/**************************************************************************/ /* editor_node.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef EDITOR_NODE_H #define EDITOR_NODE_H #include "core/templates/safe_refcount.h" #include "editor/editor_data.h" #include "editor/editor_folding.h" #include "editor/editor_native_shader_source_visualizer.h" #include "editor/editor_plugin.h" #include "editor/editor_run.h" #include "editor/editor_title_bar.h" #include "editor/export/editor_export.h" typedef void (*EditorNodeInitCallback)(); typedef void (*EditorPluginInitializeCallback)(); typedef bool (*EditorBuildCallback)(); class AcceptDialog; class AudioStreamPreviewGenerator; class BackgroundProgress; class CenterContainer; class CheckBox; class ColorPicker; class ConfirmationDialog; class Control; class DependencyEditor; class DependencyErrorDialog; class DynamicFontImportSettings; class EditorAbout; class EditorCommandPalette; class EditorExport; class EditorExtensionManager; class EditorFeatureProfileManager; class EditorFileDialog; class EditorFileServer; class EditorFolding; class EditorInspector; class EditorLayoutsDialog; class EditorLog; class EditorPluginList; class EditorQuickOpen; class EditorPropertyResource; class EditorResourcePreview; class EditorResourceConversionPlugin; class EditorRun; class EditorRunNative; class EditorSelectionHistory; class EditorSettingsDialog; class EditorToaster; class EditorUndoRedoManager; class ExportTemplateManager; class FBXImporterManager; class FileDialog; class FileSystemDock; class HistoryDock; class HSplitContainer; class ImportDock; class LinkButton; class MenuBar; class MenuButton; class Node2D; class NodeDock; class OptionButton; class OrphanResourcesDialog; class Panel; class PanelContainer; class PluginConfigDialog; class ProgressDialog; class ProjectExportDialog; class ProjectSettingsEditor; class RunSettingsDialog; class SceneImportSettings; class AudioStreamImportSettings; class ScriptCreateDialog; class SubViewport; class TabBar; class TabContainer; class TextureRect; class TextureProgressBar; class Tree; class VSplitContainer; class Window; class EditorBuildProfileManager; class EditorNode : public Node { GDCLASS(EditorNode, Node); public: enum DockSlot { DOCK_SLOT_LEFT_UL, DOCK_SLOT_LEFT_BL, DOCK_SLOT_LEFT_UR, DOCK_SLOT_LEFT_BR, DOCK_SLOT_RIGHT_UL, DOCK_SLOT_RIGHT_BL, DOCK_SLOT_RIGHT_UR, DOCK_SLOT_RIGHT_BR, DOCK_SLOT_MAX }; enum EditorTable { EDITOR_2D = 0, EDITOR_3D, EDITOR_SCRIPT, EDITOR_ASSETLIB }; enum SceneNameCasing { SCENE_NAME_CASING_AUTO, SCENE_NAME_CASING_PASCAL_CASE, SCENE_NAME_CASING_SNAKE_CASE }; struct ExecuteThreadArgs { String path; List<String> args; String output; Thread execute_output_thread; Mutex execute_output_mutex; int exitcode = 0; SafeFlag done; }; private: enum MenuOptions { FILE_NEW_SCENE, FILE_NEW_INHERITED_SCENE, FILE_OPEN_SCENE, FILE_SAVE_SCENE, FILE_SAVE_AS_SCENE, FILE_SAVE_ALL_SCENES, FILE_SAVE_AND_RUN, FILE_SAVE_AND_RUN_MAIN_SCENE, FILE_SHOW_IN_FILESYSTEM, FILE_EXPORT_PROJECT, FILE_EXPORT_MESH_LIBRARY, FILE_INSTALL_ANDROID_SOURCE, FILE_EXPLORE_ANDROID_BUILD_TEMPLATES, FILE_SAVE_OPTIMIZED, FILE_OPEN_RECENT, FILE_OPEN_OLD_SCENE, FILE_QUICK_OPEN, FILE_QUICK_OPEN_SCENE, FILE_QUICK_OPEN_SCRIPT, FILE_OPEN_PREV, FILE_CLOSE, FILE_CLOSE_OTHERS, FILE_CLOSE_RIGHT, FILE_CLOSE_ALL, FILE_CLOSE_ALL_AND_QUIT, FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER, FILE_CLOSE_ALL_AND_RELOAD_CURRENT_PROJECT, FILE_QUIT, FILE_EXTERNAL_OPEN_SCENE, EDIT_UNDO, EDIT_REDO, EDIT_RELOAD_SAVED_SCENE, TOOLS_ORPHAN_RESOURCES, TOOLS_BUILD_PROFILE_MANAGER, TOOLS_CUSTOM, RESOURCE_SAVE, RESOURCE_SAVE_AS, RUN_PLAY, RUN_STOP, RUN_PLAY_SCENE, RUN_PLAY_CUSTOM_SCENE, RUN_SETTINGS, RUN_USER_DATA_FOLDER, RELOAD_CURRENT_PROJECT, RUN_PROJECT_MANAGER, RUN_VCS_METADATA, RUN_VCS_SETTINGS, SETTINGS_UPDATE_CONTINUOUSLY, SETTINGS_UPDATE_WHEN_CHANGED, SETTINGS_UPDATE_ALWAYS, SETTINGS_UPDATE_CHANGES, SETTINGS_UPDATE_SPINNER_HIDE, SETTINGS_PREFERENCES, SETTINGS_LAYOUT_SAVE, SETTINGS_LAYOUT_DELETE, SETTINGS_LAYOUT_DEFAULT, SETTINGS_EDITOR_DATA_FOLDER, SETTINGS_EDITOR_CONFIG_FOLDER, SETTINGS_MANAGE_EXPORT_TEMPLATES, SETTINGS_MANAGE_FBX_IMPORTER, SETTINGS_MANAGE_FEATURE_PROFILES, SETTINGS_INSTALL_ANDROID_BUILD_TEMPLATE, SETTINGS_PICK_MAIN_SCENE, SETTINGS_TOGGLE_FULLSCREEN, SETTINGS_HELP, SCENE_TAB_CLOSE, EDITOR_SCREENSHOT, EDITOR_OPEN_SCREENSHOT, HELP_SEARCH, HELP_COMMAND_PALETTE, HELP_DOCS, HELP_QA, HELP_REPORT_A_BUG, HELP_SUGGEST_A_FEATURE, HELP_SEND_DOCS_FEEDBACK, HELP_COMMUNITY, HELP_ABOUT, HELP_SUPPORT_GODOT_DEVELOPMENT, SET_RENDERER_NAME_SAVE_AND_RESTART, GLOBAL_NEW_WINDOW, GLOBAL_SCENE, IMPORT_PLUGIN_BASE = 100, TOOL_MENU_BASE = 1000 }; enum { MAX_INIT_CALLBACKS = 128, MAX_BUILD_CALLBACKS = 128 }; struct BottomPanelItem { String name; Control *control = nullptr; Button *button = nullptr; }; struct ExportDefer { String preset; String path; bool debug = false; bool pack_only = false; } export_defer; static EditorNode *singleton; EditorData editor_data; EditorFolding editor_folding; EditorRun editor_run; EditorSelectionHistory editor_history; EditorCommandPalette *command_palette = nullptr; EditorExport *editor_export = nullptr; EditorInterface *editor_interface = nullptr; EditorLog *log = nullptr; EditorNativeShaderSourceVisualizer *native_shader_source_visualizer = nullptr; EditorPlugin *editor_plugin_screen = nullptr; EditorPluginList *editor_plugins_force_input_forwarding = nullptr; EditorPluginList *editor_plugins_force_over = nullptr; EditorPluginList *editor_plugins_over = nullptr; EditorQuickOpen *quick_open = nullptr; EditorQuickOpen *quick_run = nullptr; EditorResourcePreview *resource_preview = nullptr; EditorRunNative *run_native = nullptr; EditorSelection *editor_selection = nullptr; EditorSettingsDialog *editor_settings_dialog = nullptr; HistoryDock *history_dock = nullptr; ProjectExportDialog *project_export = nullptr; ProjectSettingsEditor *project_settings_editor = nullptr; FBXImporterManager *fbx_importer_manager = nullptr; Vector<EditorPlugin *> editor_plugins; bool _initializing_plugins = false; HashMap<String, EditorPlugin *> addon_name_to_plugin; LocalVector<String> pending_addons; HashMap<ObjectID, HashSet<EditorPlugin *>> active_plugins; bool is_main_screen_editing = false; PanelContainer *scene_root_parent = nullptr; Control *theme_base = nullptr; Control *gui_base = nullptr; VBoxContainer *main_vbox = nullptr; OptionButton *renderer = nullptr; ConfirmationDialog *video_restart_dialog = nullptr; int renderer_current = 0; String renderer_request; // Split containers. HSplitContainer *left_l_hsplit = nullptr; VSplitContainer *left_l_vsplit = nullptr; HSplitContainer *left_r_hsplit = nullptr; VSplitContainer *left_r_vsplit = nullptr; HSplitContainer *main_hsplit = nullptr; HSplitContainer *right_hsplit = nullptr; VSplitContainer *right_l_vsplit = nullptr; VSplitContainer *right_r_vsplit = nullptr; VSplitContainer *center_split = nullptr; // To access those easily by index. Vector<VSplitContainer *> vsplits; Vector<HSplitContainer *> hsplits; // Main tabs. TabBar *scene_tabs = nullptr; PopupMenu *scene_tabs_context_menu = nullptr; Panel *tab_preview_panel = nullptr; TextureRect *tab_preview = nullptr; int tab_closing_idx = 0; bool exiting = false; bool dimmed = false; int old_split_ofs = 0; VSplitContainer *top_split = nullptr; HBoxContainer *bottom_hb = nullptr; Control *vp_base = nullptr; Label *project_title = nullptr; Control *left_menu_spacer = nullptr; Control *right_menu_spacer = nullptr; EditorTitleBar *menu_hb = nullptr; VBoxContainer *main_screen_vbox = nullptr; MenuBar *main_menu = nullptr; PopupMenu *file_menu = nullptr; PopupMenu *project_menu = nullptr; PopupMenu *debug_menu = nullptr; PopupMenu *settings_menu = nullptr; PopupMenu *help_menu = nullptr; PopupMenu *tool_menu = nullptr; PopupMenu *export_as_menu = nullptr; Button *export_button = nullptr; Button *prev_scene = nullptr; Button *search_button = nullptr; TextureProgressBar *audio_vu = nullptr; PanelContainer *launch_pad = nullptr; Button *play_button = nullptr; Button *pause_button = nullptr; Button *stop_button = nullptr; Button *play_scene_button = nullptr; Button *play_custom_scene_button = nullptr; PanelContainer *write_movie_panel = nullptr; Button *write_movie_button = nullptr; Timer *screenshot_timer = nullptr; PluginConfigDialog *plugin_config_dialog = nullptr; RichTextLabel *load_errors = nullptr; AcceptDialog *load_error_dialog = nullptr; RichTextLabel *execute_outputs = nullptr; AcceptDialog *execute_output_dialog = nullptr; Ref<Theme> theme; PopupMenu *recent_scenes = nullptr; String _recent_scene; List<String> previous_scenes; String defer_load_scene; Node *_last_instantiated_scene = nullptr; ConfirmationDialog *confirmation = nullptr; ConfirmationDialog *save_confirmation = nullptr; ConfirmationDialog *import_confirmation = nullptr; ConfirmationDialog *pick_main_scene = nullptr; Button *select_current_scene_button = nullptr; AcceptDialog *accept = nullptr; AcceptDialog *save_accept = nullptr; EditorAbout *about = nullptr; AcceptDialog *warning = nullptr; int overridden_default_layout = -1; Ref<ConfigFile> default_layout; PopupMenu *editor_layouts = nullptr; EditorLayoutsDialog *layout_dialog = nullptr; ConfirmationDialog *custom_build_manage_templates = nullptr; ConfirmationDialog *install_android_build_template = nullptr; ConfirmationDialog *remove_android_build_template = nullptr; PopupMenu *vcs_actions_menu = nullptr; EditorFileDialog *file = nullptr; ExportTemplateManager *export_template_manager = nullptr; EditorFeatureProfileManager *feature_profile_manager = nullptr; EditorBuildProfileManager *build_profile_manager = nullptr; EditorFileDialog *file_templates = nullptr; EditorFileDialog *file_export_lib = nullptr; EditorFileDialog *file_script = nullptr; EditorFileDialog *file_android_build_source = nullptr; CheckBox *file_export_lib_merge = nullptr; CheckBox *file_export_lib_apply_xforms = nullptr; String current_path; MenuButton *update_spinner = nullptr; HBoxContainer *main_editor_button_hb = nullptr; Vector<Button *> main_editor_buttons; Vector<EditorPlugin *> editor_table; AudioStreamPreviewGenerator *audio_preview_gen = nullptr; ProgressDialog *progress_dialog = nullptr; BackgroundProgress *progress_hb = nullptr; DependencyErrorDialog *dependency_error = nullptr; HashMap<String, HashSet<String>> dependency_errors; DependencyEditor *dependency_fixer = nullptr; OrphanResourcesDialog *orphan_resources = nullptr; ConfirmationDialog *open_imported = nullptr; Button *new_inherited_button = nullptr; String open_import_request; Vector<Control *> floating_docks; Button *dock_float = nullptr; Button *dock_tab_move_left = nullptr; Button *dock_tab_move_right = nullptr; Control *dock_select = nullptr; PopupPanel *dock_select_popup = nullptr; Rect2 dock_select_rect[DOCK_SLOT_MAX]; TabContainer *dock_slot[DOCK_SLOT_MAX]; Timer *dock_drag_timer = nullptr; bool docks_visible = true; int dock_popup_selected_idx = -1; int dock_select_rect_over_idx = -1; PanelContainer *tabbar_panel = nullptr; HBoxContainer *tabbar_container = nullptr; Button *distraction_free = nullptr; Button *scene_tab_add = nullptr; Control *scene_tab_add_ph = nullptr; Vector<BottomPanelItem> bottom_panel_items; PanelContainer *bottom_panel = nullptr; HBoxContainer *bottom_panel_hb = nullptr; HBoxContainer *bottom_panel_hb_editors = nullptr; VBoxContainer *bottom_panel_vb = nullptr; EditorToaster *editor_toaster = nullptr; LinkButton *version_btn = nullptr; Button *bottom_panel_raise = nullptr; bool bottom_panel_updating = false; Tree *disk_changed_list = nullptr; ConfirmationDialog *disk_changed = nullptr; bool scene_distraction_free = false; bool script_distraction_free = false; bool _playing_edited = false; bool changing_scene = false; bool cmdline_export_mode = false; bool convert_old = false; bool immediate_dialog_confirmed = false; bool opening_prev = false; bool restoring_scenes = false; bool settings_changed = true; // Make it update settings on first frame. bool unsaved_cache = true; bool waiting_for_first_scan = true; int current_menu_option = 0; SubViewport *scene_root = nullptr; // Root of the scene being edited. Object *current = nullptr; Ref<Resource> saving_resource; uint64_t update_spinner_step_msec = 0; uint64_t update_spinner_step_frame = 0; int update_spinner_step = 0; String _tmp_import_path; String external_file; String open_navigate; String run_custom_filename; String run_current_filename; DynamicFontImportSettings *fontdata_import_settings = nullptr; SceneImportSettings *scene_import_settings = nullptr; AudioStreamImportSettings *audio_stream_import_settings = nullptr; String import_reload_fn; HashSet<String> textfile_extensions; HashSet<FileDialog *> file_dialogs; HashSet<EditorFileDialog *> editor_file_dialogs; Vector<Ref<EditorResourceConversionPlugin>> resource_conversion_plugins; PrintHandlerList print_handler; HashMap<String, Ref<Texture2D>> icon_type_cache; HashMap<Ref<Script>, Ref<Texture>> script_icon_cache; static EditorBuildCallback build_callbacks[MAX_BUILD_CALLBACKS]; static EditorPluginInitializeCallback plugin_init_callbacks[MAX_INIT_CALLBACKS]; static int build_callback_count; static int plugin_init_callback_count; static Vector<EditorNodeInitCallback> _init_callbacks; static void _dependency_error_report(void *ud, const String &p_path, const String &p_dep, const String &p_type) { EditorNode *en = static_cast<EditorNode *>(ud); if (!en->dependency_errors.has(p_path)) { en->dependency_errors[p_path] = HashSet<String>(); } en->dependency_errors[p_path].insert(p_dep + "::" + p_type); } static Ref<Texture2D> _file_dialog_get_icon(const String &p_path); static void _file_dialog_register(FileDialog *p_dialog); static void _file_dialog_unregister(FileDialog *p_dialog); static void _editor_file_dialog_register(EditorFileDialog *p_dialog); static void _editor_file_dialog_unregister(EditorFileDialog *p_dialog); static void _load_error_notify(void *p_ud, const String &p_text); static void _file_access_close_error_notify(const String &p_str); static void _print_handler(void *p_this, const String &p_string, bool p_error, bool p_rich); static void _resource_saved(Ref<Resource> p_resource, const String &p_path); static void _resource_loaded(Ref<Resource> p_resource, const String &p_path); void _build_icon_type_cache(); void _enable_pending_addons(); void _dialog_action(String p_file); void _edit_current(bool p_skip_foreign = false); void _dialog_display_save_error(String p_file, Error p_error); void _dialog_display_load_error(String p_file, Error p_error); void _menu_option(int p_option); void _menu_confirm_current(); void _menu_option_confirm(int p_option, bool p_confirmed); void _android_build_source_selected(const String &p_file); void _request_screenshot(); void _screenshot(bool p_use_utc = false); void _save_screenshot(NodePath p_path); void _tool_menu_option(int p_idx); void _export_as_menu_option(int p_idx); void _update_file_menu_opened(); void _update_file_menu_closed(); void _remove_plugin_from_enabled(const String &p_name); void _fs_changed(); void _resources_reimported(const Vector<String> &p_resources); void _sources_changed(bool p_exist); void _node_renamed(); void _editor_select_next(); void _editor_select_prev(); void _set_scene_metadata(const String &p_file, int p_idx = -1); void _get_scene_metadata(const String &p_file); void _update_title(); void _update_scene_tabs(); void _version_control_menu_option(int p_idx); void _close_messages(); void _show_messages(); void _vp_resized(); void _titlebar_resized(); void _version_button_pressed(); void _update_undo_redo_allowed(); int _save_external_resources(); bool _validate_scene_recursive(const String &p_filename, Node *p_node); void _save_scene(String p_file, int idx = -1); void _save_all_scenes(); int _next_unsaved_scene(bool p_valid_filename, int p_start = 0); void _discard_changes(const String &p_str = String()); void _inherit_request(String p_file); void _instantiate_request(const Vector<String> &p_files); void _quick_opened(); void _quick_run(); void _open_command_palette(); void _write_movie_toggled(bool p_enabled); void _run(bool p_current = false, const String &p_custom = ""); void _run_native(const Ref<EditorExportPreset> &p_preset); void _reset_play_buttons(); void _add_to_recent_scenes(const String &p_scene); void _update_recent_scenes(); void _open_recent_scene(int p_idx); void _global_menu_scene(const Variant &p_tag); void _global_menu_new_window(const Variant &p_tag); void _dropped_files(const Vector<String> &p_files); void _add_dropped_files_recursive(const Vector<String> &p_files, String to_path); void _update_from_settings(); void _renderer_selected(int); void _update_renderer_color(); void _exit_editor(int p_exit_code); virtual void shortcut_input(const Ref<InputEvent> &p_event) override; bool has_main_screen() const { return true; } void _remove_edited_scene(bool p_change_tab = true); void _remove_scene(int index, bool p_change_tab = true); bool _find_and_save_resource(Ref<Resource> p_res, HashMap<Ref<Resource>, bool> &processed, int32_t flags); bool _find_and_save_edited_subresources(Object *obj, HashMap<Ref<Resource>, bool> &processed, int32_t flags); void _save_edited_subresources(Node *scene, HashMap<Ref<Resource>, bool> &processed, int32_t flags); void _mark_unsaved_scenes(); void _find_node_types(Node *p_node, int &count_2d, int &count_3d); void _save_scene_with_preview(String p_file, int p_idx = -1); bool _find_scene_in_use(Node *p_node, const String &p_path) const; void _update_dock_containers(); void _dock_select_input(const Ref<InputEvent> &p_input); void _dock_move_left(); void _dock_move_right(); void _dock_select_draw(); void _dock_pre_popup(int p_which); void _dock_split_dragged(int ofs); void _dock_popup_exit(); void _dock_floating_close_request(Control *p_control); void _dock_make_float(); void _scene_tab_changed(int p_tab); void _scene_tab_closed(int p_tab, int option = SCENE_TAB_CLOSE); void _scene_tab_hovered(int p_tab); void _scene_tab_exit(); void _scene_tab_input(const Ref<InputEvent> &p_input); void _reposition_active_tab(int idx_to); void _thumbnail_done(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, const Variant &p_udata); void _scene_tab_script_edited(int p_tab); Dictionary _get_main_scene_state(); void _set_main_scene_state(Dictionary p_state, Node *p_for_scene); int _get_current_main_editor(); void _save_docks(); void _load_docks(); void _save_docks_to_config(Ref<ConfigFile> p_layout, const String &p_section); void _load_docks_from_config(Ref<ConfigFile> p_layout, const String &p_section); void _update_dock_slots_visibility(bool p_keep_selected_tabs = false); void _dock_tab_changed(int p_tab); void _save_open_scenes_to_config(Ref<ConfigFile> p_layout, const String &p_section); void _load_open_scenes_from_config(Ref<ConfigFile> p_layout, const String &p_section); void _update_layouts_menu(); void _layout_menu_option(int p_id); void _update_addon_config(); void _toggle_distraction_free_mode(); void _inherit_imported(const String &p_action); void _open_imported(); void _save_default_environment(); void _update_update_spinner(); void _resources_changed(const Vector<String> &p_resources); void _scan_external_changes(); void _reload_modified_scenes(); void _reload_project_settings(); void _resave_scenes(String p_str); void _feature_profile_changed(); bool _is_class_editor_disabled_by_feature_profile(const StringName &p_class); Ref<ImageTexture> _load_custom_class_icon(const String &p_path) const; void _pick_main_scene_custom_action(const String &p_custom_action_name); void _immediate_dialog_confirmed(); void _select_default_main_screen_plugin(); void _bottom_panel_switch(bool p_enable, int p_idx); void _bottom_panel_raise_toggled(bool); void _begin_first_scan(); bool use_startup_benchmark = false; String startup_benchmark_file; protected: friend class FileSystemDock; static void _bind_methods(); void _notification(int p_what); int get_current_tab(); void set_current_tab(int p_tab); public: // Public for use with callable_mp. void _on_plugin_ready(Object *p_script, const String &p_activate_name); void editor_select(int p_which); void set_visible_editor(EditorTable p_table) { editor_select(p_table); } bool call_build(); static EditorNode *get_singleton() { return singleton; } static EditorLog *get_log() { return singleton->log; } static EditorData &get_editor_data() { return singleton->editor_data; } static EditorFolding &get_editor_folding() { return singleton->editor_folding; } static HBoxContainer *get_menu_hb() { return singleton->menu_hb; } static VSplitContainer *get_top_split() { return singleton->top_split; } static String adjust_scene_name_casing(const String &root_name); static bool has_unsaved_changes() { return singleton->unsaved_cache; } static void disambiguate_filenames(const Vector<String> p_full_paths, Vector<String> &r_filenames); static void add_io_error(const String &p_error); static void progress_add_task(const String &p_task, const String &p_label, int p_steps, bool p_can_cancel = false); static bool progress_task_step(const String &p_task, const String &p_state, int p_step = -1, bool p_force_refresh = true); static void progress_end_task(const String &p_task); static void progress_add_task_bg(const String &p_task, const String &p_label, int p_steps); static void progress_task_step_bg(const String &p_task, int p_step = -1); static void progress_end_task_bg(const String &p_task); static void add_editor_plugin(EditorPlugin *p_editor, bool p_config_changed = false); static void remove_editor_plugin(EditorPlugin *p_editor, bool p_config_changed = false); static void add_plugin_init_callback(EditorPluginInitializeCallback p_callback); static void add_init_callback(EditorNodeInitCallback p_callback) { _init_callbacks.push_back(p_callback); } static void add_build_callback(EditorBuildCallback p_callback); static bool immediate_confirmation_dialog(const String &p_text, const String &p_ok_text = TTR("Ok"), const String &p_cancel_text = TTR("Cancel")); static void cleanup(); EditorPlugin *get_editor_plugin_screen() { return editor_plugin_screen; } EditorPluginList *get_editor_plugins_force_input_forwarding() { return editor_plugins_force_input_forwarding; } EditorPluginList *get_editor_plugins_force_over() { return editor_plugins_force_over; } EditorPluginList *get_editor_plugins_over() { return editor_plugins_over; } EditorSelection *get_editor_selection() { return editor_selection; } EditorSelectionHistory *get_editor_selection_history() { return &editor_history; } ProjectSettingsEditor *get_project_settings() { return project_settings_editor; } void new_inherited_scene() { _menu_option_confirm(FILE_NEW_INHERITED_SCENE, false); } void set_docks_visible(bool p_show); bool get_docks_visible() const; void set_distraction_free_mode(bool p_enter); bool is_distraction_free_mode_enabled() const; void add_control_to_dock(DockSlot p_slot, Control *p_control); void remove_control_from_dock(Control *p_control); void set_addon_plugin_enabled(const String &p_addon, bool p_enabled, bool p_config_changed = false); bool is_addon_plugin_enabled(const String &p_addon) const; void set_movie_maker_enabled(bool p_enabled); bool is_movie_maker_enabled() const; void edit_node(Node *p_node); void edit_resource(const Ref<Resource> &p_resource); void save_resource_in_path(const Ref<Resource> &p_resource, const String &p_path); void save_resource(const Ref<Resource> &p_resource); void save_resource_as(const Ref<Resource> &p_resource, const String &p_at_path = String()); void show_about() { _menu_option_confirm(HELP_ABOUT, false); } void push_item(Object *p_object, const String &p_property = "", bool p_inspector_only = false); void edit_item(Object *p_object, Object *p_editing_owner); void hide_unused_editors(const Object *p_editing_owner = nullptr); void select_editor_by_name(const String &p_name); void open_request(const String &p_path); void edit_foreign_resource(Ref<Resource> p_resource); bool is_resource_read_only(Ref<Resource> p_resource, bool p_foreign_resources_are_writable = false); bool is_changing_scene() const; VBoxContainer *get_main_screen_control(); SubViewport *get_scene_root() { return scene_root; } // Root of the scene being edited. void set_edited_scene(Node *p_scene); Node *get_edited_scene() { return editor_data.get_edited_scene_root(); } void fix_dependencies(const String &p_for_file); int new_scene(); Error load_scene(const String &p_scene, bool p_ignore_broken_deps = false, bool p_set_inherited = false, bool p_clear_errors = true, bool p_force_open_imported = false, bool p_silent_change_tab = false); Error load_resource(const String &p_resource, bool p_ignore_broken_deps = false); HashMap<StringName, Variant> get_modified_properties_for_node(Node *p_node); struct AdditiveNodeEntry { Node *node = nullptr; NodePath parent = NodePath(); Node *owner = nullptr; int index = 0; // Used if the original parent node is lost Transform2D transform_2d; Transform3D transform_3d; }; struct ConnectionWithNodePath { Connection connection; NodePath node_path; }; struct ModificationNodeEntry { HashMap<StringName, Variant> property_table; List<ConnectionWithNodePath> connections_to; List<Connection> connections_from; List<Node::GroupInfo> groups; }; void update_diff_data_for_node( Node *p_edited_scene, Node *p_root, Node *p_node, HashMap<NodePath, ModificationNodeEntry> &p_modification_table, List<AdditiveNodeEntry> &p_addition_list); bool is_scene_open(const String &p_path); void set_current_scene(int p_idx); void setup_color_picker(ColorPicker *p_picker); void request_instantiate_scene(const String &p_path); void request_instantiate_scenes(const Vector<String> &p_files); void set_convert_old_scene(bool p_old) { convert_old = p_old; } void notify_all_debug_sessions_exited(); OS::ProcessID has_child_process(OS::ProcessID p_pid) const { return editor_run.has_child_process(p_pid); } void stop_child_process(OS::ProcessID p_pid); Ref<Theme> get_editor_theme() const { return theme; } Ref<Script> get_object_custom_type_base(const Object *p_object) const; StringName get_object_custom_type_name(const Object *p_object) const; Ref<Texture2D> get_object_icon(const Object *p_object, const String &p_fallback = "Object"); Ref<Texture2D> get_class_icon(const String &p_class, const String &p_fallback = "Object") const; bool is_object_of_custom_type(const Object *p_object, const StringName &p_class); void show_accept(const String &p_text, const String &p_title); void show_save_accept(const String &p_text, const String &p_title); void show_warning(const String &p_text, const String &p_title = TTR("Warning!")); void _copy_warning(const String &p_str); void set_use_startup_benchmark(bool p_use_startup_benchmark, const String &p_startup_benchmark_file); Error export_preset(const String &p_preset, const String &p_path, bool p_debug, bool p_pack_only); Control *get_gui_base() { return gui_base; } Control *get_theme_base() { return gui_base->get_parent_control(); } void save_scene_to_path(String p_file, bool p_with_preview = true) { if (p_with_preview) { _save_scene_with_preview(p_file); } else { _save_scene(p_file); } } bool is_scene_in_use(const String &p_path); void save_layout(); void open_export_template_manager(); void reload_scene(const String &p_path); void find_all_instances_inheriting_path_in_node(Node *p_root, Node *p_node, const String &p_instance_path, List<Node *> &p_instance_list); void reload_instances_with_path_in_edited_scenes(const String &p_path); bool is_exiting() const { return exiting; } Button *get_pause_button() { return pause_button; } Button *add_bottom_panel_item(String p_text, Control *p_item); void make_bottom_panel_item_visible(Control *p_item); void raise_bottom_panel_item(Control *p_item); void hide_bottom_panel(); void remove_bottom_panel_item(Control *p_item); Variant drag_resource(const Ref<Resource> &p_res, Control *p_from); Variant drag_files_and_dirs(const Vector<String> &p_paths, Control *p_from); void add_tool_menu_item(const String &p_name, const Callable &p_callback); void add_tool_submenu_item(const String &p_name, PopupMenu *p_submenu); void remove_tool_menu_item(const String &p_name); PopupMenu *get_export_as_menu(); void save_all_scenes(); void save_scene_list(Vector<String> p_scene_filenames); void restart_editor(); void notify_settings_changed(); void dim_editor(bool p_dimming); bool is_editor_dimmed() const; void edit_current() { _edit_current(); }; bool has_scenes_in_session(); int execute_and_show_output(const String &p_title, const String &p_path, const List<String> &p_arguments, bool p_close_on_ok = true, bool p_close_on_errors = false); EditorNode(); ~EditorNode(); void add_resource_conversion_plugin(const Ref<EditorResourceConversionPlugin> &p_plugin); void remove_resource_conversion_plugin(const Ref<EditorResourceConversionPlugin> &p_plugin); Vector<Ref<EditorResourceConversionPlugin>> find_resource_conversion_plugin(const Ref<Resource> &p_for_resource); bool ensure_main_scene(bool p_from_native); Error run_play_native(int p_id); void run_play(); void run_play_current(); void run_play_custom(const String &p_custom); void run_stop(); bool is_run_playing() const; String get_run_playing_scene() const; }; struct EditorProgress { String task; bool step(const String &p_state, int p_step = -1, bool p_force_refresh = true) { return EditorNode::progress_task_step(task, p_state, p_step, p_force_refresh); } EditorProgress(const String &p_task, const String &p_label, int p_amount, bool p_can_cancel = false) { EditorNode::progress_add_task(p_task, p_label, p_amount, p_can_cancel); task = p_task; } ~EditorProgress() { EditorNode::progress_end_task(task); } }; class EditorPluginList : public Object { private: Vector<EditorPlugin *> plugins_list; public: void set_plugins_list(Vector<EditorPlugin *> p_plugins_list) { plugins_list = p_plugins_list; } Vector<EditorPlugin *> &get_plugins_list() { return plugins_list; } void make_visible(bool p_visible); void edit(Object *p_object); bool forward_gui_input(const Ref<InputEvent> &p_event); void forward_canvas_draw_over_viewport(Control *p_overlay); void forward_canvas_force_draw_over_viewport(Control *p_overlay); EditorPlugin::AfterGUIInput forward_3d_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event, bool serve_when_force_input_enabled); void forward_3d_draw_over_viewport(Control *p_overlay); void forward_3d_force_draw_over_viewport(Control *p_overlay); void add_plugin(EditorPlugin *p_plugin); void remove_plugin(EditorPlugin *p_plugin); void clear(); bool is_empty(); EditorPluginList(); ~EditorPluginList(); }; struct EditorProgressBG { String task; void step(int p_step = -1) { EditorNode::progress_task_step_bg(task, p_step); } EditorProgressBG(const String &p_task, const String &p_label, int p_amount) { EditorNode::progress_add_task_bg(p_task, p_label, p_amount); task = p_task; } ~EditorProgressBG() { EditorNode::progress_end_task_bg(task); } }; #endif // EDITOR_NODE_H