/*************************************************************************/
/*  godot_button_view.h                                                  */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* The above copyright notice and this permission notice shall be        */
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/*************************************************************************/

#ifndef GODOT_BUTTON_VIEW_H
#define GODOT_BUTTON_VIEW_H

#include "servers/display_server.h"

#import <AppKit/AppKit.h>
#import <Foundation/Foundation.h>

@interface GodotButtonView : NSView {
	NSTrackingArea *tracking_area;
	NSPoint offset;
	CGFloat spacing;
	bool mouse_in_group;
	bool rtl;
	NSButton *close_button;
	NSButton *miniaturize_button;
	NSButton *zoom_button;
}

- (void)initButtons:(CGFloat)button_spacing offset:(NSPoint)button_offset rtl:(bool)is_rtl;
- (void)displayButtons;
- (void)setOffset:(NSPoint)button_offset;
- (NSPoint)getOffset;

@end

#endif // GODOT_BUTTON_VIEW_H