/**************************************************************************/ /* render_data.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef RENDER_DATA_H #define RENDER_DATA_H #include "core/object/object.h" #include "render_scene_buffers.h" #include "render_scene_data.h" class RenderData : public Object { GDCLASS(RenderData, Object); protected: static void _bind_methods(); public: virtual Ref get_render_scene_buffers() const = 0; virtual RenderSceneData *get_render_scene_data() const = 0; virtual RID get_environment() const = 0; virtual RID get_camera_attributes() const = 0; }; class RenderDataExtension : public RenderData { GDCLASS(RenderDataExtension, RenderData); protected: static void _bind_methods(); virtual Ref get_render_scene_buffers() const override; virtual RenderSceneData *get_render_scene_data() const override; virtual RID get_environment() const override; virtual RID get_camera_attributes() const override; GDVIRTUAL0RC(Ref, _get_render_scene_buffers) GDVIRTUAL0RC(RenderSceneData *, _get_render_scene_data) GDVIRTUAL0RC(RID, _get_environment) GDVIRTUAL0RC(RID, _get_camera_attributes) }; #endif // RENDER_DATA_H