/*************************************************************************/
/*  canvas_modulate.h                                                    */
/*************************************************************************/
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/*                           GODOT ENGINE                                */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
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#ifndef CANVAS_MODULATE_H
#define CANVAS_MODULATE_H

#include "scene/2d/node_2d.h"

class CanvasModulate : public Node2D {
	GDCLASS(CanvasModulate, Node2D);

	Color color = Color(1, 1, 1, 1);

protected:
	void _notification(int p_what);
	static void _bind_methods();

public:
	void set_color(const Color &p_color);
	Color get_color() const;

	PackedStringArray get_configuration_warnings() const override;

	CanvasModulate();
	~CanvasModulate();
};

#endif // CANVAS_MODULATE_H