/*************************************************************************/ /* progress_bar.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "progress_bar.h" #include "scene/resources/text_line.h" Size2 ProgressBar::get_minimum_size() const { Ref bg = get_theme_stylebox("bg"); Ref fg = get_theme_stylebox("fg"); Ref font = get_theme_font("font"); int font_size = get_theme_font_size("font_size"); Size2 minimum_size = bg->get_minimum_size(); minimum_size.height = MAX(minimum_size.height, fg->get_minimum_size().height); minimum_size.width = MAX(minimum_size.width, fg->get_minimum_size().width); if (percent_visible) { String txt = "100%"; TextLine tl = TextLine(txt, font, font_size); minimum_size.height = MAX(minimum_size.height, bg->get_minimum_size().height + tl.get_size().y); } else { // this is needed, else the progressbar will collapse minimum_size.width = MAX(minimum_size.width, 1); minimum_size.height = MAX(minimum_size.height, 1); } return minimum_size; } void ProgressBar::_notification(int p_what) { if (p_what == NOTIFICATION_DRAW) { Ref bg = get_theme_stylebox("bg"); Ref fg = get_theme_stylebox("fg"); Ref font = get_theme_font("font"); int font_size = get_theme_font_size("font_size"); Color font_color = get_theme_color("font_color"); draw_style_box(bg, Rect2(Point2(), get_size())); float r = get_as_ratio(); int mp = fg->get_minimum_size().width; int p = r * (get_size().width - mp); if (p > 0) { if (is_layout_rtl()) { draw_style_box(fg, Rect2(Point2(p, 0), Size2(fg->get_minimum_size().width, get_size().height))); } else { draw_style_box(fg, Rect2(Point2(0, 0), Size2(p + fg->get_minimum_size().width, get_size().height))); } } if (percent_visible) { String txt = TS->format_number(itos(int(get_as_ratio() * 100))) + TS->percent_sign(); TextLine tl = TextLine(txt, font, font_size); tl.draw(get_canvas_item(), (Point2(get_size().width - tl.get_size().x, get_size().height - tl.get_size().y) / 2).round(), font_color); } } } void ProgressBar::set_percent_visible(bool p_visible) { percent_visible = p_visible; update(); } bool ProgressBar::is_percent_visible() const { return percent_visible; } void ProgressBar::_bind_methods() { ClassDB::bind_method(D_METHOD("set_percent_visible", "visible"), &ProgressBar::set_percent_visible); ClassDB::bind_method(D_METHOD("is_percent_visible"), &ProgressBar::is_percent_visible); ADD_GROUP("Percent", "percent_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "percent_visible"), "set_percent_visible", "is_percent_visible"); } ProgressBar::ProgressBar() { set_v_size_flags(0); set_step(0.01); }