#include "godot_rect3.h" #include "math/rect3.h" #ifdef __cplusplus extern "C" { #endif void _rect3_api_anchor() { } void GDAPI godot_rect3_new(godot_rect3 *p_rect) { Rect3 *rect = (Rect3 *)p_rect; *rect = Rect3(); } void GDAPI godot_rect3_new_with_pos_and_size(godot_rect3 *p_rect, const godot_vector3 *p_pos, const godot_vector3 *p_size) { Rect3 *rect = (Rect3 *)p_rect; const Vector3 *pos = (const Vector3 *)p_pos; const Vector3 *size = (const Vector3 *)p_size; *rect = Rect3(*pos, *size); } godot_vector3 GDAPI *godot_rect3_get_pos(godot_rect3 *p_rect) { Rect3 *rect = (Rect3 *)p_rect; return (godot_vector3 *)&rect->pos; } void GDAPI godot_rect3_set_pos(godot_rect3 *p_rect, const godot_vector3 *p_pos) { Rect3 *rect = (Rect3 *)p_rect; const Vector3 *pos = (const Vector3 *)p_pos; rect->pos = *pos; } godot_vector3 GDAPI *godot_rect3_get_size(godot_rect3 *p_rect) { Rect3 *rect = (Rect3 *)p_rect; return (godot_vector3 *)&rect->size; } void GDAPI godot_rect3_set_size(godot_rect3 *p_rect, const godot_vector3 *p_size) { Rect3 *rect = (Rect3 *)p_rect; const Vector3 *size = (const Vector3 *)p_size; rect->size = *size; } #ifdef __cplusplus } #endif