/**************************************************************************/ /* broad_phase_2d_hash_grid.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef BROAD_PHASE_2D_HASH_GRID_H #define BROAD_PHASE_2D_HASH_GRID_H #include "broad_phase_2d_sw.h" #include "core/map.h" class BroadPhase2DHashGrid : public BroadPhase2DSW { struct PairData { bool colliding; int rc; void *ud; PairData() { colliding = false; rc = 1; ud = nullptr; } }; struct Element { ID self; CollisionObject2DSW *owner; bool _static; Rect2 aabb; // Owner's collision_mask/layer, used to detect changes in layers. uint32_t collision_mask; uint32_t collision_layer; int subindex; uint64_t pass; Map paired; }; struct RC { int ref; _FORCE_INLINE_ int inc() { ref++; return ref; } _FORCE_INLINE_ int dec() { ref--; return ref; } _FORCE_INLINE_ RC() { ref = 0; } }; Map element_map; Map large_elements; ID current; uint64_t pass; struct PairKey { union { struct { ID a; ID b; }; uint64_t key; }; _FORCE_INLINE_ bool operator<(const PairKey &p_key) const { return key < p_key.key; } PairKey() { key = 0; } PairKey(ID p_a, ID p_b) { if (p_a > p_b) { a = p_b; b = p_a; } else { a = p_a; b = p_b; } } }; Map pair_map; int cell_size; int large_object_min_surface; PairCallback pair_callback; void *pair_userdata; UnpairCallback unpair_callback; void *unpair_userdata; static _FORCE_INLINE_ bool _test_collision_mask(uint32_t p_mask1, uint32_t p_layer1, uint32_t p_mask2, uint32_t p_layer2) { return p_mask1 & p_layer2 || p_mask2 & p_layer1; } void _enter_grid(Element *p_elem, const Rect2 &p_rect, bool p_static, bool p_force_enter); void _exit_grid(Element *p_elem, const Rect2 &p_rect, bool p_static, bool p_force_exit); template _FORCE_INLINE_ void _cull(const Point2i p_cell, const Rect2 &p_aabb, const Point2 &p_from, const Point2 &p_to, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices, int &index); struct PosKey { union { struct { int32_t x; int32_t y; }; uint64_t key; }; _FORCE_INLINE_ uint32_t hash() const { uint64_t k = key; k = (~k) + (k << 18); // k = (k << 18) - k - 1; k = k ^ (k >> 31); k = k * 21; // k = (k + (k << 2)) + (k << 4); k = k ^ (k >> 11); k = k + (k << 6); k = k ^ (k >> 22); return k; } bool operator==(const PosKey &p_key) const { return key == p_key.key; } _FORCE_INLINE_ bool operator<(const PosKey &p_key) const { return key < p_key.key; } }; struct PosBin { PosKey key; Map object_set; Map static_object_set; PosBin *next; }; uint32_t hash_table_size; PosBin **hash_table; void _pair_attempt(Element *p_elem, Element *p_with); void _unpair_attempt(Element *p_elem, Element *p_with); void _move_internal(Element *p_elem, const Rect2 &p_aabb); void _check_motion(Element *p_elem); public: virtual ID create(CollisionObject2DSW *p_object, int p_subindex = 0, const Rect2 &p_aabb = Rect2(), bool p_static = false); virtual void move(ID p_id, const Rect2 &p_aabb); virtual void recheck_pairs(ID p_id); virtual void set_static(ID p_id, bool p_static); virtual void remove(ID p_id); virtual CollisionObject2DSW *get_object(ID p_id) const; virtual bool is_static(ID p_id) const; virtual int get_subindex(ID p_id) const; virtual int cull_segment(const Vector2 &p_from, const Vector2 &p_to, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices = nullptr); virtual int cull_aabb(const Rect2 &p_aabb, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices = nullptr); virtual void set_pair_callback(PairCallback p_pair_callback, void *p_userdata); virtual void set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata); virtual void update(); static BroadPhase2DSW *_create(); BroadPhase2DHashGrid(); ~BroadPhase2DHashGrid(); }; #endif // BROAD_PHASE_2D_HASH_GRID_H