/*************************************************************************/ /* resource_importer_texture.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef RESOURCEIMPORTTEXTURE_H #define RESOURCEIMPORTTEXTURE_H #include "core/image.h" #include "core/io/resource_importer.h" class StreamTexture; class ResourceImporterTexture : public ResourceImporter { GDCLASS(ResourceImporterTexture, ResourceImporter); protected: enum { MAKE_3D_FLAG = 1, MAKE_SRGB_FLAG = 2, MAKE_NORMAL_FLAG = 4 }; Mutex *mutex; Map make_flags; static void _texture_reimport_srgb(const Ref &p_tex); static void _texture_reimport_3d(const Ref &p_tex); static void _texture_reimport_normal(const Ref &p_tex); static ResourceImporterTexture *singleton; static const char *compression_formats[]; public: static ResourceImporterTexture *get_singleton() { return singleton; } virtual String get_importer_name() const; virtual String get_visible_name() const; virtual void get_recognized_extensions(List *p_extensions) const; virtual String get_save_extension() const; virtual String get_resource_type() const; enum Preset { PRESET_DETECT, PRESET_2D, PRESET_2D_PIXEL, PRESET_3D, }; enum CompressMode { COMPRESS_LOSSLESS, COMPRESS_LOSSY, COMPRESS_VIDEO_RAM, COMPRESS_UNCOMPRESSED }; virtual int get_preset_count() const; virtual String get_preset_name(int p_idx) const; virtual void get_import_options(List *r_options, int p_preset = 0) const; virtual bool get_option_visibility(const String &p_option, const Map &p_options) const; void _save_stex(const Ref &p_image, const String &p_to_path, int p_compress_mode, float p_lossy_quality, Image::CompressMode p_vram_compression, bool p_mipmaps, int p_texture_flags, bool p_streamable, bool p_detect_3d, bool p_detect_srgb, bool p_force_rgbe, bool p_detect_normal, bool p_force_normal, bool p_force_po2_for_compressed); virtual Error import(const String &p_source_file, const String &p_save_path, const Map &p_options, List *r_platform_variants, List *r_gen_files = NULL, Variant *r_metadata = NULL); void update_imports(); virtual bool are_import_settings_valid(const String &p_path) const; virtual String get_import_settings_string() const; ResourceImporterTexture(); ~ResourceImporterTexture(); }; #endif // RESOURCEIMPORTTEXTURE_H