/*************************************************************************/ /* editor_autoload_settings.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef EDITOR_AUTOLOAD_SETTINGS_H #define EDITOR_AUTOLOAD_SETTINGS_H #include "scene/gui/box_container.h" #include "scene/gui/button.h" #include "scene/gui/tree.h" class EditorFileDialog; class EditorAutoloadSettings : public VBoxContainer { GDCLASS(EditorAutoloadSettings, VBoxContainer); enum { BUTTON_OPEN, BUTTON_MOVE_UP, BUTTON_MOVE_DOWN, BUTTON_DELETE }; String path = "res://"; String autoload_changed = "autoload_changed"; struct AutoloadInfo { String name; String path; bool is_singleton = false; bool in_editor = false; int order = 0; Node *node = nullptr; bool operator==(const AutoloadInfo &p_info) const { return order == p_info.order; } }; List<AutoloadInfo> autoload_cache; bool updating_autoload = false; String selected_autoload; Tree *tree = nullptr; LineEdit *autoload_add_name = nullptr; Button *add_autoload = nullptr; LineEdit *autoload_add_path = nullptr; Label *error_message = nullptr; Button *browse_button = nullptr; EditorFileDialog *file_dialog = nullptr; bool _autoload_name_is_valid(const String &p_name, String *r_error = nullptr); void _autoload_add(); void _autoload_selected(); void _autoload_edited(); void _autoload_button_pressed(Object *p_item, int p_column, int p_button, MouseButton p_mouse_button); void _autoload_activated(); void _autoload_path_text_changed(const String p_path); void _autoload_text_submitted(const String p_name); void _autoload_text_changed(const String p_name); void _autoload_open(const String &fpath); void _autoload_file_callback(const String &p_path); Node *_create_autoload(const String &p_path); void _script_created(Ref<Script> p_script); Variant get_drag_data_fw(const Point2 &p_point, Control *p_control); bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_control) const; void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_control); void _set_autoload_add_path(const String &p_text); void _browse_autoload_add_path(); protected: void _notification(int p_what); static void _bind_methods(); public: void update_autoload(); bool autoload_add(const String &p_name, const String &p_path); void autoload_remove(const String &p_name); EditorAutoloadSettings(); ~EditorAutoloadSettings(); }; #endif // EDITOR_AUTOLOAD_SETTINGS_H