#ifndef B3_CLIP_FACES_H #define B3_CLIP_FACES_H #include "Bullet3Common/shared/b3Int4.h" #include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h" #include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h" #include "Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h" #include "Bullet3Collision/NarrowPhaseCollision/shared/b3BvhSubtreeInfoData.h" #include "Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h" #include "Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h" inline b3Float4 b3Lerp3(b3Float4ConstArg a,b3Float4ConstArg b, float t) { return b3MakeFloat4( a.x + (b.x - a.x) * t, a.y + (b.y - a.y) * t, a.z + (b.z - a.z) * t, 0.f); } // Clips a face to the back of a plane, return the number of vertices out, stored in ppVtxOut int clipFaceGlobal(__global const b3Float4* pVtxIn, int numVertsIn, b3Float4ConstArg planeNormalWS,float planeEqWS, __global b3Float4* ppVtxOut) { int ve; float ds, de; int numVertsOut = 0; //double-check next test // if (numVertsIn < 2) // return 0; b3Float4 firstVertex=pVtxIn[numVertsIn-1]; b3Float4 endVertex = pVtxIn[0]; ds = b3Dot(planeNormalWS,firstVertex)+planeEqWS; for (ve = 0; ve < numVertsIn; ve++) { endVertex=pVtxIn[ve]; de = b3Dot(planeNormalWS,endVertex)+planeEqWS; if (ds<0) { if (de<0) { // Start < 0, end < 0, so output endVertex ppVtxOut[numVertsOut++] = endVertex; } else { // Start < 0, end >= 0, so output intersection ppVtxOut[numVertsOut++] = b3Lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) ); } } else { if (de<0) { // Start >= 0, end < 0 so output intersection and end ppVtxOut[numVertsOut++] = b3Lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) ); ppVtxOut[numVertsOut++] = endVertex; } } firstVertex = endVertex; ds = de; } return numVertsOut; } __kernel void clipFacesAndFindContactsKernel( __global const b3Float4* separatingNormals, __global const int* hasSeparatingAxis, __global b3Int4* clippingFacesOut, __global b3Float4* worldVertsA1, __global b3Float4* worldNormalsA1, __global b3Float4* worldVertsB1, __global b3Float4* worldVertsB2, int vertexFaceCapacity, int pairIndex ) { // int i = get_global_id(0); //int pairIndex = i; int i = pairIndex; float minDist = -1e30f; float maxDist = 0.02f; // if (i=0) { // clip polygon to back of planes of all faces of hull A that are adjacent to witness face for(int e0=0;e0