#!/usr/bin/env python Import("env") if "GLES3_GLSL" in env["BUILDERS"]: # find all include files gl_include_files = [str(f) for f in Glob("*_inc.glsl")] # find all shader code(all glsl files excluding our include files) glsl_files = [str(f) for f in Glob("*.glsl") if str(f) not in gl_include_files] # make sure we recompile shaders if include files change env.Depends([f + ".gen.h" for f in glsl_files], gl_include_files + ["#gles3_builders.py"]) # compile shaders # as we have a few, not yet, converted files we name the ones we want to include: env.GLES3_GLSL("canvas.glsl") env.GLES3_GLSL("scene.glsl") env.GLES3_GLSL("sky.glsl") env.GLES3_GLSL("canvas_occlusion.glsl") env.GLES3_GLSL("canvas_sdf.glsl") env.GLES3_GLSL("particles.glsl") env.GLES3_GLSL("particles_copy.glsl") env.GLES3_GLSL("skeleton.glsl") # once we finish conversion we can introduce this to cover all files: # for glsl_file in glsl_files: # env.GLES3_GLSL(glsl_file) SConscript("effects/SCsub")