ext.versions = [ androidGradlePlugin: '3.6.0', compileSdk : 29, minSdk : 18, targetSdk : 29, buildTools : '29.0.1', supportCoreUtils : '28.0.0', v4Support : '28.0.0' ] ext.libraries = [ androidGradlePlugin: "com.android.tools.build:gradle:$versions.androidGradlePlugin", supportCoreUtils : "com.android.support:support-core-utils:$versions.supportCoreUtils", v4Support : "com.android.support:support-v4:$versions.v4Support" ] ext.getExportPackageName = { -> // Retrieve the app id from the project property set by the Godot build command. String appId = project.hasProperty("export_package_name") ? project.property("export_package_name") : "" // Check if the app id is valid, otherwise use the default. if (appId == null || appId.isEmpty()) { appId = "com.godot.game" } return appId } /** * Parse the project properties for the 'custom_template_plugins' property and return * their binaries for inclusion in the build dependencies. * * The listed plugins must have their binaries in the project plugins directory. */ ext.getGodotPluginsBinaries = { -> String[] binDeps = [] // Retrieve the list of enabled plugins. if (project.hasProperty("custom_template_plugins")) { String pluginsList = project.property("custom_template_plugins") if (pluginsList != null && !pluginsList.trim().isEmpty()) { for (String plugin : pluginsList.split(",")) { binDeps += plugin.trim() + "*.aar" } } } return binDeps } /** * Parse the project properties for the 'custom_template_plugins_dir' property and return * its value. * * The returned value is the directory containing user plugins. */ ext.getGodotPluginsDirectory = { -> // The plugins directory is provided by the 'custom_template_plugins_dir' property. String pluginsDir = project.hasProperty("custom_template_plugins_dir") ? project.property("custom_template_plugins_dir") : "" return pluginsDir }