#include "godot_rid.h" #include "object.h" #include "resource.h" #ifdef __cplusplus extern "C" { #endif void _rid_api_anchor() { } void GDAPI godot_rid_new(godot_rid *p_rid, godot_object *p_from) { Resource *res_from = ((Object *)p_from)->cast_to(); RID *rid = (RID *)p_rid; memnew_placement(rid, RID); if (res_from) { *rid = RID(res_from->get_rid()); } } uint32_t GDAPI godot_rid_get_rid(const godot_rid *p_rid) { RID *rid = (RID *)p_rid; return rid->get_id(); } void GDAPI godot_rid_destroy(godot_rid *p_rid) { ((RID *)p_rid)->~RID(); } #ifdef __cplusplus } #endif