/**************************************************************************/ /* navigation_mesh_source_geometry_data_2d.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef NAVIGATION_MESH_SOURCE_GEOMETRY_DATA_2D_H #define NAVIGATION_MESH_SOURCE_GEOMETRY_DATA_2D_H #include "scene/2d/node_2d.h" #include "scene/resources/navigation_polygon.h" class NavigationMeshSourceGeometryData2D : public Resource { GDCLASS(NavigationMeshSourceGeometryData2D, Resource); Vector> traversable_outlines; Vector> obstruction_outlines; protected: static void _bind_methods(); public: void _set_traversable_outlines(const Vector> &p_traversable_outlines); const Vector> &_get_traversable_outlines() const { return traversable_outlines; } void _set_obstruction_outlines(const Vector> &p_obstruction_outlines); const Vector> &_get_obstruction_outlines() const { return obstruction_outlines; } void _add_traversable_outline(const Vector &p_shape_outline); void _add_obstruction_outline(const Vector &p_shape_outline); // kept root node transform here on the geometry data // if we add this transform to all exposed functions we need to break comp on all functions later // when navmesh changes from global transform to relative to navregion // but if it stays here we can just remove it and change the internal functions only Transform2D root_node_transform; void set_traversable_outlines(const TypedArray> &p_traversable_outlines); TypedArray> get_traversable_outlines() const; void set_obstruction_outlines(const TypedArray> &p_obstruction_outlines); TypedArray> get_obstruction_outlines() const; void add_traversable_outline(const PackedVector2Array &p_shape_outline); void add_obstruction_outline(const PackedVector2Array &p_shape_outline); bool has_data() { return traversable_outlines.size(); }; void clear(); NavigationMeshSourceGeometryData2D() {} ~NavigationMeshSourceGeometryData2D() { clear(); } }; #endif // NAVIGATION_MESH_SOURCE_GEOMETRY_DATA_2D_H