material); material_storage->material_set_shader(particles_shader.default_material, particles_shader.default_shader); ParticlesMaterialData *md = static_cast(material_storage->material_get_data(particles_shader.default_material, RendererRD::SHADER_TYPE_PARTICLES)); particles_shader.default_shader_rd = particles_shader.shader.version_get_shader(md->shader_data->version, 0); Vector uniforms; { Vector ids; ids.resize(12); RID *ids_ptr = ids.ptrw(); ids_ptr[0] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); ids_ptr[1] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); ids_ptr[2] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); ids_ptr[3] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); ids_ptr[4] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); ids_ptr[5] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); ids_ptr[6] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); ids_ptr[7] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); ids_ptr[8] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); ids_ptr[9] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); ids_ptr[10] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); ids_ptr[11] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); RD::Uniform u(RD::UNIFORM_TYPE_SAMPLER, 1, ids); uniforms.push_back(u); } { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 2; u.append_id(material_storage->global_variables_get_storage_buffer()); uniforms.push_back(u); } particles_shader.base_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 0); } { Vector copy_modes; for (int i = 0; i <= ParticlesShader::MAX_USERDATAS; i++) { if (i == 0) { copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n"); copy_modes.push_back("\n#define MODE_FILL_SORT_BUFFER\n#define USE_SORT_BUFFER\n"); copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n#define USE_SORT_BUFFER\n"); } else { copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n#define USERDATA_COUNT " + itos(i) + "\n"); copy_modes.push_back("\n#define MODE_FILL_SORT_BUFFER\n#define USE_SORT_BUFFER\n#define USERDATA_COUNT " + itos(i) + "\n"); copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n#define USE_SORT_BUFFER\n#define USERDATA_COUNT " + itos(i) + "\n"); } } particles_shader.copy_shader.initialize(copy_modes); particles_shader.copy_shader_version = particles_shader.copy_shader.version_create(); for (int i = 0; i <= ParticlesShader::MAX_USERDATAS; i++) { for (int j = 0; j < ParticlesShader::COPY_MODE_MAX; j++) { particles_shader.copy_pipelines[i * ParticlesShader::COPY_MODE_MAX + j] = RD::get_singleton()->compute_pipeline_create(particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, i * ParticlesShader::COPY_MODE_MAX + j)); } } } } RendererStorageRD::~RendererStorageRD() { RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton(); //def samplers for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) { for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) { RD::get_singleton()->free(default_rd_samplers[i][j]); } } //custom samplers for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) { for (int j = 0; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) { if (custom_rd_samplers[i][j].is_valid()) { RD::get_singleton()->free(custom_rd_samplers[i][j]); } } } particles_shader.copy_shader.version_free(particles_shader.copy_shader_version); material_storage->material_free(particles_shader.default_material); material_storage->shader_free(particles_shader.default_shader); if (effects) { memdelete(effects); effects = nullptr; } }