<?xml version="1.0" encoding="UTF-8" ?> <class name="SkeletonModification3DStackHolder" inherits="SkeletonModification3D" is_deprecated="true" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> A modification that holds and executes a [SkeletonModificationStack3D]. </brief_description> <description> This [SkeletonModification3D] holds a reference to a [SkeletonModificationStack3D], allowing you to use multiple modification stacks on a single [Skeleton3D]. [b]Note:[/b] The modifications in the held [SkeletonModificationStack3D] will only be executed if their execution mode matches the execution mode of the SkeletonModification3DStackHolder. </description> <tutorials> </tutorials> <methods> <method name="get_held_modification_stack" qualifiers="const"> <return type="SkeletonModificationStack3D" /> <description> Returns the [SkeletonModificationStack3D] that this modification is holding. </description> </method> <method name="set_held_modification_stack"> <return type="void" /> <param index="0" name="held_modification_stack" type="SkeletonModificationStack3D" /> <description> Sets the [SkeletonModificationStack3D] that this modification is holding. This modification stack will then be executed when this modification is executed. </description> </method> </methods> </class>