/*************************************************************************/ /* os_iphone.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifdef IPHONE_ENABLED #ifndef OS_IPHONE_H #define OS_IPHONE_H #include "os/input.h" #include "drivers/unix/os_unix.h" #include "servers/visual_server.h" #include "servers/visual/rasterizer.h" #include "servers/physics/physics_server_sw.h" #include "servers/physics_2d/physics_2d_server_sw.h" #include "servers/audio/audio_server_sw.h" #include "servers/audio/sample_manager_sw.h" #include "servers/spatial_sound/spatial_sound_server_sw.h" #include "servers/spatial_sound_2d/spatial_sound_2d_server_sw.h" #include "game_center.h" #include "in_app_store.h" class AudioDriverIphone; class RasterizerGLES2; class OSIPhone : public OS_Unix { public: enum Orientations { PortraitDown, PortraitUp, LandscapeLeft, LandscapeRight, }; private: enum { MAX_MOUSE_COUNT = 8, MAX_EVENTS = 64, }; uint8_t supported_orientations; Rasterizer *rasterizer; RasterizerGLES2* rasterizer_gles22; VisualServer *visual_server; PhysicsServer* physics_server; Physics2DServer *physics_2d_server; AudioServerSW *audio_server; SampleManagerMallocSW *sample_manager; SpatialSoundServerSW *spatial_sound_server; SpatialSound2DServerSW *spatial_sound_2d_server; AudioDriverIphone* audio_driver; #ifdef GAME_CENTER_ENABLED GameCenter* game_center; #endif #ifdef STOREKIT_ENABLED InAppStore* store_kit; #endif MainLoop *main_loop; VideoMode video_mode; virtual int get_video_driver_count() const; virtual const char * get_video_driver_name(int p_driver) const; virtual VideoMode get_default_video_mode() const; virtual void initialize_core(); virtual void initialize(const VideoMode& p_desired,int p_video_driver,int p_audio_driver); virtual void set_main_loop( MainLoop * p_main_loop ); virtual MainLoop *get_main_loop() const; virtual void delete_main_loop(); virtual void finalize(); struct MouseList { bool pressed[MAX_MOUSE_COUNT]; MouseList() { for (int i=0; i *p_list,int p_screen=0) const; virtual bool can_draw() const; virtual bool has_virtual_keyboard() const; virtual void show_virtual_keyboard(const String& p_existing_text,const Rect2& p_screen_rect=Rect2()); virtual void hide_virtual_keyboard(); virtual void set_cursor_shape(CursorShape p_shape); virtual Size2 get_window_size() const; virtual bool has_touchscreen_ui_hint() const; void set_data_dir(String p_dir); virtual String get_name(); Error shell_open(String p_uri); String get_data_dir() const; void set_locale(String p_locale); String get_locale() const; void set_unique_ID(String p_ID); String get_unique_ID() const; virtual Error native_video_play(String p_path, float p_volume, String p_audio_track, String p_subtitle_track); virtual bool native_video_is_playing() const; virtual void native_video_pause(); virtual void native_video_unpause(); virtual void native_video_focus_out(); virtual void native_video_stop(); OSIPhone(int width, int height); ~OSIPhone(); }; #endif // OS_IPHONE_H #endif