<?xml version="1.0" encoding="UTF-8" ?> <class name="AudioListener2D" inherits="Node2D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Overrides the location sounds are heard from. </brief_description> <description> Once added to the scene tree and enabled using [method make_current], this node will override the location sounds are heard from. Only one [AudioListener2D] can be current. Using [method make_current] will disable the previous [AudioListener2D]. If there is no active [AudioListener2D] in the current [Viewport], center of the screen will be used as a hearing point for the audio. [AudioListener2D] needs to be inside [SceneTree] to function. </description> <tutorials> </tutorials> <methods> <method name="clear_current"> <return type="void" /> <description> Disables the [AudioListener2D]. If it's not set as current, this method will have no effect. </description> </method> <method name="is_current" qualifiers="const"> <return type="bool" /> <description> Returns [code]true[/code] if this [AudioListener2D] is currently active. </description> </method> <method name="make_current"> <return type="void" /> <description> Makes the [AudioListener2D] active, setting it as the hearing point for the sounds. If there is already another active [AudioListener2D], it will be disabled. This method will have no effect if the [AudioListener2D] is not added to [SceneTree]. </description> </method> </methods> </class>