<?xml version="1.0" encoding="UTF-8" ?>
<class name="SkeletonModification3DStackHolder" inherits="SkeletonModification3D" is_deprecated="true" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		A modification that holds and executes a [SkeletonModificationStack3D].
	</brief_description>
	<description>
		This [SkeletonModification3D] holds a reference to a [SkeletonModificationStack3D], allowing you to use multiple modification stacks on a single [Skeleton3D].
		[b]Note:[/b] The modifications in the held [SkeletonModificationStack3D] will only be executed if their execution mode matches the execution mode of the SkeletonModification3DStackHolder.
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="get_held_modification_stack" qualifiers="const">
			<return type="SkeletonModificationStack3D" />
			<description>
				Returns the [SkeletonModificationStack3D] that this modification is holding.
			</description>
		</method>
		<method name="set_held_modification_stack">
			<return type="void" />
			<param index="0" name="held_modification_stack" type="SkeletonModificationStack3D" />
			<description>
				Sets the [SkeletonModificationStack3D] that this modification is holding. This modification stack will then be executed when this modification is executed.
			</description>
		</method>
	</methods>
</class>