<?xml version="1.0" encoding="UTF-8" ?> <class name="AnimationNodeBlend2" inherits="AnimationNodeSync" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Blends two animations linearly inside of an [AnimationNodeBlendTree]. </brief_description> <description> A resource to add to an [AnimationNodeBlendTree]. Blends two animations linearly based on the amount value. In general, the blend value should be in the [code][0.0, 1.0][/code] range. Values outside of this range can blend amplified or inverted animations, however, [AnimationNodeAdd2] works better for this purpose. </description> <tutorials> <link title="Using AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link> <link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link> <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link> </tutorials> </class>