#ifndef VISUAL_SCRIPT_YIELD_NODES_H #define VISUAL_SCRIPT_YIELD_NODES_H #include "visual_script.h" class VisualScriptYield : public VisualScriptNode { OBJ_TYPE(VisualScriptYield,VisualScriptNode) public: enum YieldMode { YIELD_FRAME, YIELD_FIXED_FRAME, YIELD_WAIT }; private: YieldMode yield_mode; float wait_time; protected: virtual void _validate_property(PropertyInfo& property) const; static void _bind_methods(); public: virtual int get_output_sequence_port_count() const; virtual bool has_input_sequence_port() const; virtual String get_output_sequence_port_text(int p_port) const; virtual int get_input_value_port_count() const; virtual int get_output_value_port_count() const; virtual PropertyInfo get_input_value_port_info(int p_idx) const; virtual PropertyInfo get_output_value_port_info(int p_idx) const; virtual String get_caption() const; virtual String get_text() const; virtual String get_category() const { return "functions"; } void set_yield_mode(YieldMode p_mode); YieldMode get_yield_mode(); void set_wait_time(float p_time); float get_wait_time(); virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance); VisualScriptYield(); }; VARIANT_ENUM_CAST( VisualScriptYield::YieldMode ) class VisualScriptYieldSignal : public VisualScriptNode { OBJ_TYPE(VisualScriptYieldSignal,VisualScriptNode) public: enum CallMode { CALL_MODE_SELF, CALL_MODE_NODE_PATH, CALL_MODE_INSTANCE, }; private: CallMode call_mode; StringName base_type; NodePath base_path; StringName signal; Node *_get_base_node() const; StringName _get_base_type() const; protected: virtual void _validate_property(PropertyInfo& property) const; static void _bind_methods(); public: virtual int get_output_sequence_port_count() const; virtual bool has_input_sequence_port() const; virtual String get_output_sequence_port_text(int p_port) const; virtual int get_input_value_port_count() const; virtual int get_output_value_port_count() const; virtual PropertyInfo get_input_value_port_info(int p_idx) const; virtual PropertyInfo get_output_value_port_info(int p_idx) const; virtual String get_caption() const; virtual String get_text() const; virtual String get_category() const { return "functions"; } void set_base_type(const StringName& p_type); StringName get_base_type() const; void set_signal(const StringName& p_type); StringName get_signal() const; void set_base_path(const NodePath& p_type); NodePath get_base_path() const; void set_call_mode(CallMode p_mode); CallMode get_call_mode() const; virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance); VisualScriptYieldSignal(); }; VARIANT_ENUM_CAST(VisualScriptYieldSignal::CallMode ); void register_visual_script_yield_nodes(); #endif // VISUAL_SCRIPT_YIELD_NODES_H