// This file is part of the FidelityFX SDK. // // Copyright (c) 2022-2023 Advanced Micro Devices, Inc. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #ifndef FFX_FSR2_LOCK_H #define FFX_FSR2_LOCK_H void ClearResourcesForNextFrame(in FfxInt32x2 iPxHrPos) { if (all(FFX_LESS_THAN(iPxHrPos, FfxInt32x2(RenderSize())))) { #if FFX_FSR2_OPTION_INVERTED_DEPTH const FfxUInt32 farZ = 0x0; #else const FfxUInt32 farZ = 0x3f800000; #endif SetReconstructedDepth(iPxHrPos, farZ); } } FfxBoolean ComputeThinFeatureConfidence(FfxInt32x2 pos) { const FfxInt32 RADIUS = 1; FfxFloat32 fNucleus = LoadLockInputLuma(pos); FfxFloat32 similar_threshold = 1.05f; FfxFloat32 dissimilarLumaMin = FSR2_FLT_MAX; FfxFloat32 dissimilarLumaMax = 0; /* 0 1 2 3 4 5 6 7 8 */ #define SETBIT(x) (1U << x) FfxUInt32 mask = SETBIT(4); //flag fNucleus as similar const FfxUInt32 uNumRejectionMasks = 4; const FfxUInt32 uRejectionMasks[uNumRejectionMasks] = { SETBIT(0) | SETBIT(1) | SETBIT(3) | SETBIT(4), //Upper left SETBIT(1) | SETBIT(2) | SETBIT(4) | SETBIT(5), //Upper right SETBIT(3) | SETBIT(4) | SETBIT(6) | SETBIT(7), //Lower left SETBIT(4) | SETBIT(5) | SETBIT(7) | SETBIT(8), //Lower right }; FfxInt32 idx = 0; FFX_UNROLL for (FfxInt32 y = -RADIUS; y <= RADIUS; y++) { FFX_UNROLL for (FfxInt32 x = -RADIUS; x <= RADIUS; x++, idx++) { if (x == 0 && y == 0) continue; FfxInt32x2 samplePos = ClampLoad(pos, FfxInt32x2(x, y), FfxInt32x2(RenderSize())); FfxFloat32 sampleLuma = LoadLockInputLuma(samplePos); FfxFloat32 difference = ffxMax(sampleLuma, fNucleus) / ffxMin(sampleLuma, fNucleus); if (difference > 0 && (difference < similar_threshold)) { mask |= SETBIT(idx); } else { dissimilarLumaMin = ffxMin(dissimilarLumaMin, sampleLuma); dissimilarLumaMax = ffxMax(dissimilarLumaMax, sampleLuma); } } } FfxBoolean isRidge = fNucleus > dissimilarLumaMax || fNucleus < dissimilarLumaMin; if (FFX_FALSE == isRidge) { return false; } FFX_UNROLL for (FfxInt32 i = 0; i < 4; i++) { if ((mask & uRejectionMasks[i]) == uRejectionMasks[i]) { return false; } } return true; } void ComputeLock(FfxInt32x2 iPxLrPos) { if (ComputeThinFeatureConfidence(iPxLrPos)) { StoreNewLocks(ComputeHrPosFromLrPos(iPxLrPos), 1.f); } ClearResourcesForNextFrame(iPxLrPos); } #endif // FFX_FSR2_LOCK_H