<?xml version="1.0" encoding="UTF-8" ?> <class name="AnimationNodeAnimation" inherits="AnimationRootNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> An input animation for an [AnimationNodeBlendTree]. </brief_description> <description> A resource to add to an [AnimationNodeBlendTree]. Only has one output port using the [member animation] property. Used as an input for [AnimationNode]s that blend animations together. </description> <tutorials> <link title="Using AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link> <link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link> <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link> </tutorials> <members> <member name="animation" type="StringName" setter="set_animation" getter="get_animation" default="&"""> Animation to use as an output. It is one of the animations provided by [member AnimationTree.anim_player]. </member> <member name="play_mode" type="int" setter="set_play_mode" getter="get_play_mode" enum="AnimationNodeAnimation.PlayMode" default="0"> Determines the playback direction of the animation. </member> </members> <constants> <constant name="PLAY_MODE_FORWARD" value="0" enum="PlayMode"> Plays animation in forward direction. </constant> <constant name="PLAY_MODE_BACKWARD" value="1" enum="PlayMode"> Plays animation in backward direction. </constant> </constants> </class>