/**************************************************************************/ /* fog_volume_gizmo_plugin.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "fog_volume_gizmo_plugin.h" #include "editor/editor_settings.h" #include "editor/editor_undo_redo_manager.h" #include "editor/plugins/node_3d_editor_plugin.h" #include "scene/3d/fog_volume.h" FogVolumeGizmoPlugin::FogVolumeGizmoPlugin() { Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/fog_volume", Color(0.5, 0.7, 1)); create_material("shape_material", gizmo_color); gizmo_color.a = 0.15; create_material("shape_material_internal", gizmo_color); create_handle_material("handles"); } bool FogVolumeGizmoPlugin::has_gizmo(Node3D *p_spatial) { return (Object::cast_to(p_spatial) != nullptr); } String FogVolumeGizmoPlugin::get_gizmo_name() const { return "FogVolume"; } int FogVolumeGizmoPlugin::get_priority() const { return -1; } String FogVolumeGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const { return "Size"; } Variant FogVolumeGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const { return Vector3(p_gizmo->get_node_3d()->call("get_size")); } void FogVolumeGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) { Node3D *sn = p_gizmo->get_node_3d(); Transform3D gt = sn->get_global_transform(); Transform3D gi = gt.affine_inverse(); Vector3 ray_from = p_camera->project_ray_origin(p_point); Vector3 ray_dir = p_camera->project_ray_normal(p_point); Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) }; Vector3 axis; axis[p_id] = 1.0; Vector3 ra, rb; Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb); float d = ra[p_id] * 2; if (Node3DEditor::get_singleton()->is_snap_enabled()) { d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap()); } if (d < 0.001) { d = 0.001; } Vector3 he = sn->call("get_size"); he[p_id] = d; sn->call("set_size", he); } void FogVolumeGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) { Node3D *sn = p_gizmo->get_node_3d(); if (p_cancel) { sn->call("set_size", p_restore); return; } EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton(); ur->create_action(TTR("Change Fog Volume Size")); ur->add_do_method(sn, "set_size", sn->call("get_size")); ur->add_undo_method(sn, "set_size", p_restore); ur->commit_action(); } void FogVolumeGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { Node3D *cs = p_gizmo->get_node_3d(); p_gizmo->clear(); if (RS::FogVolumeShape(int(p_gizmo->get_node_3d()->call("get_shape"))) != RS::FOG_VOLUME_SHAPE_WORLD) { const Ref material = get_material("shape_material", p_gizmo); const Ref material_internal = get_material("shape_material_internal", p_gizmo); Ref handles_material = get_material("handles"); Vector lines; AABB aabb; aabb.size = cs->call("get_size").operator Vector3(); aabb.position = aabb.size / -2; for (int i = 0; i < 12; i++) { Vector3 a, b; aabb.get_edge(i, a, b); lines.push_back(a); lines.push_back(b); } Vector handles; for (int i = 0; i < 3; i++) { Vector3 ax; ax[i] = cs->call("get_size").operator Vector3()[i] / 2; handles.push_back(ax); } p_gizmo->add_lines(lines, material); p_gizmo->add_collision_segments(lines); p_gizmo->add_handles(handles, handles_material); } }