/**************************************************************************/ /* tiles_editor_plugin.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef TILES_EDITOR_PLUGIN_H #define TILES_EDITOR_PLUGIN_H #include "editor/editor_plugin.h" #include "scene/gui/box_container.h" #include "tile_atlas_view.h" #include "tile_map_editor.h" #include "tile_set_editor.h" class TilesEditorUtils : public Object { GDCLASS(TilesEditorUtils, Object); static TilesEditorUtils *singleton; public: enum SourceSortOption { SOURCE_SORT_ID = 0, SOURCE_SORT_ID_REVERSE, SOURCE_SORT_NAME, SOURCE_SORT_NAME_REVERSE, SOURCE_SORT_MAX }; private: // For synchronization. int atlas_sources_lists_current = 0; float atlas_view_zoom = 1.0; Vector2 atlas_view_scroll; // Source sorting. int source_sort = SOURCE_SORT_ID; struct SourceNameComparator { static Ref tile_set; bool operator()(const int &p_a, const int &p_b) const; }; // Patterns preview generation. struct QueueItem { Ref tile_set; Ref pattern; Callable callback; }; List pattern_preview_queue; Mutex pattern_preview_mutex; Semaphore pattern_preview_sem; Thread pattern_preview_thread; SafeFlag pattern_thread_exit; SafeFlag pattern_thread_exited; Semaphore pattern_preview_done; void _preview_frame_started(); void _pattern_preview_done(); static void _thread_func(void *ud); void _thread(); public: _FORCE_INLINE_ static TilesEditorUtils *get_singleton() { return singleton; } // Pattern preview API. void queue_pattern_preview(Ref p_tile_set, Ref p_pattern, Callable p_callback); // To synchronize the atlas sources lists. void set_sources_lists_current(int p_current); void synchronize_sources_list(Object *p_current_list, Object *p_current_sort_button); void set_atlas_view_transform(float p_zoom, Vector2 p_scroll); void synchronize_atlas_view(Object *p_current); // Sorting. void set_sorting_option(int p_option); List get_sorted_sources(const Ref p_tile_set) const; static void draw_selection_rect(CanvasItem *p_ci, const Rect2 &p_rect, const Color &p_color = Color(1.0, 1.0, 1.0)); TilesEditorUtils(); ~TilesEditorUtils(); }; class TileMapEditorPlugin : public EditorPlugin { GDCLASS(TileMapEditorPlugin, EditorPlugin); TileMapEditor *editor = nullptr; Button *button = nullptr; TileMap *tile_map = nullptr; bool tile_map_changed_needs_update = false; void _tile_map_changed(); void _update_tile_map(); protected: void _notification(int p_notification); public: virtual void edit(Object *p_object) override; virtual bool handles(Object *p_object) const override; virtual void make_visible(bool p_visible) override; virtual bool forward_canvas_gui_input(const Ref &p_event) override; virtual void forward_canvas_draw_over_viewport(Control *p_overlay) override; bool is_editor_visible() const; TileMapEditorPlugin(); ~TileMapEditorPlugin(); }; class TileSetEditorPlugin : public EditorPlugin { GDCLASS(TileSetEditorPlugin, EditorPlugin); TileSetEditor *editor = nullptr; Button *button = nullptr; public: virtual void edit(Object *p_object) override; virtual bool handles(Object *p_object) const override; virtual void make_visible(bool p_visible) override; TileSetEditorPlugin(); }; #endif // TILES_EDITOR_PLUGIN_H