#include "godot_node_path.h" #include "path_db.h" #ifdef __cplusplus extern "C" { #endif void _node_path_api_anchor() { } #define memnew_placement_custom(m_placement, m_class, m_constr) _post_initialize(new (m_placement, sizeof(m_class), "") m_constr) // @Bug ? // Do I need to memnew_placement when returning strings? void GDAPI godot_node_path_new(godot_node_path *p_np, const godot_string *p_from) { NodePath *np = (NodePath *)p_np; String *from = (String *)p_from; memnew_placement_custom(np, NodePath, NodePath(*from)); } godot_string GDAPI godot_node_path_get_name(const godot_node_path *p_np, const godot_int p_idx) { const NodePath *np = (const NodePath *)p_np; godot_string str; String *s = (String *)&str; memnew_placement(s, String); *s = np->get_name(p_idx); return str; } godot_int GDAPI godot_node_path_get_name_count(const godot_node_path *p_np) { const NodePath *np = (const NodePath *)p_np; return np->get_name_count(); } godot_string GDAPI godot_node_path_get_property(const godot_node_path *p_np) { const NodePath *np = (const NodePath *)p_np; godot_string str; String *s = (String *)&str; memnew_placement(s, String); *s = np->get_property(); return str; } godot_string GDAPI godot_node_path_get_subname(const godot_node_path *p_np, const godot_int p_idx) { const NodePath *np = (const NodePath *)p_np; godot_string str; String *s = (String *)&str; memnew_placement(s, String); *s = np->get_subname(p_idx); return str; } godot_int GDAPI godot_node_path_get_subname_count(const godot_node_path *p_np) { const NodePath *np = (const NodePath *)p_np; return np->get_subname_count(); } godot_bool GDAPI godot_node_path_is_absolute(const godot_node_path *p_np) { const NodePath *np = (const NodePath *)p_np; return np->is_absolute(); } godot_bool GDAPI godot_node_path_is_empty(const godot_node_path *p_np) { const NodePath *np = (const NodePath *)p_np; return np->is_empty(); } godot_string GDAPI godot_node_path_as_string(const godot_node_path *p_np) { const NodePath *np = (const NodePath *)p_np; godot_string str; String *s = (String *)&str; memnew_placement(s, String); *s = *np; return str; } void GDAPI godot_node_path_destroy(godot_node_path *p_np) { ((NodePath *)p_np)->~NodePath(); } #ifdef __cplusplus } #endif