/*************************************************************************/ /* display_server_windows.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef DISPLAY_SERVER_WINDOWS_H #define DISPLAY_SERVER_WINDOWS_H #include "servers/display_server.h" #include "core/input/input.h" #include "core/os/os.h" #include "core/project_settings.h" #include "crash_handler_windows.h" #include "drivers/unix/ip_unix.h" #include "drivers/wasapi/audio_driver_wasapi.h" #include "drivers/winmidi/midi_driver_winmidi.h" #include "joypad_windows.h" #include "key_mapping_windows.h" #include "servers/audio_server.h" #include "servers/rendering/rasterizer.h" #include "servers/rendering/rasterizer_rd/rasterizer_rd.h" #include "servers/rendering_server.h" #ifdef XAUDIO2_ENABLED #include "drivers/xaudio2/audio_driver_xaudio2.h" #endif #if defined(OPENGL_ENABLED) #include "context_gl_windows.h" #endif #if defined(VULKAN_ENABLED) #include "drivers/vulkan/rendering_device_vulkan.h" #include "platform/windows/vulkan_context_win.h" #endif #include #include #include #include #include #ifndef POINTER_STRUCTURES #define POINTER_STRUCTURES typedef DWORD POINTER_INPUT_TYPE; typedef UINT32 POINTER_FLAGS; typedef UINT32 PEN_FLAGS; typedef UINT32 PEN_MASK; enum tagPOINTER_INPUT_TYPE { PT_POINTER = 0x00000001, PT_TOUCH = 0x00000002, PT_PEN = 0x00000003, PT_MOUSE = 0x00000004, PT_TOUCHPAD = 0x00000005 }; typedef enum tagPOINTER_BUTTON_CHANGE_TYPE { POINTER_CHANGE_NONE, POINTER_CHANGE_FIRSTBUTTON_DOWN, POINTER_CHANGE_FIRSTBUTTON_UP, POINTER_CHANGE_SECONDBUTTON_DOWN, POINTER_CHANGE_SECONDBUTTON_UP, POINTER_CHANGE_THIRDBUTTON_DOWN, POINTER_CHANGE_THIRDBUTTON_UP, POINTER_CHANGE_FOURTHBUTTON_DOWN, POINTER_CHANGE_FOURTHBUTTON_UP, POINTER_CHANGE_FIFTHBUTTON_DOWN, POINTER_CHANGE_FIFTHBUTTON_UP, } POINTER_BUTTON_CHANGE_TYPE; typedef struct tagPOINTER_INFO { POINTER_INPUT_TYPE pointerType; UINT32 pointerId; UINT32 frameId; POINTER_FLAGS pointerFlags; HANDLE sourceDevice; HWND hwndTarget; POINT ptPixelLocation; POINT ptHimetricLocation; POINT ptPixelLocationRaw; POINT ptHimetricLocationRaw; DWORD dwTime; UINT32 historyCount; INT32 InputData; DWORD dwKeyStates; UINT64 PerformanceCount; POINTER_BUTTON_CHANGE_TYPE ButtonChangeType; } POINTER_INFO; typedef struct tagPOINTER_PEN_INFO { POINTER_INFO pointerInfo; PEN_FLAGS penFlags; PEN_MASK penMask; UINT32 pressure; UINT32 rotation; INT32 tiltX; INT32 tiltY; } POINTER_PEN_INFO; #endif //POINTER_STRUCTURES typedef BOOL(WINAPI *GetPointerTypePtr)(uint32_t p_id, POINTER_INPUT_TYPE *p_type); typedef BOOL(WINAPI *GetPointerPenInfoPtr)(uint32_t p_id, POINTER_PEN_INFO *p_pen_info); typedef struct { BYTE bWidth; // Width, in pixels, of the image BYTE bHeight; // Height, in pixels, of the image BYTE bColorCount; // Number of colors in image (0 if >=8bpp) BYTE bReserved; // Reserved ( must be 0) WORD wPlanes; // Color Planes WORD wBitCount; // Bits per pixel DWORD dwBytesInRes; // How many bytes in this resource? DWORD dwImageOffset; // Where in the file is this image? } ICONDIRENTRY, *LPICONDIRENTRY; typedef struct { WORD idReserved; // Reserved (must be 0) WORD idType; // Resource Type (1 for icons) WORD idCount; // How many images? ICONDIRENTRY idEntries[1]; // An entry for each image (idCount of 'em) } ICONDIR, *LPICONDIR; class DisplayServerWindows : public DisplayServer { //No need to register, it's platform-specific and nothing is added //GDCLASS(DisplayServerWindows, DisplayServer) _THREAD_SAFE_CLASS_ static GetPointerTypePtr win8p_GetPointerType; static GetPointerPenInfoPtr win8p_GetPointerPenInfo; void GetMaskBitmaps(HBITMAP hSourceBitmap, COLORREF clrTransparent, OUT HBITMAP &hAndMaskBitmap, OUT HBITMAP &hXorMaskBitmap); enum { KEY_EVENT_BUFFER_SIZE = 512 }; struct KeyEvent { WindowID window_id; bool alt, shift, control, meta; UINT uMsg; WPARAM wParam; LPARAM lParam; }; KeyEvent key_event_buffer[KEY_EVENT_BUFFER_SIZE]; int key_event_pos; bool old_invalid; bool outside; int old_x, old_y; Point2i center; #if defined(OPENGL_ENABLED) ContextGL_Windows *context_gles2; #endif #if defined(VULKAN_ENABLED) VulkanContextWindows *context_vulkan; RenderingDeviceVulkan *rendering_device_vulkan; #endif Map touch_state; int pressrc; HINSTANCE hInstance; // Holds The Instance Of The Application String rendering_driver; struct WindowData { HWND hWnd; //layered window bool preserve_window_size = false; bool pre_fs_valid = false; RECT pre_fs_rect; bool maximized = false; bool minimized = false; bool fullscreen = false; bool borderless = false; bool resizable = true; bool window_focused = false; bool was_maximized = false; bool always_on_top = false; bool no_focus = false; bool window_has_focus = false; HBITMAP hBitmap; //DIB section for layered window uint8_t *dib_data = nullptr; Size2 dib_size; HDC hDC_dib; Size2 min_size; Size2 max_size; int width = 0, height = 0; Size2 window_rect; Point2 last_pos; ObjectID instance_id; // IME HIMC im_himc; Vector2 im_position; bool layered_window = false; Callable rect_changed_callback; Callable event_callback; Callable input_event_callback; Callable input_text_callback; Callable drop_files_callback; WindowID transient_parent = INVALID_WINDOW_ID; Set transient_children; }; JoypadWindows *joypad; WindowID _create_window(WindowMode p_mode, uint32_t p_flags, const Rect2i &p_rect); WindowID window_id_counter = MAIN_WINDOW_ID; Map windows; WindowID last_focused_window = INVALID_WINDOW_ID; uint32_t move_timer_id; HCURSOR hCursor; WNDPROC user_proc = nullptr; void _send_window_event(const WindowData &wd, WindowEvent p_event); void _get_window_style(bool p_main_window, bool p_fullscreen, bool p_borderless, bool p_resizable, bool p_maximized, bool p_no_activate_focus, DWORD &r_style, DWORD &r_style_ex); MouseMode mouse_mode; bool alt_mem = false; bool gr_mem = false; bool shift_mem = false; bool control_mem = false; bool meta_mem = false; uint32_t last_button_state = 0; bool use_raw_input = false; bool drop_events = false; bool console_visible = false; WNDCLASSEXW wc; HCURSOR cursors[CURSOR_MAX] = { nullptr }; CursorShape cursor_shape; Map> cursors_cache; void _drag_event(WindowID p_window, float p_x, float p_y, int idx); void _touch_event(WindowID p_window, bool p_pressed, float p_x, float p_y, int idx); void _update_window_style(WindowID p_window, bool p_repaint = true, bool p_maximized = false); void _update_real_mouse_position(WindowID p_window); void _set_mouse_mode_impl(MouseMode p_mode); void _process_key_events(); static void _dispatch_input_events(const Ref &p_event); void _dispatch_input_event(const Ref &p_event); public: LRESULT WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); virtual bool has_feature(Feature p_feature) const; virtual String get_name() const; virtual void alert(const String &p_alert, const String &p_title = "ALERT!"); virtual void mouse_set_mode(MouseMode p_mode); virtual MouseMode mouse_get_mode() const; virtual void mouse_warp_to_position(const Point2i &p_to); virtual Point2i mouse_get_position() const; virtual int mouse_get_button_state() const; virtual void clipboard_set(const String &p_text); virtual String clipboard_get() const; virtual int get_screen_count() const; virtual Point2i screen_get_position(int p_screen = SCREEN_OF_MAIN_WINDOW) const; virtual Size2i screen_get_size(int p_screen = SCREEN_OF_MAIN_WINDOW) const; virtual Rect2i screen_get_usable_rect(int p_screen = SCREEN_OF_MAIN_WINDOW) const; virtual int screen_get_dpi(int p_screen = SCREEN_OF_MAIN_WINDOW) const; virtual bool screen_is_touchscreen(int p_screen = SCREEN_OF_MAIN_WINDOW) const; virtual void screen_set_orientation(ScreenOrientation p_orientation, int p_screen = SCREEN_OF_MAIN_WINDOW); ScreenOrientation screen_get_orientation(int p_screen = SCREEN_OF_MAIN_WINDOW) const; virtual void screen_set_keep_on(bool p_enable); //disable screensaver virtual bool screen_is_kept_on() const; virtual Vector get_window_list() const; virtual WindowID create_sub_window(WindowMode p_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i()); virtual void delete_sub_window(WindowID p_window); virtual WindowID get_window_at_screen_position(const Point2i &p_position) const; virtual void window_attach_instance_id(ObjectID p_instance, WindowID p_window = MAIN_WINDOW_ID); virtual ObjectID window_get_attached_instance_id(WindowID p_window = MAIN_WINDOW_ID) const; virtual void window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID); virtual void window_set_window_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID); virtual void window_set_input_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID); virtual void window_set_input_text_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID); virtual void window_set_drop_files_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID); virtual void window_set_title(const String &p_title, WindowID p_window = MAIN_WINDOW_ID); virtual int window_get_current_screen(WindowID p_window = MAIN_WINDOW_ID) const; virtual void window_set_current_screen(int p_screen, WindowID p_window = MAIN_WINDOW_ID); virtual Point2i window_get_position(WindowID p_window = MAIN_WINDOW_ID) const; virtual void window_set_position(const Point2i &p_position, WindowID p_window = MAIN_WINDOW_ID); virtual void window_set_transient(WindowID p_window, WindowID p_parent); virtual void window_set_max_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID); virtual Size2i window_get_max_size(WindowID p_window = MAIN_WINDOW_ID) const; virtual void window_set_min_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID); virtual Size2i window_get_min_size(WindowID p_window = MAIN_WINDOW_ID) const; virtual void window_set_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID); virtual Size2i window_get_size(WindowID p_window = MAIN_WINDOW_ID) const; virtual Size2i window_get_real_size(WindowID p_window = MAIN_WINDOW_ID) const; //wtf is this? should probable use proper name virtual void window_set_mode(WindowMode p_mode, WindowID p_window = MAIN_WINDOW_ID); virtual WindowMode window_get_mode(WindowID p_window = MAIN_WINDOW_ID) const; virtual bool window_is_maximize_allowed(WindowID p_window = MAIN_WINDOW_ID) const; virtual void window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window = MAIN_WINDOW_ID); virtual bool window_get_flag(WindowFlags p_flag, WindowID p_window = MAIN_WINDOW_ID) const; virtual void window_request_attention(WindowID p_window = MAIN_WINDOW_ID); virtual void window_move_to_foreground(WindowID p_window = MAIN_WINDOW_ID); virtual bool window_can_draw(WindowID p_window = MAIN_WINDOW_ID) const; virtual bool can_any_window_draw() const; virtual void window_set_ime_active(const bool p_active, WindowID p_window = MAIN_WINDOW_ID); virtual void window_set_ime_position(const Point2i &p_pos, WindowID p_window = MAIN_WINDOW_ID); virtual void console_set_visible(bool p_enabled); virtual bool is_console_visible() const; virtual void cursor_set_shape(CursorShape p_shape); virtual CursorShape cursor_get_shape() const; virtual void cursor_set_custom_image(const RES &p_cursor, CursorShape p_shape = CURSOR_ARROW, const Vector2 &p_hotspot = Vector2()); virtual bool get_swap_ok_cancel(); virtual void enable_for_stealing_focus(OS::ProcessID pid); virtual LatinKeyboardVariant get_latin_keyboard_variant() const; virtual void process_events(); virtual void force_process_and_drop_events(); virtual void release_rendering_thread(); virtual void make_rendering_thread(); virtual void swap_buffers(); virtual void set_native_icon(const String &p_filename); virtual void set_icon(const Ref &p_icon); virtual void vsync_set_use_via_compositor(bool p_enable); virtual bool vsync_is_using_via_compositor() const; virtual void set_context(Context p_context); static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error); static Vector get_rendering_drivers_func(); static void register_windows_driver(); DisplayServerWindows(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error); ~DisplayServerWindows(); }; #endif // DISPLAY_SERVER_WINDOWS_H