/**************************************************************************/ /* gdscript_utility_callable.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "gdscript_utility_callable.h" #include "core/templates/hashfuncs.h" bool GDScriptUtilityCallable::compare_equal(const CallableCustom *p_a, const CallableCustom *p_b) { return p_a->hash() == p_b->hash(); } bool GDScriptUtilityCallable::compare_less(const CallableCustom *p_a, const CallableCustom *p_b) { return p_a->hash() < p_b->hash(); } uint32_t GDScriptUtilityCallable::hash() const { return h; } String GDScriptUtilityCallable::get_as_text() const { String scope; switch (type) { case TYPE_INVALID: scope = ""; break; case TYPE_GLOBAL: scope = "@GlobalScope"; break; case TYPE_GDSCRIPT: scope = "@GDScript"; break; } return vformat("%s::%s (Callable)", scope, function_name); } CallableCustom::CompareEqualFunc GDScriptUtilityCallable::get_compare_equal_func() const { return compare_equal; } CallableCustom::CompareLessFunc GDScriptUtilityCallable::get_compare_less_func() const { return compare_less; } bool GDScriptUtilityCallable::is_valid() const { return type != TYPE_INVALID; } StringName GDScriptUtilityCallable::get_method() const { return function_name; } ObjectID GDScriptUtilityCallable::get_object() const { return ObjectID(); } void GDScriptUtilityCallable::call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const { switch (type) { case TYPE_INVALID: r_return_value = vformat(R"(Trying to call invalid utility function "%s".)", function_name); r_call_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD; r_call_error.argument = 0; r_call_error.expected = 0; break; case TYPE_GLOBAL: Variant::call_utility_function(function_name, &r_return_value, p_arguments, p_argcount, r_call_error); break; case TYPE_GDSCRIPT: gdscript_function(&r_return_value, p_arguments, p_argcount, r_call_error); break; } } GDScriptUtilityCallable::GDScriptUtilityCallable(const StringName &p_function_name) { function_name = p_function_name; if (GDScriptUtilityFunctions::function_exists(p_function_name)) { type = TYPE_GDSCRIPT; gdscript_function = GDScriptUtilityFunctions::get_function(p_function_name); } else if (Variant::has_utility_function(p_function_name)) { type = TYPE_GLOBAL; } else { ERR_PRINT(vformat(R"(Unknown utility function "%s".)", p_function_name)); } h = p_function_name.hash(); }