/**************************************************************************/ /* project_dialog.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef PROJECT_DIALOG_H #define PROJECT_DIALOG_H #include "scene/gui/dialogs.h" class Button; class EditorFileDialog; class LineEdit; class OptionButton; class TextureRect; class ProjectDialog : public ConfirmationDialog { GDCLASS(ProjectDialog, ConfirmationDialog); public: enum Mode { MODE_NEW, MODE_IMPORT, MODE_INSTALL, MODE_RENAME, }; private: enum MessageType { MESSAGE_ERROR, MESSAGE_WARNING, MESSAGE_SUCCESS, }; enum InputType { PROJECT_PATH, INSTALL_PATH, }; Mode mode = MODE_NEW; bool is_folder_empty = true; Button *browse = nullptr; Button *install_browse = nullptr; Button *create_dir = nullptr; VBoxContainer *name_container = nullptr; VBoxContainer *path_container = nullptr; VBoxContainer *install_path_container = nullptr; VBoxContainer *renderer_container = nullptr; Label *renderer_info = nullptr; HBoxContainer *default_files_container = nullptr; Ref renderer_button_group; Label *msg = nullptr; LineEdit *project_path = nullptr; LineEdit *project_name = nullptr; LineEdit *install_path = nullptr; TextureRect *status_rect = nullptr; TextureRect *install_status_rect = nullptr; OptionButton *vcs_metadata_selection = nullptr; EditorFileDialog *fdialog = nullptr; EditorFileDialog *fdialog_install = nullptr; AcceptDialog *dialog_error = nullptr; String zip_path; String zip_title; String fav_dir; String created_folder_path; void _set_message(const String &p_msg, MessageType p_type = MESSAGE_SUCCESS, InputType input_type = PROJECT_PATH); String _test_path(); void _update_path(const String &p_path); void _path_text_changed(const String &p_path); void _path_selected(const String &p_path); void _file_selected(const String &p_path); void _install_path_selected(const String &p_path); void _browse_path(); void _browse_install_path(); void _create_folder(); void _text_changed(const String &p_text); void _nonempty_confirmation_ok_pressed(); void _renderer_selected(); void _remove_created_folder(); void ok_pressed() override; void cancel_pressed() override; protected: void _notification(int p_what); static void _bind_methods(); public: void set_zip_path(const String &p_path); void set_zip_title(const String &p_title); void set_mode(Mode p_mode); void set_project_path(const String &p_path); void ask_for_path_and_show(); void show_dialog(); ProjectDialog(); }; #endif // PROJECT_DIALOG_H