/*************************************************************************/ /* mesh_library.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "mesh_library.h" #include "box_shape_3d.h" bool MeshLibrary::_set(const StringName &p_name, const Variant &p_value) { String prop_name = p_name; if (prop_name.begins_with("item/")) { int idx = prop_name.get_slicec('/', 1).to_int(); String what = prop_name.get_slicec('/', 2); if (!item_map.has(idx)) { create_item(idx); } if (what == "name") { set_item_name(idx, p_value); } else if (what == "mesh") { set_item_mesh(idx, p_value); } else if (what == "mesh_transform") { set_item_mesh_transform(idx, p_value); } else if (what == "shape") { Vector<ShapeData> shapes; ShapeData sd; sd.shape = p_value; shapes.push_back(sd); set_item_shapes(idx, shapes); } else if (what == "shapes") { _set_item_shapes(idx, p_value); } else if (what == "preview") { set_item_preview(idx, p_value); } else if (what == "navmesh") { set_item_navmesh(idx, p_value); } else if (what == "navmesh_transform") { set_item_navmesh_transform(idx, p_value); } else { return false; } return true; } return false; } bool MeshLibrary::_get(const StringName &p_name, Variant &r_ret) const { String prop_name = p_name; int idx = prop_name.get_slicec('/', 1).to_int(); ERR_FAIL_COND_V(!item_map.has(idx), false); String what = prop_name.get_slicec('/', 2); if (what == "name") { r_ret = get_item_name(idx); } else if (what == "mesh") { r_ret = get_item_mesh(idx); } else if (what == "mesh_transform") { r_ret = get_item_mesh_transform(idx); } else if (what == "shapes") { r_ret = _get_item_shapes(idx); } else if (what == "navmesh") { r_ret = get_item_navmesh(idx); } else if (what == "navmesh_transform") { r_ret = get_item_navmesh_transform(idx); } else if (what == "preview") { r_ret = get_item_preview(idx); } else { return false; } return true; } void MeshLibrary::_get_property_list(List<PropertyInfo> *p_list) const { for (const KeyValue<int, Item> &E : item_map) { String prop_name = vformat("%s/%d/", PNAME("item"), E.key); p_list->push_back(PropertyInfo(Variant::STRING, prop_name + PNAME("name"))); p_list->push_back(PropertyInfo(Variant::OBJECT, prop_name + PNAME("mesh"), PROPERTY_HINT_RESOURCE_TYPE, "Mesh")); p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, prop_name + PNAME("mesh_transform"), PROPERTY_HINT_NONE, "suffix:m")); p_list->push_back(PropertyInfo(Variant::ARRAY, prop_name + PNAME("shapes"))); p_list->push_back(PropertyInfo(Variant::OBJECT, prop_name + PNAME("navmesh"), PROPERTY_HINT_RESOURCE_TYPE, "NavigationMesh")); p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, prop_name + PNAME("navmesh_transform"), PROPERTY_HINT_NONE, "suffix:m")); p_list->push_back(PropertyInfo(Variant::OBJECT, prop_name + PNAME("preview"), PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_DEFAULT)); } } void MeshLibrary::create_item(int p_item) { ERR_FAIL_COND(p_item < 0); ERR_FAIL_COND(item_map.has(p_item)); item_map[p_item] = Item(); notify_property_list_changed(); } void MeshLibrary::set_item_name(int p_item, const String &p_name) { ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); item_map[p_item].name = p_name; emit_changed(); notify_property_list_changed(); } void MeshLibrary::set_item_mesh(int p_item, const Ref<Mesh> &p_mesh) { ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); item_map[p_item].mesh = p_mesh; notify_change_to_owners(); emit_changed(); notify_property_list_changed(); } void MeshLibrary::set_item_mesh_transform(int p_item, const Transform3D &p_transform) { ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); item_map[p_item].mesh_transform = p_transform; notify_change_to_owners(); emit_changed(); notify_property_list_changed(); } void MeshLibrary::set_item_shapes(int p_item, const Vector<ShapeData> &p_shapes) { ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); item_map[p_item].shapes = p_shapes; notify_property_list_changed(); notify_change_to_owners(); emit_changed(); notify_property_list_changed(); } void MeshLibrary::set_item_navmesh(int p_item, const Ref<NavigationMesh> &p_navmesh) { ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); item_map[p_item].navmesh = p_navmesh; notify_property_list_changed(); notify_change_to_owners(); emit_changed(); notify_property_list_changed(); } void MeshLibrary::set_item_navmesh_transform(int p_item, const Transform3D &p_transform) { ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); item_map[p_item].navmesh_transform = p_transform; notify_change_to_owners(); emit_changed(); notify_property_list_changed(); } void MeshLibrary::set_item_preview(int p_item, const Ref<Texture2D> &p_preview) { ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); item_map[p_item].preview = p_preview; emit_changed(); notify_property_list_changed(); } String MeshLibrary::get_item_name(int p_item) const { ERR_FAIL_COND_V_MSG(!item_map.has(p_item), "", "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); return item_map[p_item].name; } Ref<Mesh> MeshLibrary::get_item_mesh(int p_item) const { ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Ref<Mesh>(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); return item_map[p_item].mesh; } Transform3D MeshLibrary::get_item_mesh_transform(int p_item) const { ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Transform3D(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); return item_map[p_item].mesh_transform; } Vector<MeshLibrary::ShapeData> MeshLibrary::get_item_shapes(int p_item) const { ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Vector<ShapeData>(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); return item_map[p_item].shapes; } Ref<NavigationMesh> MeshLibrary::get_item_navmesh(int p_item) const { ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Ref<NavigationMesh>(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); return item_map[p_item].navmesh; } Transform3D MeshLibrary::get_item_navmesh_transform(int p_item) const { ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Transform3D(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); return item_map[p_item].navmesh_transform; } Ref<Texture2D> MeshLibrary::get_item_preview(int p_item) const { ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Ref<Texture2D>(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); return item_map[p_item].preview; } bool MeshLibrary::has_item(int p_item) const { return item_map.has(p_item); } void MeshLibrary::remove_item(int p_item) { ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); item_map.erase(p_item); notify_change_to_owners(); notify_property_list_changed(); emit_changed(); } void MeshLibrary::clear() { item_map.clear(); notify_change_to_owners(); notify_property_list_changed(); emit_changed(); } Vector<int> MeshLibrary::get_item_list() const { Vector<int> ret; ret.resize(item_map.size()); int idx = 0; for (const KeyValue<int, Item> &E : item_map) { ret.write[idx++] = E.key; } return ret; } int MeshLibrary::find_item_by_name(const String &p_name) const { for (const KeyValue<int, Item> &E : item_map) { if (E.value.name == p_name) { return E.key; } } return -1; } int MeshLibrary::get_last_unused_item_id() const { if (!item_map.size()) { return 0; } else { return item_map.back()->key() + 1; } } void MeshLibrary::_set_item_shapes(int p_item, const Array &p_shapes) { Array arr_shapes = p_shapes; int size = p_shapes.size(); if (size & 1) { ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); int prev_size = item_map[p_item].shapes.size() * 2; if (prev_size < size) { // Check if last element is a shape. Ref<Shape3D> shape = arr_shapes[size - 1]; if (shape.is_null()) { Ref<BoxShape3D> box_shape; box_shape.instantiate(); arr_shapes[size - 1] = box_shape; } // Make sure the added element is a Transform3D. arr_shapes.push_back(Transform3D()); size++; } else { size--; arr_shapes.resize(size); } } Vector<ShapeData> shapes; for (int i = 0; i < size; i += 2) { ShapeData sd; sd.shape = arr_shapes[i + 0]; sd.local_transform = arr_shapes[i + 1]; if (sd.shape.is_valid()) { shapes.push_back(sd); } } set_item_shapes(p_item, shapes); } Array MeshLibrary::_get_item_shapes(int p_item) const { Vector<ShapeData> shapes = get_item_shapes(p_item); Array ret; for (int i = 0; i < shapes.size(); i++) { ret.push_back(shapes[i].shape); ret.push_back(shapes[i].local_transform); } return ret; } void MeshLibrary::reset_state() { clear(); } void MeshLibrary::_bind_methods() { ClassDB::bind_method(D_METHOD("create_item", "id"), &MeshLibrary::create_item); ClassDB::bind_method(D_METHOD("set_item_name", "id", "name"), &MeshLibrary::set_item_name); ClassDB::bind_method(D_METHOD("set_item_mesh", "id", "mesh"), &MeshLibrary::set_item_mesh); ClassDB::bind_method(D_METHOD("set_item_mesh_transform", "id", "mesh_transform"), &MeshLibrary::set_item_mesh_transform); ClassDB::bind_method(D_METHOD("set_item_navmesh", "id", "navmesh"), &MeshLibrary::set_item_navmesh); ClassDB::bind_method(D_METHOD("set_item_navmesh_transform", "id", "navmesh"), &MeshLibrary::set_item_navmesh_transform); ClassDB::bind_method(D_METHOD("set_item_shapes", "id", "shapes"), &MeshLibrary::_set_item_shapes); ClassDB::bind_method(D_METHOD("set_item_preview", "id", "texture"), &MeshLibrary::set_item_preview); ClassDB::bind_method(D_METHOD("get_item_name", "id"), &MeshLibrary::get_item_name); ClassDB::bind_method(D_METHOD("get_item_mesh", "id"), &MeshLibrary::get_item_mesh); ClassDB::bind_method(D_METHOD("get_item_mesh_transform", "id"), &MeshLibrary::get_item_mesh_transform); ClassDB::bind_method(D_METHOD("get_item_navmesh", "id"), &MeshLibrary::get_item_navmesh); ClassDB::bind_method(D_METHOD("get_item_navmesh_transform", "id"), &MeshLibrary::get_item_navmesh_transform); ClassDB::bind_method(D_METHOD("get_item_shapes", "id"), &MeshLibrary::_get_item_shapes); ClassDB::bind_method(D_METHOD("get_item_preview", "id"), &MeshLibrary::get_item_preview); ClassDB::bind_method(D_METHOD("remove_item", "id"), &MeshLibrary::remove_item); ClassDB::bind_method(D_METHOD("find_item_by_name", "name"), &MeshLibrary::find_item_by_name); ClassDB::bind_method(D_METHOD("clear"), &MeshLibrary::clear); ClassDB::bind_method(D_METHOD("get_item_list"), &MeshLibrary::get_item_list); ClassDB::bind_method(D_METHOD("get_last_unused_item_id"), &MeshLibrary::get_last_unused_item_id); } MeshLibrary::MeshLibrary() { } MeshLibrary::~MeshLibrary() { }