/**************************************************************************/ /* xr_face_tracker.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef XR_FACE_TRACKER_H #define XR_FACE_TRACKER_H #include "core/object/ref_counted.h" /** The XRFaceTracker class provides face blend shape weights. The supported blend shapes are based on the Unified Expressions standard, and as such have a well defined mapping to ARKit, SRanipal, and Meta Movement standards. */ class XRFaceTracker : public RefCounted { GDCLASS(XRFaceTracker, RefCounted); _THREAD_SAFE_CLASS_ public: enum BlendShapeEntry { // Base Shapes FT_EYE_LOOK_OUT_RIGHT, // Right eye looks outwards. FT_EYE_LOOK_IN_RIGHT, // Right eye looks inwards. FT_EYE_LOOK_UP_RIGHT, // Right eye looks upwards. FT_EYE_LOOK_DOWN_RIGHT, // Right eye looks downwards. FT_EYE_LOOK_OUT_LEFT, // Left eye looks outwards. FT_EYE_LOOK_IN_LEFT, // Left eye looks inwards. FT_EYE_LOOK_UP_LEFT, // Left eye looks upwards. FT_EYE_LOOK_DOWN_LEFT, // Left eye looks downwards. FT_EYE_CLOSED_RIGHT, // Closes the right eyelid. FT_EYE_CLOSED_LEFT, // Closes the left eyelid. FT_EYE_SQUINT_RIGHT, // Squeezes the right eye socket muscles. FT_EYE_SQUINT_LEFT, // Squeezes the left eye socket muscles. FT_EYE_WIDE_RIGHT, // Right eyelid widens beyond relaxed. FT_EYE_WIDE_LEFT, // Left eyelid widens beyond relaxed. FT_EYE_DILATION_RIGHT, // Dilates the right eye pupil. FT_EYE_DILATION_LEFT, // Dilates the left eye pupil. FT_EYE_CONSTRICT_RIGHT, // Constricts the right eye pupil. FT_EYE_CONSTRICT_LEFT, // Constricts the left eye pupil. FT_BROW_PINCH_RIGHT, // Right eyebrow pinches in. FT_BROW_PINCH_LEFT, // Left eyebrow pinches in. FT_BROW_LOWERER_RIGHT, // Outer right eyebrow pulls down. FT_BROW_LOWERER_LEFT, // Outer left eyebrow pulls down. FT_BROW_INNER_UP_RIGHT, // Inner right eyebrow pulls up. FT_BROW_INNER_UP_LEFT, // Inner left eyebrow pulls up. FT_BROW_OUTER_UP_RIGHT, // Outer right eyebrow pulls up. FT_BROW_OUTER_UP_LEFT, // Outer left eyebrow pulls up. FT_NOSE_SNEER_RIGHT, // Right side face sneers. FT_NOSE_SNEER_LEFT, // Left side face sneers. FT_NASAL_DILATION_RIGHT, // Right side nose canal dilates. FT_NASAL_DILATION_LEFT, // Left side nose canal dilates. FT_NASAL_CONSTRICT_RIGHT, // Right side nose canal constricts. FT_NASAL_CONSTRICT_LEFT, // Left side nose canal constricts. FT_CHEEK_SQUINT_RIGHT, // Raises the right side cheek. FT_CHEEK_SQUINT_LEFT, // Raises the left side cheek. FT_CHEEK_PUFF_RIGHT, // Puffs the right side cheek. FT_CHEEK_PUFF_LEFT, // Puffs the left side cheek. FT_CHEEK_SUCK_RIGHT, // Sucks in the right side cheek. FT_CHEEK_SUCK_LEFT, // Sucks in the left side cheek. FT_JAW_OPEN, // Opens jawbone. FT_MOUTH_CLOSED, // Closes the mouth. FT_JAW_RIGHT, // Pushes jawbone right. FT_JAW_LEFT, // Pushes jawbone left. FT_JAW_FORWARD, // Pushes jawbone forward. FT_JAW_BACKWARD, // Pushes jawbone backward. FT_JAW_CLENCH, // Flexes jaw muscles. FT_JAW_MANDIBLE_RAISE, // Raises the jawbone. FT_LIP_SUCK_UPPER_RIGHT, // Upper right lip part tucks in the mouth. FT_LIP_SUCK_UPPER_LEFT, // Upper left lip part tucks in the mouth. FT_LIP_SUCK_LOWER_RIGHT, // Lower right lip part tucks in the mouth. FT_LIP_SUCK_LOWER_LEFT, // Lower left lip part tucks in the mouth. FT_LIP_SUCK_CORNER_RIGHT, // Right lip corner folds into the mouth. FT_LIP_SUCK_CORNER_LEFT, // Left lip corner folds into the mouth. FT_LIP_FUNNEL_UPPER_RIGHT, // Upper right lip part pushes into a funnel. FT_LIP_FUNNEL_UPPER_LEFT, // Upper left lip part pushes into a funnel. FT_LIP_FUNNEL_LOWER_RIGHT, // Lower right lip part pushes into a funnel. FT_LIP_FUNNEL_LOWER_LEFT, // Lower left lip part pushes into a funnel. FT_LIP_PUCKER_UPPER_RIGHT, // Upper right lip part pushes outwards. FT_LIP_PUCKER_UPPER_LEFT, // Upper left lip part pushes outwards. FT_LIP_PUCKER_LOWER_RIGHT, // Lower right lip part pushes outwards. FT_LIP_PUCKER_LOWER_LEFT, // Lower left lip part pushes outwards. FT_MOUTH_UPPER_UP_RIGHT, // Upper right part of the lip pulls up. FT_MOUTH_UPPER_UP_LEFT, // Upper left part of the lip pulls up. FT_MOUTH_LOWER_DOWN_RIGHT, // Lower right part of the lip pulls up. FT_MOUTH_LOWER_DOWN_LEFT, // Lower left part of the lip pulls up. FT_MOUTH_UPPER_DEEPEN_RIGHT, // Upper right lip part pushes in the cheek. FT_MOUTH_UPPER_DEEPEN_LEFT, // Upper left lip part pushes in the cheek. FT_MOUTH_UPPER_RIGHT, // Moves upper lip right. FT_MOUTH_UPPER_LEFT, // Moves upper lip left. FT_MOUTH_LOWER_RIGHT, // Moves lower lip right. FT_MOUTH_LOWER_LEFT, // Moves lower lip left. FT_MOUTH_CORNER_PULL_RIGHT, // Right lip corner pulls diagonally up and out. FT_MOUTH_CORNER_PULL_LEFT, // Left lip corner pulls diagonally up and out. FT_MOUTH_CORNER_SLANT_RIGHT, // Right corner lip slants up. FT_MOUTH_CORNER_SLANT_LEFT, // Left corner lip slants up. FT_MOUTH_FROWN_RIGHT, // Right corner lip pulls down. FT_MOUTH_FROWN_LEFT, // Left corner lip pulls down. FT_MOUTH_STRETCH_RIGHT, // Mouth corner lip pulls out and down. FT_MOUTH_STRETCH_LEFT, // Mouth corner lip pulls out and down. FT_MOUTH_DIMPLE_RIGHT, // Right lip corner is pushed backwards. FT_MOUTH_DIMPLE_LEFT, // Left lip corner is pushed backwards. FT_MOUTH_RAISER_UPPER, // Raises and slightly pushes out the upper mouth. FT_MOUTH_RAISER_LOWER, // Raises and slightly pushes out the lower mouth. FT_MOUTH_PRESS_RIGHT, // Right side lips press and flatten together vertically. FT_MOUTH_PRESS_LEFT, // Left side lips press and flatten together vertically. FT_MOUTH_TIGHTENER_RIGHT, // Right side lips squeeze together horizontally. FT_MOUTH_TIGHTENER_LEFT, // Left side lips squeeze together horizontally. FT_TONGUE_OUT, // Tongue visibly sticks out of the mouth. FT_TONGUE_UP, // Tongue points upwards. FT_TONGUE_DOWN, // Tongue points downwards. FT_TONGUE_RIGHT, // Tongue points right. FT_TONGUE_LEFT, // Tongue points left. FT_TONGUE_ROLL, // Sides of the tongue funnel, creating a roll. FT_TONGUE_BLEND_DOWN, // Tongue arches up then down inside the mouth. FT_TONGUE_CURL_UP, // Tongue arches down then up inside the mouth. FT_TONGUE_SQUISH, // Tongue squishes together and thickens. FT_TONGUE_FLAT, // Tongue flattens and thins out. FT_TONGUE_TWIST_RIGHT, // Tongue tip rotates clockwise, with the rest following gradually. FT_TONGUE_TWIST_LEFT, // Tongue tip rotates counter-clockwise, with the rest following gradually. FT_SOFT_PALATE_CLOSE, // Inner mouth throat closes. FT_THROAT_SWALLOW, // The Adam's apple visibly swallows. FT_NECK_FLEX_RIGHT, // Right side neck visibly flexes. FT_NECK_FLEX_LEFT, // Left side neck visibly flexes. // Blended Shapes FT_EYE_CLOSED, // Closes both eye lids. FT_EYE_WIDE, // Widens both eye lids. FT_EYE_SQUINT, // Squints both eye lids. FT_EYE_DILATION, // Dilates both pupils. FT_EYE_CONSTRICT, // Constricts both pupils. FT_BROW_DOWN_RIGHT, // Pulls the right eyebrow down and in. FT_BROW_DOWN_LEFT, // Pulls the left eyebrow down and in. FT_BROW_DOWN, // Pulls both eyebrows down and in. FT_BROW_UP_RIGHT, // Right brow appears worried. FT_BROW_UP_LEFT, // Left brow appears worried. FT_BROW_UP, // Both brows appear worried. FT_NOSE_SNEER, // Entire face sneers. FT_NASAL_DILATION, // Both nose canals dilate. FT_NASAL_CONSTRICT, // Both nose canals constrict. FT_CHEEK_PUFF, // Puffs both cheeks. FT_CHEEK_SUCK, // Sucks in both cheeks. FT_CHEEK_SQUINT, // Raises both cheeks. FT_LIP_SUCK_UPPER, // Tucks in the upper lips. FT_LIP_SUCK_LOWER, // Tucks in the lower lips. FT_LIP_SUCK, // Tucks in both lips. FT_LIP_FUNNEL_UPPER, // Funnels in the upper lips. FT_LIP_FUNNEL_LOWER, // Funnels in the lower lips. FT_LIP_FUNNEL, // Funnels in both lips. FT_LIP_PUCKER_UPPER, // Upper lip part pushes outwards. FT_LIP_PUCKER_LOWER, // Lower lip part pushes outwards. FT_LIP_PUCKER, // Lips push outwards. FT_MOUTH_UPPER_UP, // Raises the upper lips. FT_MOUTH_LOWER_DOWN, // Lowers the lower lips. FT_MOUTH_OPEN, // Mouth opens, revealing teeth. FT_MOUTH_RIGHT, // Moves mouth right. FT_MOUTH_LEFT, // Moves mouth left. FT_MOUTH_SMILE_RIGHT, // Right side of the mouth smiles. FT_MOUTH_SMILE_LEFT, // Left side of the mouth smiles. FT_MOUTH_SMILE, // Mouth expresses a smile. FT_MOUTH_SAD_RIGHT, // Right side of the mouth expresses sadness. FT_MOUTH_SAD_LEFT, // Left side of the mouth expresses sadness. FT_MOUTH_SAD, // Mouth expresses sadness. FT_MOUTH_STRETCH, // Mouth stretches. FT_MOUTH_DIMPLE, // Lip corners dimple. FT_MOUTH_TIGHTENER, // Mouth tightens. FT_MOUTH_PRESS, // Mouth presses together. FT_MAX // Maximum blend shape. }; float get_blend_shape(BlendShapeEntry p_blend_shape) const; void set_blend_shape(BlendShapeEntry p_blend_shape, float p_value); PackedFloat32Array get_blend_shapes() const; void set_blend_shapes(const PackedFloat32Array &p_blend_shapes); protected: static void _bind_methods(); private: float blend_shape_values[FT_MAX] = {}; }; VARIANT_ENUM_CAST(XRFaceTracker::BlendShapeEntry); #endif // XR_FACE_TRACKER_H