/*************************************************************************/
/*  gi_probe_editor_plugin.cpp                                           */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
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/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
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/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/*************************************************************************/
#ifndef GIPROBEEDITORPLUGIN_H
#define GIPROBEEDITORPLUGIN_H

#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "scene/3d/gi_probe.h"
#include "scene/resources/material.h"

class GIProbeEditorPlugin : public EditorPlugin {

	GDCLASS(GIProbeEditorPlugin, EditorPlugin);

	GIProbe *gi_probe;

	Button *bake;
	EditorNode *editor;

	void _bake();

protected:
	static void _bind_methods();

public:
	virtual String get_name() const { return "GIProbe"; }
	bool has_main_screen() const { return false; }
	virtual void edit(Object *p_node);
	virtual bool handles(Object *p_node) const;
	virtual void make_visible(bool p_visible);

	GIProbeEditorPlugin(EditorNode *p_node);
	~GIProbeEditorPlugin();
};

#endif // GIPROBEEDITORPLUGIN_H