<?xml version="1.0" encoding="UTF-8" ?> <class name="ConcavePolygonShape" inherits="Shape" version="3.2"> <brief_description> Concave polygon shape. </brief_description> <description> Concave polygon shape resource, which can be set into a [PhysicsBody] or area. This shape is created by feeding a list of triangles. Note: when used for collision, [ConcavePolygonShape] is intended to work with static [PhysicsBody] nodes like [StaticBody] and will not work with [KinematicBody] or [RigidBody] with a mode other than Static. </description> <tutorials> </tutorials> <methods> <method name="get_faces" qualifiers="const"> <return type="PoolVector3Array"> </return> <description> Returns the faces (an array of triangles). </description> </method> <method name="set_faces"> <return type="void"> </return> <argument index="0" name="faces" type="PoolVector3Array"> </argument> <description> Sets the faces (an array of triangles). </description> </method> </methods> <constants> </constants> </class>