/**************************************************************************/ /* animation_blend_space_1d.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "animation_blend_space_1d.h" #include "animation_blend_tree.h" void AnimationNodeBlendSpace1D::get_parameter_list(List *r_list) const { AnimationNode::get_parameter_list(r_list); r_list->push_back(PropertyInfo(Variant::FLOAT, blend_position)); r_list->push_back(PropertyInfo(Variant::INT, closest, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE)); } Variant AnimationNodeBlendSpace1D::get_parameter_default_value(const StringName &p_parameter) const { Variant ret = AnimationNode::get_parameter_default_value(p_parameter); if (ret != Variant()) { return ret; } if (p_parameter == closest) { return -1; } else { return 0; } } Ref AnimationNodeBlendSpace1D::get_child_by_name(const StringName &p_name) const { return get_blend_point_node(p_name.operator String().to_int()); } void AnimationNodeBlendSpace1D::_validate_property(PropertyInfo &p_property) const { if (p_property.name.begins_with("blend_point_")) { String left = p_property.name.get_slicec('/', 0); int idx = left.get_slicec('_', 2).to_int(); if (idx >= blend_points_used) { p_property.usage = PROPERTY_USAGE_NONE; } } } void AnimationNodeBlendSpace1D::_tree_changed() { AnimationRootNode::_tree_changed(); } void AnimationNodeBlendSpace1D::_animation_node_renamed(const ObjectID &p_oid, const String &p_old_name, const String &p_new_name) { AnimationRootNode::_animation_node_renamed(p_oid, p_old_name, p_new_name); } void AnimationNodeBlendSpace1D::_animation_node_removed(const ObjectID &p_oid, const StringName &p_node) { AnimationRootNode::_animation_node_removed(p_oid, p_node); } void AnimationNodeBlendSpace1D::_bind_methods() { ClassDB::bind_method(D_METHOD("add_blend_point", "node", "pos", "at_index"), &AnimationNodeBlendSpace1D::add_blend_point, DEFVAL(-1)); ClassDB::bind_method(D_METHOD("set_blend_point_position", "point", "pos"), &AnimationNodeBlendSpace1D::set_blend_point_position); ClassDB::bind_method(D_METHOD("get_blend_point_position", "point"), &AnimationNodeBlendSpace1D::get_blend_point_position); ClassDB::bind_method(D_METHOD("set_blend_point_node", "point", "node"), &AnimationNodeBlendSpace1D::set_blend_point_node); ClassDB::bind_method(D_METHOD("get_blend_point_node", "point"), &AnimationNodeBlendSpace1D::get_blend_point_node); ClassDB::bind_method(D_METHOD("remove_blend_point", "point"), &AnimationNodeBlendSpace1D::remove_blend_point); ClassDB::bind_method(D_METHOD("get_blend_point_count"), &AnimationNodeBlendSpace1D::get_blend_point_count); ClassDB::bind_method(D_METHOD("set_min_space", "min_space"), &AnimationNodeBlendSpace1D::set_min_space); ClassDB::bind_method(D_METHOD("get_min_space"), &AnimationNodeBlendSpace1D::get_min_space); ClassDB::bind_method(D_METHOD("set_max_space", "max_space"), &AnimationNodeBlendSpace1D::set_max_space); ClassDB::bind_method(D_METHOD("get_max_space"), &AnimationNodeBlendSpace1D::get_max_space); ClassDB::bind_method(D_METHOD("set_snap", "snap"), &AnimationNodeBlendSpace1D::set_snap); ClassDB::bind_method(D_METHOD("get_snap"), &AnimationNodeBlendSpace1D::get_snap); ClassDB::bind_method(D_METHOD("set_value_label", "text"), &AnimationNodeBlendSpace1D::set_value_label); ClassDB::bind_method(D_METHOD("get_value_label"), &AnimationNodeBlendSpace1D::get_value_label); ClassDB::bind_method(D_METHOD("set_blend_mode", "mode"), &AnimationNodeBlendSpace1D::set_blend_mode); ClassDB::bind_method(D_METHOD("get_blend_mode"), &AnimationNodeBlendSpace1D::get_blend_mode); ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeBlendSpace1D::set_use_sync); ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeBlendSpace1D::is_using_sync); ClassDB::bind_method(D_METHOD("_add_blend_point", "index", "node"), &AnimationNodeBlendSpace1D::_add_blend_point); for (int i = 0; i < MAX_BLEND_POINTS; i++) { ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "blend_point_" + itos(i) + "/node", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_add_blend_point", "get_blend_point_node", i); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "blend_point_" + itos(i) + "/pos", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "set_blend_point_position", "get_blend_point_position", i); } ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "min_space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_min_space", "get_min_space"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_max_space", "get_max_space"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "snap", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_snap", "get_snap"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "value_label", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_value_label", "get_value_label"); ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_mode", PROPERTY_HINT_ENUM, "Interpolated,Discrete,Carry", PROPERTY_USAGE_NO_EDITOR), "set_blend_mode", "get_blend_mode"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_use_sync", "is_using_sync"); BIND_ENUM_CONSTANT(BLEND_MODE_INTERPOLATED); BIND_ENUM_CONSTANT(BLEND_MODE_DISCRETE); BIND_ENUM_CONSTANT(BLEND_MODE_DISCRETE_CARRY); } void AnimationNodeBlendSpace1D::get_child_nodes(List *r_child_nodes) { for (int i = 0; i < blend_points_used; i++) { ChildNode cn; cn.name = itos(i); cn.node = blend_points[i].node; r_child_nodes->push_back(cn); } } void AnimationNodeBlendSpace1D::add_blend_point(const Ref &p_node, float p_position, int p_at_index) { ERR_FAIL_COND(blend_points_used >= MAX_BLEND_POINTS); ERR_FAIL_COND(p_node.is_null()); ERR_FAIL_COND(p_at_index < -1 || p_at_index > blend_points_used); if (p_at_index == -1 || p_at_index == blend_points_used) { p_at_index = blend_points_used; } else { for (int i = blend_points_used - 1; i > p_at_index; i--) { blend_points[i] = blend_points[i - 1]; } } blend_points[p_at_index].node = p_node; blend_points[p_at_index].position = p_position; blend_points[p_at_index].node->connect("tree_changed", callable_mp(this, &AnimationNodeBlendSpace1D::_tree_changed), CONNECT_REFERENCE_COUNTED); blend_points[p_at_index].node->connect("animation_node_renamed", callable_mp(this, &AnimationNodeBlendSpace1D::_animation_node_renamed), CONNECT_REFERENCE_COUNTED); blend_points[p_at_index].node->connect("animation_node_removed", callable_mp(this, &AnimationNodeBlendSpace1D::_animation_node_removed), CONNECT_REFERENCE_COUNTED); blend_points_used++; emit_signal(SNAME("tree_changed")); } void AnimationNodeBlendSpace1D::set_blend_point_position(int p_point, float p_position) { ERR_FAIL_INDEX(p_point, blend_points_used); blend_points[p_point].position = p_position; } void AnimationNodeBlendSpace1D::set_blend_point_node(int p_point, const Ref &p_node) { ERR_FAIL_INDEX(p_point, blend_points_used); ERR_FAIL_COND(p_node.is_null()); if (blend_points[p_point].node.is_valid()) { blend_points[p_point].node->disconnect("tree_changed", callable_mp(this, &AnimationNodeBlendSpace1D::_tree_changed)); blend_points[p_point].node->disconnect("animation_node_renamed", callable_mp(this, &AnimationNodeBlendSpace1D::_animation_node_renamed)); blend_points[p_point].node->disconnect("animation_node_removed", callable_mp(this, &AnimationNodeBlendSpace1D::_animation_node_removed)); } blend_points[p_point].node = p_node; blend_points[p_point].node->connect("tree_changed", callable_mp(this, &AnimationNodeBlendSpace1D::_tree_changed), CONNECT_REFERENCE_COUNTED); blend_points[p_point].node->connect("animation_node_renamed", callable_mp(this, &AnimationNodeBlendSpace1D::_animation_node_renamed), CONNECT_REFERENCE_COUNTED); blend_points[p_point].node->connect("animation_node_removed", callable_mp(this, &AnimationNodeBlendSpace1D::_animation_node_removed), CONNECT_REFERENCE_COUNTED); emit_signal(SNAME("tree_changed")); } float AnimationNodeBlendSpace1D::get_blend_point_position(int p_point) const { ERR_FAIL_INDEX_V(p_point, MAX_BLEND_POINTS, 0); return blend_points[p_point].position; } Ref AnimationNodeBlendSpace1D::get_blend_point_node(int p_point) const { ERR_FAIL_INDEX_V(p_point, MAX_BLEND_POINTS, Ref()); return blend_points[p_point].node; } void AnimationNodeBlendSpace1D::remove_blend_point(int p_point) { ERR_FAIL_INDEX(p_point, blend_points_used); ERR_FAIL_COND(blend_points[p_point].node.is_null()); blend_points[p_point].node->disconnect("tree_changed", callable_mp(this, &AnimationNodeBlendSpace1D::_tree_changed)); blend_points[p_point].node->disconnect("animation_node_renamed", callable_mp(this, &AnimationNodeBlendSpace1D::_animation_node_renamed)); blend_points[p_point].node->disconnect("animation_node_removed", callable_mp(this, &AnimationNodeBlendSpace1D::_animation_node_removed)); for (int i = p_point; i < blend_points_used - 1; i++) { blend_points[i] = blend_points[i + 1]; } blend_points_used--; emit_signal(SNAME("animation_node_removed"), get_instance_id(), itos(p_point)); emit_signal(SNAME("tree_changed")); } int AnimationNodeBlendSpace1D::get_blend_point_count() const { return blend_points_used; } void AnimationNodeBlendSpace1D::set_min_space(float p_min) { min_space = p_min; if (min_space >= max_space) { min_space = max_space - 1; } } float AnimationNodeBlendSpace1D::get_min_space() const { return min_space; } void AnimationNodeBlendSpace1D::set_max_space(float p_max) { max_space = p_max; if (max_space <= min_space) { max_space = min_space + 1; } } float AnimationNodeBlendSpace1D::get_max_space() const { return max_space; } void AnimationNodeBlendSpace1D::set_snap(float p_snap) { snap = p_snap; } float AnimationNodeBlendSpace1D::get_snap() const { return snap; } void AnimationNodeBlendSpace1D::set_value_label(const String &p_label) { value_label = p_label; } String AnimationNodeBlendSpace1D::get_value_label() const { return value_label; } void AnimationNodeBlendSpace1D::set_blend_mode(BlendMode p_blend_mode) { blend_mode = p_blend_mode; } AnimationNodeBlendSpace1D::BlendMode AnimationNodeBlendSpace1D::get_blend_mode() const { return blend_mode; } void AnimationNodeBlendSpace1D::set_use_sync(bool p_sync) { sync = p_sync; } bool AnimationNodeBlendSpace1D::is_using_sync() const { return sync; } void AnimationNodeBlendSpace1D::_add_blend_point(int p_index, const Ref &p_node) { if (p_index == blend_points_used) { add_blend_point(p_node, 0); } else { set_blend_point_node(p_index, p_node); } } AnimationNode::NodeTimeInfo AnimationNodeBlendSpace1D::_process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only) { if (blend_points_used == 0) { return NodeTimeInfo(); } AnimationMixer::PlaybackInfo pi = p_playback_info; if (blend_points_used == 1) { // only one point available, just play that animation pi.weight = 1.0; return blend_node(blend_points[0].node, blend_points[0].name, pi, FILTER_IGNORE, true, p_test_only); } double blend_pos = get_parameter(blend_position); int cur_closest = get_parameter(closest); NodeTimeInfo mind; if (blend_mode == BLEND_MODE_INTERPOLATED) { int point_lower = -1; float pos_lower = 0.0; int point_higher = -1; float pos_higher = 0.0; // find the closest two points to blend between for (int i = 0; i < blend_points_used; i++) { float pos = blend_points[i].position; if (pos <= blend_pos) { if (point_lower == -1 || pos > pos_lower) { point_lower = i; pos_lower = pos; } } else if (point_higher == -1 || pos < pos_higher) { point_higher = i; pos_higher = pos; } } // fill in weights float weights[MAX_BLEND_POINTS] = {}; if (point_lower == -1 && point_higher != -1) { // we are on the left side, no other point to the left // we just play the next point. weights[point_higher] = 1.0; } else if (point_higher == -1) { // we are on the right side, no other point to the right // we just play the previous point weights[point_lower] = 1.0; } else { // we are between two points. // figure out weights, then blend the animations float distance_between_points = pos_higher - pos_lower; float current_pos_inbetween = blend_pos - pos_lower; float blend_percentage = current_pos_inbetween / distance_between_points; float blend_lower = 1.0 - blend_percentage; float blend_higher = blend_percentage; weights[point_lower] = blend_lower; weights[point_higher] = blend_higher; } // actually blend the animations now bool first = true; double max_weight = 0.0; for (int i = 0; i < blend_points_used; i++) { if (i == point_lower || i == point_higher) { pi.weight = weights[i]; NodeTimeInfo t = blend_node(blend_points[i].node, blend_points[i].name, pi, FILTER_IGNORE, true, p_test_only); if (first || pi.weight > max_weight) { max_weight = pi.weight; mind = t; first = false; } } else if (sync) { pi.weight = 0; blend_node(blend_points[i].node, blend_points[i].name, pi, FILTER_IGNORE, true, p_test_only); } } } else { int new_closest = -1; double new_closest_dist = 1e20; for (int i = 0; i < blend_points_used; i++) { double d = abs(blend_points[i].position - blend_pos); if (d < new_closest_dist) { new_closest = i; new_closest_dist = d; } } if (new_closest != cur_closest && new_closest != -1) { NodeTimeInfo from; if (blend_mode == BLEND_MODE_DISCRETE_CARRY && cur_closest != -1) { //for ping-pong loop Ref na_c = static_cast>(blend_points[cur_closest].node); Ref na_n = static_cast>(blend_points[new_closest].node); if (!na_c.is_null() && !na_n.is_null()) { na_n->set_backward(na_c->is_backward()); } //see how much animation remains pi.seeked = false; pi.weight = 0; from = blend_node(blend_points[cur_closest].node, blend_points[cur_closest].name, pi, FILTER_IGNORE, true, p_test_only); } pi.time = from.position; pi.seeked = true; pi.weight = 1.0; mind = blend_node(blend_points[new_closest].node, blend_points[new_closest].name, pi, FILTER_IGNORE, true, p_test_only); cur_closest = new_closest; } else { pi.weight = 1.0; mind = blend_node(blend_points[cur_closest].node, blend_points[cur_closest].name, pi, FILTER_IGNORE, true, p_test_only); } if (sync) { pi = p_playback_info; pi.weight = 0; for (int i = 0; i < blend_points_used; i++) { if (i != cur_closest) { blend_node(blend_points[i].node, blend_points[i].name, pi, FILTER_IGNORE, true, p_test_only); } } } } set_parameter(closest, cur_closest); return mind; } String AnimationNodeBlendSpace1D::get_caption() const { return "BlendSpace1D"; } AnimationNodeBlendSpace1D::AnimationNodeBlendSpace1D() { for (int i = 0; i < MAX_BLEND_POINTS; i++) { blend_points[i].name = itos(i); } } AnimationNodeBlendSpace1D::~AnimationNodeBlendSpace1D() { }