#include "godot_string.h" #include "string_db.h" #include "ustring.h" #include #ifdef __cplusplus extern "C" { #endif void _string_api_anchor() { } void GDAPI godot_string_new(godot_string *p_str) { String *p = (String *)p_str; memnew_placement(p, String); // *p = String(); // useless here } void GDAPI godot_string_new_data(godot_string *p_str, const char *p_contents, const int p_size) { String *p = (String *)p_str; memnew_placement(p, String); *p = String::utf8(p_contents, p_size); } void GDAPI godot_string_get_data(const godot_string *p_str, wchar_t *p_dest, int *p_size) { String *p = (String *)p_str; if (p_size != NULL) { *p_size = p->length(); } if (p_dest != NULL) { memcpy(p_dest, p->ptr(), *p_size * sizeof(CharType)); } } void GDAPI godot_string_copy_string(const godot_string *p_dest, const godot_string *p_src) { String *dest = (String *)p_dest; String *src = (String *)p_src; *dest = *src; } wchar_t GDAPI *godot_string_operator_index(godot_string *p_str, const godot_int p_idx) { String *s = (String *)p_str; return &(s->operator[](p_idx)); } const wchar_t GDAPI *godot_string_c_str(const godot_string *p_str) { const String *s = (const String *)p_str; return s->c_str(); } godot_bool GDAPI godot_string_operator_equal(const godot_string *p_a, const godot_string *p_b) { String *a = (String *)p_a; String *b = (String *)p_b; return *a == *b; } godot_bool GDAPI godot_string_operator_less(const godot_string *p_a, const godot_string *p_b) { String *a = (String *)p_a; String *b = (String *)p_b; return *a < *b; } void GDAPI godot_string_operator_plus(godot_string *p_dest, const godot_string *p_a, const godot_string *p_b) { String *dest = (String *)p_dest; const String *a = (String *)p_a; const String *b = (String *)p_b; String tmp = *a + *b; godot_string_new(p_dest); *dest = tmp; } void GDAPI godot_string_destroy(godot_string *p_str) { String *p = (String *)p_str; p->~String(); } #ifdef __cplusplus } #endif