/**************************************************************************/ /* render_data.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "render_data.h" void RenderData::_bind_methods() { ClassDB::bind_method(D_METHOD("get_render_scene_buffers"), &RenderData::get_render_scene_buffers); ClassDB::bind_method(D_METHOD("get_render_scene_data"), &RenderData::get_render_scene_data); ClassDB::bind_method(D_METHOD("get_environment"), &RenderData::get_environment); ClassDB::bind_method(D_METHOD("get_camera_attributes"), &RenderData::get_camera_attributes); } void RenderDataExtension::_bind_methods() { GDVIRTUAL_BIND(_get_render_scene_buffers); GDVIRTUAL_BIND(_get_render_scene_data) GDVIRTUAL_BIND(_get_environment) GDVIRTUAL_BIND(_get_camera_attributes) } Ref RenderDataExtension::get_render_scene_buffers() const { Ref ret; GDVIRTUAL_CALL(_get_render_scene_buffers, ret); return ret; } RenderSceneData *RenderDataExtension::get_render_scene_data() const { RenderSceneData *ret = nullptr; GDVIRTUAL_CALL(_get_render_scene_data, ret); return ret; } RID RenderDataExtension::get_environment() const { RID ret; GDVIRTUAL_CALL(_get_environment, ret); return ret; } RID RenderDataExtension::get_camera_attributes() const { RID ret; GDVIRTUAL_CALL(_get_camera_attributes, ret); return ret; }