Input event type for keyboard events.
Stores key presses on the keyboard. Supports key presses, key releases and [member echo] events.
https://docs.godotengine.org/en/3.3/tutorials/inputs/inputevent.html
Returns the physical scancode combined with modifier keys such as [code]Shift[/code] or [code]Alt[/code]. See also [InputEventWithModifiers].
To get a human-readable representation of the [InputEventKey] with modifiers, use [code]OS.get_scancode_string(event.get_physical_scancode_with_modifiers())[/code] where [code]event[/code] is the [InputEventKey].
Returns the scancode combined with modifier keys such as [code]Shift[/code] or [code]Alt[/code]. See also [InputEventWithModifiers].
To get a human-readable representation of the [InputEventKey] with modifiers, use [code]OS.get_scancode_string(event.get_scancode_with_modifiers())[/code] where [code]event[/code] is the [InputEventKey].
If [code]true[/code], the key was already pressed before this event. It means the user is holding the key down.
Key physical scancode, which corresponds to one of the [enum KeyList] constants. Represent the physical location of a key on the 101/102-key US QWERTY keyboard.
To get a human-readable representation of the [InputEventKey], use [code]OS.get_scancode_string(event.physical_scancode)[/code] where [code]event[/code] is the [InputEventKey].
If [code]true[/code], the key's state is pressed. If [code]false[/code], the key's state is released.
The key scancode, which corresponds to one of the [enum KeyList] constants. Represent key in the current keyboard layout.
To get a human-readable representation of the [InputEventKey], use [code]OS.get_scancode_string(event.scancode)[/code] where [code]event[/code] is the [InputEventKey].
The key Unicode identifier (when relevant). Unicode identifiers for the composite characters and complex scripts may not be available unless IME input mode is active. See [method OS.set_ime_active] for more information.