#!/usr/bin/env python import os import urllib.request import shutil # Base Godot dependencies path # If cross-compiling (no LOCALAPPDATA), we install in `bin` deps_folder = os.getenv("LOCALAPPDATA") if deps_folder: deps_folder = os.path.join(deps_folder, "Godot", "build_deps") else: deps_folder = os.path.join("bin", "build_deps") # DirectX Shader Compiler dxc_version = "v1.7.2308" dxc_filename = "dxc_2023_08_14.zip" dxc_archive = os.path.join(deps_folder, dxc_filename) dxc_folder = os.path.join(deps_folder, "dxc") # Mesa NIR mesa_version = "23.1.0-devel" mesa_filename = "godot-nir-23.1.0-1-devel.zip" mesa_archive = os.path.join(deps_folder, mesa_filename) mesa_folder = os.path.join(deps_folder, "mesa") # WinPixEventRuntime pix_version = "1.0.231030001" pix_archive = os.path.join(deps_folder, f"WinPixEventRuntime_{pix_version}.nupkg") pix_folder = os.path.join(deps_folder, "pix") # DirectX 12 Agility SDK agility_sdk_version = "1.610.4" agility_sdk_archive = os.path.join(deps_folder, f"Agility_SDK_{agility_sdk_version}.nupkg") agility_sdk_folder = os.path.join(deps_folder, "agility_sdk") # Create dependencies folder if not os.path.exists(deps_folder): os.makedirs(deps_folder) # DirectX Shader Compiler print("[1/4] DirectX Shader Compiler") if os.path.isfile(dxc_archive): os.remove(dxc_archive) print(f"Downloading DirectX Shader Compiler {dxc_filename} ...") urllib.request.urlretrieve( f"https://github.com/microsoft/DirectXShaderCompiler/releases/download/{dxc_version}/{dxc_filename}", dxc_archive, ) if os.path.exists(dxc_folder): print(f"Removing existing local DirectX Shader Compiler installation in {dxc_folder} ...") shutil.rmtree(dxc_folder) print(f"Extracting DirectX Shader Compiler {dxc_filename} to {dxc_folder} ...") shutil.unpack_archive(dxc_archive, dxc_folder) os.remove(dxc_archive) print(f"DirectX Shader Compiler {dxc_filename} installed successfully.\n") # Mesa NIR print("[2/4] Mesa NIR") if os.path.isfile(mesa_archive): os.remove(mesa_archive) print(f"Downloading Mesa NIR {mesa_filename} ...") urllib.request.urlretrieve( f"https://github.com/godotengine/godot-nir-static/releases/download/{mesa_version}/{mesa_filename}", mesa_archive, ) if os.path.exists(mesa_folder): print(f"Removing existing local Mesa NIR installation in {mesa_folder} ...") shutil.rmtree(mesa_folder) print(f"Extracting Mesa NIR {mesa_filename} to {mesa_folder} ...") shutil.unpack_archive(mesa_archive, mesa_folder) os.remove(mesa_archive) print(f"Mesa NIR {mesa_filename} installed successfully.\n") # WinPixEventRuntime print("[3/4] WinPixEventRuntime") if os.path.isfile(pix_archive): os.remove(pix_archive) print(f"Downloading WinPixEventRuntime {pix_version} ...") urllib.request.urlretrieve(f"https://www.nuget.org/api/v2/package/WinPixEventRuntime/{pix_version}", pix_archive) if os.path.exists(pix_folder): print(f"Removing existing local WinPixEventRuntime installation in {pix_folder} ...") shutil.rmtree(pix_folder) print(f"Extracting WinPixEventRuntime {pix_version} to {pix_folder} ...") shutil.unpack_archive(pix_archive, pix_folder, "zip") os.remove(pix_archive) print(f"WinPixEventRuntime {pix_version} installed successfully.\n") # DirectX 12 Agility SDK print("[4/4] DirectX 12 Agility SDK") if os.path.isfile(agility_sdk_archive): os.remove(agility_sdk_archive) print(f"Downloading DirectX 12 Agility SDK {agility_sdk_version} ...") urllib.request.urlretrieve( f"https://www.nuget.org/api/v2/package/Microsoft.Direct3D.D3D12/{agility_sdk_version}", agility_sdk_archive ) if os.path.exists(agility_sdk_folder): print(f"Removing existing local DirectX 12 Agility SDK installation in {agility_sdk_folder} ...") shutil.rmtree(agility_sdk_folder) print(f"Extracting DirectX 12 Agility SDK {agility_sdk_version} to {agility_sdk_folder} ...") shutil.unpack_archive(agility_sdk_archive, agility_sdk_folder, "zip") os.remove(agility_sdk_archive) print(f"DirectX 12 Agility SDK {agility_sdk_version} installed successfully.\n") # Complete message print(f"All Direct3D 12 SDK components were installed to {deps_folder} successfully!") print('You can now build Godot with Direct3D 12 support enabled by running "scons d3d12=yes".')