/**************************************************************************/ /* lod_manager.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef LOD_MANAGER_H #define LOD_MANAGER_H #include "core/local_vector.h" #include "core/os/mutex.h" class Camera; class LOD; struct Vector3; class LODManager { public: enum { NUM_LOD_QUEUES = 5 }; void register_camera(Camera *p_camera); void remove_camera(Camera *p_camera); void register_lod(LOD *p_lod, uint32_t p_queue_id); void unregister_lod(LOD *p_lod, uint32_t p_queue_id); void update(); void notify_saving(bool p_active); static void set_enabled(bool p_enabled) { _enabled = p_enabled; } static bool is_enabled() { return _enabled; } private: void _update_queue(uint32_t p_queue_id, const Vector3 *p_camera_positions, uint32_t p_num_cameras); struct Queue { LocalVector lods; uint32_t lod_iterator = 0; }; struct Data { LocalVector cameras; Queue queues[NUM_LOD_QUEUES]; BinaryMutex mutex; bool saving = false; } data; static bool _enabled; }; #endif // LOD_MANAGER_H