name: 🏁 Windows Builds on: workflow_call: # Global Settings # SCONS_CACHE for windows must be set in the build environment env: # Used for the cache key. Add version suffix to force clean build. GODOT_BASE_BRANCH: master SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes d3d12=yes SCONS_CACHE_MSVC_CONFIG: true concurrency: group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-windows cancel-in-progress: true jobs: build-windows: # Windows 10 with latest image runs-on: "windows-latest" name: ${{ matrix.name }} strategy: fail-fast: false matrix: include: - name: Editor (target=editor, tests=yes) cache-name: windows-editor target: editor tests: true # Skip debug symbols, they're way too big with MSVC. sconsflags: debug_symbols=no vsproj=yes vsproj_gen_only=no windows_subsystem=console bin: "./bin/godot.windows.editor.x86_64.exe" - name: Template (target=template_release) cache-name: windows-template target: template_release tests: false sconsflags: debug_symbols=no steps: - uses: actions/checkout@v4 with: submodules: recursive - name: Setup Godot build cache uses: ./.github/actions/godot-cache with: cache-name: ${{ matrix.cache-name }} continue-on-error: true - name: Setup Python and SCons uses: ./.github/actions/godot-deps - name: Download Direct3D 12 SDK components run: python ./misc/scripts/install_d3d12_sdk_windows.py - name: Setup MSVC problem matcher uses: ammaraskar/msvc-problem-matcher@master - name: Compilation uses: ./.github/actions/godot-build with: sconsflags: ${{ env.SCONSFLAGS }} ${{ matrix.sconsflags }} platform: windows target: ${{ matrix.target }} tests: ${{ matrix.tests }} - name: Prepare artifact run: | Remove-Item bin/* -Include *.exp,*.lib,*.pdb -Force - name: Upload artifact uses: ./.github/actions/upload-artifact with: name: ${{ matrix.cache-name }} # Execute unit tests for the editor - name: Unit tests if: ${{ matrix.tests }} run: | ${{ matrix.bin }} --version ${{ matrix.bin }} --help ${{ matrix.bin }} --test --force-colors