/**************************************************************************/ /* test_gdscript.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "test_gdscript.h" #include "../gdscript_analyzer.h" #include "../gdscript_compiler.h" #include "../gdscript_parser.h" #include "../gdscript_tokenizer.h" #include "core/config/project_settings.h" #include "core/io/file_access.h" #include "core/io/file_access_pack.h" #include "core/os/main_loop.h" #include "core/os/os.h" #include "core/string/string_builder.h" #include "scene/resources/packed_scene.h" #ifdef TOOLS_ENABLED #include "editor/editor_settings.h" #endif namespace GDScriptTests { static void test_tokenizer(const String &p_code, const Vector &p_lines) { GDScriptTokenizer tokenizer; tokenizer.set_source_code(p_code); int tab_size = 4; #ifdef TOOLS_ENABLED if (EditorSettings::get_singleton()) { tab_size = EditorSettings::get_singleton()->get_setting("text_editor/behavior/indent/size"); } #endif // TOOLS_ENABLED String tab = String(" ").repeat(tab_size); GDScriptTokenizer::Token current = tokenizer.scan(); while (current.type != GDScriptTokenizer::Token::TK_EOF) { StringBuilder token; token += " --> "; // Padding for line number. for (int l = current.start_line; l <= current.end_line && l <= p_lines.size(); l++) { print_line(vformat("%04d %s", l, p_lines[l - 1]).replace("\t", tab)); } { // Print carets to point at the token. StringBuilder pointer; pointer += " "; // Padding for line number. int rightmost_column = current.rightmost_column; if (current.end_line > current.start_line) { rightmost_column--; // Don't point to the newline as a column. } for (int col = 1; col < rightmost_column; col++) { if (col < current.leftmost_column) { pointer += " "; } else { pointer += "^"; } } print_line(pointer.as_string()); } token += current.get_name(); if (current.type == GDScriptTokenizer::Token::ERROR || current.type == GDScriptTokenizer::Token::LITERAL || current.type == GDScriptTokenizer::Token::IDENTIFIER || current.type == GDScriptTokenizer::Token::ANNOTATION) { token += "("; token += Variant::get_type_name(current.literal.get_type()); token += ") "; token += current.literal; } print_line(token.as_string()); print_line("-------------------------------------------------------"); current = tokenizer.scan(); } print_line(current.get_name()); // Should be EOF } static void test_parser(const String &p_code, const String &p_script_path, const Vector &p_lines) { GDScriptParser parser; Error err = parser.parse(p_code, p_script_path, false); if (err != OK) { const List &errors = parser.get_errors(); for (const GDScriptParser::ParserError &error : errors) { print_line(vformat("%02d:%02d: %s", error.line, error.column, error.message)); } } GDScriptAnalyzer analyzer(&parser); analyzer.analyze(); if (err != OK) { const List &errors = parser.get_errors(); for (const GDScriptParser::ParserError &error : errors) { print_line(vformat("%02d:%02d: %s", error.line, error.column, error.message)); } } #ifdef TOOLS_ENABLED GDScriptParser::TreePrinter printer; printer.print_tree(parser); #endif } static void recursively_disassemble_functions(const Ref script, const Vector &p_lines) { for (const KeyValue &E : script->get_member_functions()) { const GDScriptFunction *func = E.value; const MethodInfo &mi = func->get_method_info(); String signature = "Disassembling " + mi.name + "("; for (int i = 0; i < mi.arguments.size(); i++) { if (i > 0) { signature += ", "; } signature += mi.arguments[i].name; } print_line(signature + ")"); #ifdef TOOLS_ENABLED func->disassemble(p_lines); #endif print_line(""); print_line(""); } for (const KeyValue> &F : script->get_subclasses()) { const Ref inner_script = F.value; print_line(""); print_line(vformat("Inner Class: %s", inner_script->get_local_name())); print_line(""); recursively_disassemble_functions(inner_script, p_lines); } } static void test_compiler(const String &p_code, const String &p_script_path, const Vector &p_lines) { GDScriptParser parser; Error err = parser.parse(p_code, p_script_path, false); if (err != OK) { print_line("Error in parser:"); const List &errors = parser.get_errors(); for (const GDScriptParser::ParserError &error : errors) { print_line(vformat("%02d:%02d: %s", error.line, error.column, error.message)); } return; } GDScriptAnalyzer analyzer(&parser); err = analyzer.analyze(); if (err != OK) { print_line("Error in analyzer:"); const List &errors = parser.get_errors(); for (const GDScriptParser::ParserError &error : errors) { print_line(vformat("%02d:%02d: %s", error.line, error.column, error.message)); } return; } GDScriptCompiler compiler; Ref script; script.instantiate(); script->set_path(p_script_path); err = compiler.compile(&parser, script.ptr(), false); if (err) { print_line("Error in compiler:"); print_line(vformat("%02d:%02d: %s", compiler.get_error_line(), compiler.get_error_column(), compiler.get_error())); return; } recursively_disassemble_functions(script, p_lines); } void test(TestType p_type) { List cmdlargs = OS::get_singleton()->get_cmdline_args(); if (cmdlargs.is_empty()) { return; } String test = cmdlargs.back()->get(); if (!test.ends_with(".gd")) { print_line("This test expects a path to a GDScript file as its last parameter. Got: " + test); return; } Ref fa = FileAccess::open(test, FileAccess::READ); ERR_FAIL_COND_MSG(fa.is_null(), "Could not open file: " + test); // Initialize the language for the test routine. init_language(fa->get_path_absolute().get_base_dir()); // Load global classes. TypedArray script_classes = ProjectSettings::get_singleton()->get_global_class_list(); for (int i = 0; i < script_classes.size(); i++) { Dictionary c = script_classes[i]; if (!c.has("class") || !c.has("language") || !c.has("path") || !c.has("base")) { continue; } ScriptServer::add_global_class(c["class"], c["base"], c["language"], c["path"]); } Vector buf; uint64_t flen = fa->get_length(); buf.resize(flen + 1); fa->get_buffer(buf.ptrw(), flen); buf.write[flen] = 0; String code; code.parse_utf8((const char *)&buf[0]); Vector lines; int last = 0; for (int i = 0; i <= code.length(); i++) { if (code[i] == '\n' || code[i] == 0) { lines.push_back(code.substr(last, i - last)); last = i + 1; } } switch (p_type) { case TEST_TOKENIZER: test_tokenizer(code, lines); break; case TEST_PARSER: test_parser(code, test, lines); break; case TEST_COMPILER: test_compiler(code, test, lines); break; case TEST_BYTECODE: print_line("Not implemented."); } finish_language(); } } // namespace GDScriptTests