/*************************************************************************/ /* collision_solver_sw.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "collision_solver_sw.h" #include "collision_solver_sat.h" #include "gjk_epa.h" #include "collision_solver_sat.h" #define collision_solver sat_calculate_penetration //#define collision_solver gjk_epa_calculate_penetration bool CollisionSolverSW::solve_static_plane(const ShapeSW *p_shape_A,const Transform& p_transform_A,const ShapeSW *p_shape_B,const Transform& p_transform_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result) { const PlaneShapeSW *plane = static_cast(p_shape_A); if (p_shape_B->get_type()==PhysicsServer::SHAPE_PLANE) return false; Plane p = p_transform_A.xform(plane->get_plane()); static const int max_supports = 16; Vector3 supports[max_supports]; int support_count; p_shape_B->get_supports(p_transform_B.basis.xform_inv(-p.normal).normalized(),max_supports,supports,support_count); bool found=false; for(int i=0;i=0) continue; found=true; Vector3 support_A = p.project(supports[i]); if (p_result_callback) { if (p_swap_result) p_result_callback(supports[i],support_A,p_userdata); else p_result_callback(support_A,supports[i],p_userdata); } } return found; } bool CollisionSolverSW::solve_ray(const ShapeSW *p_shape_A,const Transform& p_transform_A,const ShapeSW *p_shape_B,const Transform& p_transform_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result) { const RayShapeSW *ray = static_cast(p_shape_A); Vector3 from = p_transform_A.origin; Vector3 to = from+p_transform_A.basis.get_axis(2)*ray->get_length(); Vector3 support_A=to; Transform ai = p_transform_B.affine_inverse(); from = ai.xform(from); to = ai.xform(to); Vector3 p,n; if (!p_shape_B->intersect_segment(from,to,p,n)) return false; Vector3 support_B=p_transform_B.xform(p); if (p_result_callback) { if (p_swap_result) p_result_callback(support_B,support_A,p_userdata); else p_result_callback(support_A,support_B,p_userdata); } return true; } struct _ConcaveCollisionInfo { const Transform *transform_A; const ShapeSW *shape_A; const Transform *transform_B; CollisionSolverSW::CallbackResult result_callback; void *userdata; bool swap_result; bool collided; int aabb_tests; int collisions; bool tested; float margin_A; float margin_B; Vector3 close_A,close_B; }; void CollisionSolverSW::concave_callback(void *p_userdata, ShapeSW *p_convex) { _ConcaveCollisionInfo &cinfo = *(_ConcaveCollisionInfo*)(p_userdata); cinfo.aabb_tests++; bool collided = collision_solver(cinfo.shape_A, *cinfo.transform_A, p_convex,*cinfo.transform_B, cinfo.result_callback, cinfo.userdata, cinfo.swap_result,NULL,cinfo.margin_A,cinfo.margin_B); if (!collided) return; cinfo.collided=true; cinfo.collisions++; } bool CollisionSolverSW::solve_concave(const ShapeSW *p_shape_A,const Transform& p_transform_A,const ShapeSW *p_shape_B,const Transform& p_transform_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result,float p_margin_A,float p_margin_B) { const ConcaveShapeSW *concave_B=static_cast(p_shape_B); _ConcaveCollisionInfo cinfo; cinfo.transform_A=&p_transform_A; cinfo.shape_A=p_shape_A; cinfo.transform_B=&p_transform_B; cinfo.result_callback=p_result_callback; cinfo.userdata=p_userdata; cinfo.swap_result=p_swap_result; cinfo.collided=false; cinfo.collisions=0; cinfo.margin_A=p_margin_A; cinfo.margin_B=p_margin_B; cinfo.aabb_tests=0; Transform rel_transform = p_transform_A; rel_transform.origin-=p_transform_B.origin; //quickly compute a local AABB AABB local_aabb; for(int i=0;i<3;i++) { Vector3 axis( p_transform_B.basis.get_axis(i) ); float axis_scale = 1.0/axis.length(); axis*=axis_scale; float smin,smax; p_shape_A->project_range(axis,rel_transform,smin,smax); smin-=p_margin_A; smax+=p_margin_A; smin*=axis_scale; smax*=axis_scale; local_aabb.pos[i]=smin; local_aabb.size[i]=smax-smin; } concave_B->cull(local_aabb,concave_callback,&cinfo); return cinfo.collided; } bool CollisionSolverSW::solve_static(const ShapeSW *p_shape_A,const Transform& p_transform_A,const ShapeSW *p_shape_B,const Transform& p_transform_B,CallbackResult p_result_callback,void *p_userdata,Vector3 *r_sep_axis,float p_margin_A,float p_margin_B) { PhysicsServer::ShapeType type_A=p_shape_A->get_type(); PhysicsServer::ShapeType type_B=p_shape_B->get_type(); bool concave_A=p_shape_A->is_concave(); bool concave_B=p_shape_B->is_concave(); bool swap = false; if (type_A>type_B) { SWAP(type_A,type_B); SWAP(concave_A,concave_B); swap=true; } if (type_A==PhysicsServer::SHAPE_PLANE) { if (type_B==PhysicsServer::SHAPE_PLANE) return false; if (type_B==PhysicsServer::SHAPE_RAY) { return false; } if (swap) { return solve_static_plane(p_shape_B,p_transform_B,p_shape_A,p_transform_A,p_result_callback,p_userdata,true); } else { return solve_static_plane(p_shape_A,p_transform_A,p_shape_B,p_transform_B,p_result_callback,p_userdata,false); } } else if (type_A==PhysicsServer::SHAPE_RAY) { if (type_B==PhysicsServer::SHAPE_RAY) return false; if (swap) { return solve_ray(p_shape_B,p_transform_B,p_shape_A,p_transform_A,p_result_callback,p_userdata,true); } else { return solve_ray(p_shape_A,p_transform_A,p_shape_B,p_transform_B,p_result_callback,p_userdata,false); } } else if (concave_B) { if (concave_A) return false; if (!swap) return solve_concave(p_shape_A,p_transform_A,p_shape_B,p_transform_B,p_result_callback,p_userdata,false,p_margin_A,p_margin_B); else return solve_concave(p_shape_B,p_transform_B,p_shape_A,p_transform_A,p_result_callback,p_userdata,true,p_margin_A,p_margin_B); } else { return collision_solver(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback,p_userdata,false,r_sep_axis,p_margin_A,p_margin_B); } return false; } void CollisionSolverSW::concave_distance_callback(void *p_userdata, ShapeSW *p_convex) { _ConcaveCollisionInfo &cinfo = *(_ConcaveCollisionInfo*)(p_userdata); cinfo.aabb_tests++; if (cinfo.collided) return; Vector3 close_A,close_B; cinfo.collided = !gjk_epa_calculate_distance(cinfo.shape_A,*cinfo.transform_A,p_convex,*cinfo.transform_B,close_A,close_B); if (cinfo.collided) return; if (!cinfo.tested || close_A.distance_squared_to(close_B) < cinfo.close_A.distance_squared_to(cinfo.close_B)) { cinfo.close_A=close_A; cinfo.close_B=close_B; cinfo.tested=true; } cinfo.collisions++; } bool CollisionSolverSW::solve_distance(const ShapeSW *p_shape_A,const Transform& p_transform_A,const ShapeSW *p_shape_B,const Transform& p_transform_B,Vector3& r_point_A,Vector3& r_point_B,const AABB& p_concave_hint,Vector3 *r_sep_axis) { if (p_shape_A->is_concave()) return false; if (p_shape_B->get_type()==PhysicsServer::SHAPE_PLANE) { return false; //unsupported } else if (p_shape_B->is_concave()) { if (p_shape_A->is_concave()) return false; const ConcaveShapeSW *concave_B=static_cast(p_shape_B); _ConcaveCollisionInfo cinfo; cinfo.transform_A=&p_transform_A; cinfo.shape_A=p_shape_A; cinfo.transform_B=&p_transform_B; cinfo.result_callback=NULL; cinfo.userdata=NULL; cinfo.swap_result=false; cinfo.collided=false; cinfo.collisions=0; cinfo.aabb_tests=0; cinfo.tested=false; Transform rel_transform = p_transform_A; rel_transform.origin-=p_transform_B.origin; //quickly compute a local AABB bool use_cc_hint=p_concave_hint!=AABB(); AABB cc_hint_aabb; if (use_cc_hint) { cc_hint_aabb=p_concave_hint; cc_hint_aabb.pos-=p_transform_B.origin; } AABB local_aabb; for(int i=0;i<3;i++) { Vector3 axis( p_transform_B.basis.get_axis(i) ); float axis_scale = 1.0/axis.length(); axis*=axis_scale; float smin,smax; if (use_cc_hint) { cc_hint_aabb.project_range_in_plane(Plane(axis,0),smin,smax); } else { p_shape_A->project_range(axis,rel_transform,smin,smax); } smin*=axis_scale; smax*=axis_scale; local_aabb.pos[i]=smin; local_aabb.size[i]=smax-smin; } concave_B->cull(local_aabb,concave_distance_callback,&cinfo); if (!cinfo.collided) { // print_line(itos(cinfo.tested)); r_point_A=cinfo.close_A; r_point_B=cinfo.close_B; } return !cinfo.collided; } else { return gjk_epa_calculate_distance(p_shape_A,p_transform_A,p_shape_B,p_transform_B,r_point_A,r_point_B); //should pass sepaxis.. } return false; }