/*************************************************************************/ /* godot_image.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "godot_image.h" #include "image.h" #ifdef __cplusplus extern "C" { #endif void _image_api_anchor() { } #define memnew_placement_custom(m_placement, m_class, m_constr) _post_initialize(new (m_placement, sizeof(m_class), "") m_constr) void GDAPI godot_image_new(godot_image *p_img) { Image *img = (Image *)p_img; memnew_placement_custom(img, Image, Image()); } void GDAPI godot_image_new_with_png_jpg(godot_image *p_img, const uint8_t *p_mem_png_jpg, int p_len) { Image *img = (Image *)p_img; memnew_placement_custom(img, Image, Image(p_mem_png_jpg, p_len)); } void GDAPI godot_image_new_with_xpm(godot_image *p_img, const char **p_xpm) { Image *img = (Image *)p_img; memnew_placement_custom(img, Image, Image(p_xpm)); } void GDAPI godot_image_new_with_size_format(godot_image *p_img, int p_width, int p_height, bool p_use_mipmaps, godot_image_format p_format) { Image *img = (Image *)p_img; memnew_placement_custom(img, Image, Image(p_width, p_height, p_use_mipmaps, (Image::Format)p_format)); } void GDAPI godot_image_new_with_size_format_data(godot_image *p_img, int p_width, int p_height, bool p_use_mipmaps, godot_image_format p_format, godot_pool_byte_array *p_data) { Image *img = (Image *)p_img; PoolVector *data = (PoolVector *)p_data; memnew_placement_custom(img, Image, Image(p_width, p_height, p_use_mipmaps, (Image::Format)p_format, *data)); } godot_pool_byte_array GDAPI godot_image_get_data(godot_image *p_img) { Image *img = (Image *)p_img; PoolVector cpp_data = img->get_data(); godot_pool_byte_array *data = (godot_pool_byte_array *)&cpp_data; return *data; } godot_error GDAPI godot_image_load(godot_image *p_img, const godot_string *p_path) { Image *img = (Image *)p_img; String *path = (String *)p_path; return (godot_error)img->load(*path); } godot_error GDAPI godot_image_save_png(godot_image *p_img, const godot_string *p_path) { Image *img = (Image *)p_img; String *path = (String *)p_path; return (godot_error)img->save_png(*path); } int GDAPI godot_image_get_width(const godot_image *p_img) { Image *img = (Image *)p_img; return img->get_width(); } int GDAPI godot_image_get_height(const godot_image *p_img) { Image *img = (Image *)p_img; return img->get_height(); } godot_bool GDAPI godot_image_has_mipmaps(const godot_image *p_img) { Image *img = (Image *)p_img; return img->has_mipmaps(); } int GDAPI godot_image_get_mipmap_count(const godot_image *p_img) { Image *img = (Image *)p_img; return img->get_mipmap_count(); } void GDAPI godot_image_destroy(godot_image *p_img) { ((Image *)p_img)->~Image(); } #ifdef __cplusplus } #endif