<?xml version="1.0" encoding="UTF-8" ?> <class name="BoneAttachment3D" inherits="Node3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> А node that dynamically copies or overrides the 3D transform of a bone in its parent [Skeleton3D]. </brief_description> <description> This node selects a bone in a [Skeleton3D] and attaches to it. This means that the [BoneAttachment3D] node will either dynamically copy or override the 3D transform of the selected bone. </description> <tutorials> </tutorials> <methods> <method name="get_external_skeleton" qualifiers="const"> <return type="NodePath" /> <description> Returns the [NodePath] to the external [Skeleton3D] node, if one has been set. </description> </method> <method name="get_use_external_skeleton" qualifiers="const"> <return type="bool" /> <description> Returns whether the BoneAttachment3D node is using an external [Skeleton3D] rather than attempting to use its parent node as the [Skeleton3D]. </description> </method> <method name="on_bone_pose_update"> <return type="void" /> <param index="0" name="bone_index" type="int" /> <description> A function that is called automatically when the [Skeleton3D] the BoneAttachment3D node is using has a bone that has changed its pose. This function is where the BoneAttachment3D node updates its position so it is correctly bound when it is [i]not[/i] set to override the bone pose. </description> </method> <method name="set_external_skeleton"> <return type="void" /> <param index="0" name="external_skeleton" type="NodePath" /> <description> Sets the [NodePath] to the external skeleton that the BoneAttachment3D node should use. See [method set_use_external_skeleton] to enable the external [Skeleton3D] node. </description> </method> <method name="set_use_external_skeleton"> <return type="void" /> <param index="0" name="use_external_skeleton" type="bool" /> <description> Sets whether the BoneAttachment3D node will use an external [Skeleton3D] node rather than attempting to use its parent node as the [Skeleton3D]. When set to [code]true[/code], the BoneAttachment3D node will use the external [Skeleton3D] node set in [method set_external_skeleton]. </description> </method> </methods> <members> <member name="bone_idx" type="int" setter="set_bone_idx" getter="get_bone_idx" default="-1"> The index of the attached bone. </member> <member name="bone_name" type="String" setter="set_bone_name" getter="get_bone_name" default=""""> The name of the attached bone. </member> <member name="override_pose" type="bool" setter="set_override_pose" getter="get_override_pose" default="false"> Whether the BoneAttachment3D node will override the bone pose of the bone it is attached to. When set to [code]true[/code], the BoneAttachment3D node can change the pose of the bone. When set to [code]false[/code], the BoneAttachment3D will always be set to the bone's transform. </member> </members> </class>