/*************************************************************************/ /* networked_multiplayer_peer.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "networked_multiplayer_peer.h" void NetworkedMultiplayerPeer::_bind_methods() { ClassDB::bind_method(D_METHOD("set_transfer_mode","mode"), &NetworkedMultiplayerPeer::set_transfer_mode ); ClassDB::bind_method(D_METHOD("set_target_peer","id"), &NetworkedMultiplayerPeer::set_target_peer ); ClassDB::bind_method(D_METHOD("get_packet_peer"), &NetworkedMultiplayerPeer::get_packet_peer ); ClassDB::bind_method(D_METHOD("poll"), &NetworkedMultiplayerPeer::poll ); ClassDB::bind_method(D_METHOD("get_connection_status"), &NetworkedMultiplayerPeer::get_connection_status ); ClassDB::bind_method(D_METHOD("get_unique_id"), &NetworkedMultiplayerPeer::get_unique_id ); ClassDB::bind_method(D_METHOD("set_refuse_new_connections","enable"), &NetworkedMultiplayerPeer::set_refuse_new_connections ); ClassDB::bind_method(D_METHOD("is_refusing_new_connections"), &NetworkedMultiplayerPeer::is_refusing_new_connections ); BIND_CONSTANT( TRANSFER_MODE_UNRELIABLE ); BIND_CONSTANT( TRANSFER_MODE_UNRELIABLE_ORDERED ); BIND_CONSTANT( TRANSFER_MODE_RELIABLE ); BIND_CONSTANT( CONNECTION_DISCONNECTED ); BIND_CONSTANT( CONNECTION_CONNECTING ); BIND_CONSTANT( CONNECTION_CONNECTED ); BIND_CONSTANT( TARGET_PEER_BROADCAST ); BIND_CONSTANT( TARGET_PEER_SERVER ); ADD_SIGNAL( MethodInfo("peer_connected",PropertyInfo(Variant::INT,"id"))); ADD_SIGNAL( MethodInfo("peer_disconnected",PropertyInfo(Variant::INT,"id"))); ADD_SIGNAL( MethodInfo("server_disconnected")); ADD_SIGNAL( MethodInfo("connection_succeeded") ); ADD_SIGNAL( MethodInfo("connection_failed") ); } NetworkedMultiplayerPeer::NetworkedMultiplayerPeer() { }