/**************************************************************************/ /* xml_parser.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef XML_PARSER_H #define XML_PARSER_H #include "core/io/file_access.h" #include "core/object/ref_counted.h" #include "core/string/ustring.h" #include "core/templates/vector.h" /* Based on irrXML (see their zlib license). Added mainly for compatibility with their Collada loader. */ class XMLParser : public RefCounted { GDCLASS(XMLParser, RefCounted); public: //! Enumeration of all supported source text file formats enum SourceFormat { SOURCE_ASCII, SOURCE_UTF8, SOURCE_UTF16_BE, SOURCE_UTF16_LE, SOURCE_UTF32_BE, SOURCE_UTF32_LE }; enum NodeType { NODE_NONE, NODE_ELEMENT, NODE_ELEMENT_END, NODE_TEXT, NODE_COMMENT, NODE_CDATA, NODE_UNKNOWN }; private: char *data_copy = nullptr; const char *data = nullptr; const char *P = nullptr; uint64_t length = 0; uint64_t current_line = 0; String node_name; bool node_empty = false; NodeType node_type = NODE_NONE; uint64_t node_offset = 0; struct Attribute { String name; String value; }; Vector<Attribute> attributes; bool _set_text(const char *start, const char *end); void _parse_closing_xml_element(); void _ignore_definition(); bool _parse_cdata(); void _parse_comment(); void _parse_opening_xml_element(); void _parse_current_node(); _FORCE_INLINE_ void next_char() { if (*P == '\n') { current_line++; } P++; } static void _bind_methods(); public: Error read(); NodeType get_node_type(); String get_node_name() const; String get_node_data() const; uint64_t get_node_offset() const; int get_attribute_count() const; String get_attribute_name(int p_idx) const; String get_attribute_value(int p_idx) const; bool has_attribute(const String &p_name) const; String get_named_attribute_value(const String &p_name) const; String get_named_attribute_value_safe(const String &p_name) const; // do not print error if doesn't exist bool is_empty() const; int get_current_line() const; void skip_section(); Error seek(uint64_t p_pos); Error open(const String &p_path); Error open_buffer(const Vector<uint8_t> &p_buffer); Error _open_buffer(const uint8_t *p_buffer, size_t p_size); void close(); ~XMLParser(); }; #endif // XML_PARSER_H