/*************************************************************************/ /* ios_support.mm */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "ios_support.h" #if defined(IOS_ENABLED) #import #include #include "core/ustring.h" #include "../gd_mono_marshal.h" // Implemented mostly following: https://github.com/mono/mono/blob/master/sdks/ios/app/runtime.m // Definition generated by the Godot exporter extern "C" void gd_mono_setup_aot(); namespace gdmono { namespace ios { namespace support { void ios_mono_log_callback(const char *log_domain, const char *log_level, const char *message, mono_bool fatal, void *user_data) { os_log_info(OS_LOG_DEFAULT, "(%s %s) %s", log_domain, log_level, message); if (fatal) { os_log_info(OS_LOG_DEFAULT, "Exit code: %d.", 1); exit(1); } } void initialize() { mono_dllmap_insert(nullptr, "System.Native", nullptr, "__Internal", nullptr); mono_dllmap_insert(nullptr, "System.IO.Compression.Native", nullptr, "__Internal", nullptr); mono_dllmap_insert(nullptr, "System.Security.Cryptography.Native.Apple", nullptr, "__Internal", nullptr); #ifdef IOS_DEVICE // This function is defined in an auto-generated source file gd_mono_setup_aot(); #endif mono_set_signal_chaining(true); mono_set_crash_chaining(true); } void cleanup() { } } // namespace support } // namespace ios } // namespace gdmono // The following are P/Invoke functions required by the monotouch profile of the BCL. // These are P/Invoke functions and not internal calls, hence why they use // 'mono_bool' and 'const char*' instead of 'MonoBoolean' and 'MonoString*'. #define GD_PINVOKE_EXPORT extern "C" __attribute__((visibility("default"))) GD_PINVOKE_EXPORT const char *xamarin_get_locale_country_code() { NSLocale *locale = [NSLocale currentLocale]; NSString *countryCode = [locale objectForKey:NSLocaleCountryCode]; if (countryCode == nullptr) { return strdup("US"); } return strdup([countryCode UTF8String]); } GD_PINVOKE_EXPORT void xamarin_log(const uint16_t *p_unicode_message) { int length = 0; const uint16_t *ptr = p_unicode_message; while (*ptr++) { length += sizeof(uint16_t); } NSString *msg = [[NSString alloc] initWithBytes:p_unicode_message length:length encoding:NSUTF16LittleEndianStringEncoding]; os_log_info(OS_LOG_DEFAULT, "%{public}@", msg); } GD_PINVOKE_EXPORT const char *xamarin_GetFolderPath(int p_folder) { NSSearchPathDirectory dd = (NSSearchPathDirectory)p_folder; NSURL *url = [[[NSFileManager defaultManager] URLsForDirectory:dd inDomains:NSUserDomainMask] lastObject]; NSString *path = [url path]; return strdup([path UTF8String]); } GD_PINVOKE_EXPORT char *xamarin_timezone_get_local_name() { NSTimeZone *tz = nil; tz = [NSTimeZone localTimeZone]; NSString *name = [tz name]; return (name != nil) ? strdup([name UTF8String]) : strdup("Local"); } GD_PINVOKE_EXPORT char **xamarin_timezone_get_names(uint32_t *p_count) { NSArray *array = [NSTimeZone knownTimeZoneNames]; *p_count = array.count; char **result = (char **)malloc(sizeof(char *) * (*p_count)); for (uint32_t i = 0; i < *p_count; i++) { NSString *s = [array objectAtIndex:i]; result[i] = strdup(s.UTF8String); } return result; } GD_PINVOKE_EXPORT void *xamarin_timezone_get_data(const char *p_name, uint32_t *p_size) { // FIXME: uint32_t since Dec 2019, unsigned long before NSTimeZone *tz = nil; if (p_name) { NSString *n = [[NSString alloc] initWithUTF8String:p_name]; tz = [[NSTimeZone alloc] initWithName:n]; } else { tz = [NSTimeZone localTimeZone]; } NSData *data = [tz data]; *p_size = [data length]; void *result = malloc(*p_size); memcpy(result, data.bytes, *p_size); return result; } GD_PINVOKE_EXPORT void xamarin_start_wwan(const char *p_uri) { // FIXME: What's this for? No idea how to implement. os_log_error(OS_LOG_DEFAULT, "Not implemented: 'xamarin_start_wwan'"); } #endif // IOS_ENABLED