extends Area2D # Member variables const SPEED = -200 const Y_RANDOM = 10 var points = 1 var speed_y = 0.0 var destroyed = false func _process(delta): translate(Vector2(SPEED, speed_y)*delta) func _ready(): # Initialization here speed_y = rand_range(-Y_RANDOM, Y_RANDOM) func destroy(): if (destroyed): return destroyed = true get_node("anim").play("explode") set_process(false) get_node("sfx").play("sound_explode") # Accumulate points get_node("/root/game_state").points += 1 func is_enemy(): return not destroyed func _on_visibility_enter_screen(): set_process(true) # Make it spin! get_node("anim").play("spin") func _on_visibility_exit_screen(): queue_free()