/*************************************************************************/ /* collision_polygon_editor_plugin.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "collision_polygon_editor_plugin.h" #include "spatial_editor_plugin.h" #include "os/file_access.h" #include "tools/editor/editor_settings.h" #include "scene/3d/camera.h" void CollisionPolygonEditor::_notification(int p_what) { switch(p_what) { case NOTIFICATION_READY: { button_create->set_icon( get_icon("Edit","EditorIcons")); button_edit->set_icon( get_icon("MovePoint","EditorIcons")); button_edit->set_pressed(true); get_scene()->connect("node_removed",this,"_node_removed"); } break; case NOTIFICATION_PROCESS: { if (node->get_depth() != prev_depth) { _polygon_draw(); prev_depth=node->get_depth(); } } break; } } void CollisionPolygonEditor::_node_removed(Node *p_node) { if(p_node==node) { node=NULL; if (imgeom->get_parent()==p_node) p_node->remove_child(imgeom); hide(); set_process(false); } } Vector2 CollisionPolygonEditor::snap_point(const Vector2& p_point) const { return p_point; /* if (canvas_item_editor->is_snap_active()) { return p_point.snapped(Vector2(1,1)*canvas_item_editor->get_snap()); } else { return p_point; } ??? */ } void CollisionPolygonEditor::_menu_option(int p_option) { switch(p_option) { case MODE_CREATE: { mode=MODE_CREATE; button_create->set_pressed(true); button_edit->set_pressed(false); } break; case MODE_EDIT: { mode=MODE_EDIT; button_create->set_pressed(false); button_edit->set_pressed(true); } break; } } void CollisionPolygonEditor::_wip_close() { undo_redo->create_action("Create Poly3D"); undo_redo->add_undo_method(node,"set_polygon",node->get_polygon()); undo_redo->add_do_method(node,"set_polygon",wip); undo_redo->add_do_method(this,"_polygon_draw"); undo_redo->add_undo_method(this,"_polygon_draw"); wip.clear(); wip_active=false; mode=MODE_EDIT; button_edit->set_pressed(true); button_create->set_pressed(false); edited_point=-1; undo_redo->commit_action(); } bool CollisionPolygonEditor::forward_spatial_input_event(Camera* p_camera,const InputEvent& p_event) { Transform gt = node->get_global_transform(); float depth = node->get_depth()*0.5; Vector3 n = gt.basis.get_axis(2).normalized(); Plane p(gt.origin+n*depth,n); switch(p_event.type) { case InputEvent::MOUSE_BUTTON: { const InputEventMouseButton &mb=p_event.mouse_button; Vector2 gpoint=Point2(mb.x,mb.y); Vector3 ray_from = p_camera->project_ray_origin(gpoint); Vector3 ray_dir = p_camera->project_ray_normal(gpoint); Vector3 spoint; if (!p.intersects_ray(ray_from,ray_dir,&spoint)) break; Vector2 cpoint(spoint.x,spoint.y); //cpoint=snap_point(cpoint); snap? Vector poly = node->get_polygon(); //first check if a point is to be added (segment split) real_t grab_treshold=EDITOR_DEF("poly_editor/point_grab_radius",8); switch(mode) { case MODE_CREATE: { if (mb.button_index==BUTTON_LEFT && mb.pressed) { if (!wip_active) { wip.clear(); wip.push_back( cpoint ); wip_active=true; edited_point_pos=cpoint; _polygon_draw(); edited_point=1; return true; } else { if (wip.size()>1 && p_camera->unproject_position(gt.xform(Vector3(wip[0].x,wip[0].y,depth))).distance_to(gpoint)create_action("Edit Poly"); undo_redo->add_undo_method(node,"set_polygon",poly); poly.push_back(cpoint); undo_redo->add_do_method(node,"set_polygon",poly); undo_redo->add_do_method(this,"_polygon_draw"); undo_redo->add_undo_method(this,"_polygon_draw"); undo_redo->commit_action(); return true; } //search edges int closest_idx=-1; Vector2 closest_pos; real_t closest_dist=1e10; for(int i=0;iunproject_position(gt.xform(Vector3(poly[i].x,poly[i].y,depth))), p_camera->unproject_position(gt.xform(Vector3(poly[(i+1)%poly.size()].x,poly[(i+1)%poly.size()].y,depth))) }; Vector2 cp = Geometry::get_closest_point_to_segment_2d(gpoint,points); if (cp.distance_squared_to(points[0])=0) { pre_move_edit=poly; poly.insert(closest_idx+1,cpoint); edited_point=closest_idx+1; edited_point_pos=cpoint; node->set_polygon(poly); _polygon_draw(); return true; } } else { //look for points to move int closest_idx=-1; Vector2 closest_pos; real_t closest_dist=1e10; for(int i=0;iunproject_position(gt.xform(Vector3(poly[i].x,poly[i].y,depth))); real_t d = cp.distance_to(gpoint); if (d=0) { pre_move_edit=poly; edited_point=closest_idx; edited_point_pos=poly[closest_idx]; _polygon_draw(); return true; } } } else { if (edited_point!=-1) { //apply ERR_FAIL_INDEX_V(edited_point,poly.size(),false); poly[edited_point]=edited_point_pos; undo_redo->create_action("Edit Poly"); undo_redo->add_do_method(node,"set_polygon",poly); undo_redo->add_undo_method(node,"set_polygon",pre_move_edit); undo_redo->add_do_method(this,"_polygon_draw"); undo_redo->add_undo_method(this,"_polygon_draw"); undo_redo->commit_action(); edited_point=-1; return true; } } } if (mb.button_index==BUTTON_RIGHT && mb.pressed && edited_point==-1) { int closest_idx=-1; Vector2 closest_pos; real_t closest_dist=1e10; for(int i=0;iunproject_position(gt.xform(Vector3(poly[i].x,poly[i].y,depth))); real_t d = cp.distance_to(gpoint); if (d=0) { undo_redo->create_action("Edit Poly (Remove Point)"); undo_redo->add_undo_method(node,"set_polygon",poly); poly.remove(closest_idx); undo_redo->add_do_method(node,"set_polygon",poly); undo_redo->add_do_method(this,"_polygon_draw"); undo_redo->add_undo_method(this,"_polygon_draw"); undo_redo->commit_action(); return true; } } } break; } } break; case InputEvent::MOUSE_MOTION: { const InputEventMouseMotion &mm=p_event.mouse_motion; if (edited_point!=-1 && (wip_active || mm.button_mask&BUTTON_MASK_LEFT)) { Vector2 gpoint = Point2(mm.x,mm.y); Vector3 ray_from = p_camera->project_ray_origin(gpoint); Vector3 ray_dir = p_camera->project_ray_normal(gpoint); Vector3 spoint; if (!p.intersects_ray(ray_from,ray_dir,&spoint)) break; Vector2 cpoint(spoint.x,spoint.y); //cpoint=snap_point(cpoint); edited_point_pos = cpoint; _polygon_draw(); } } break; } return false; } void CollisionPolygonEditor::_polygon_draw() { if (!node) return; Vector poly; if (wip_active) poly=wip; else poly=node->get_polygon(); int len = poly.size(); float depth = node->get_depth()*0.5; imgeom->clear(); imgeom->set_material_override(line_material); imgeom->begin(Mesh::PRIMITIVE_LINES,Ref()); Rect2 rect; for(int i=0;iset_color(Color(1,0.3,0.1,0.8)); imgeom->add_vertex(point); imgeom->set_color(Color(1,0.3,0.1,0.8)); imgeom->add_vertex(next_point); //Color col=Color(1,0.3,0.1,0.8); //vpc->draw_line(point,next_point,col,2); //vpc->draw_texture(handle,point-handle->get_size()*0.5); } rect=rect.grow(1); AABB r; r.pos.x=rect.pos.x; r.pos.y=rect.pos.y; r.pos.z=depth; r.size.x=rect.size.x; r.size.y=rect.size.y; r.size.z=0; imgeom->set_color(Color(0.8,0.8,0.8,0.2)); imgeom->add_vertex(r.pos); imgeom->set_color(Color(0.8,0.8,0.8,0.2)); imgeom->add_vertex(r.pos+Vector3(0.3,0,0)); imgeom->set_color(Color(0.8,0.8,0.8,0.2)); imgeom->add_vertex(r.pos); imgeom->set_color(Color(0.8,0.8,0.8,0.2)); imgeom->add_vertex(r.pos+Vector3(0.0,0.3,0)); imgeom->set_color(Color(0.8,0.8,0.8,0.2)); imgeom->add_vertex(r.pos+Vector3(r.size.x,0,0)); imgeom->set_color(Color(0.8,0.8,0.8,0.2)); imgeom->add_vertex(r.pos+Vector3(r.size.x,0,0)-Vector3(0.3,0,0)); imgeom->set_color(Color(0.8,0.8,0.8,0.2)); imgeom->add_vertex(r.pos+Vector3(r.size.x,0,0)); imgeom->set_color(Color(0.8,0.8,0.8,0.2)); imgeom->add_vertex(r.pos+Vector3(r.size.x,0,0)+Vector3(0,0.3,0)); imgeom->set_color(Color(0.8,0.8,0.8,0.2)); imgeom->add_vertex(r.pos+Vector3(0,r.size.y,0)); imgeom->set_color(Color(0.8,0.8,0.8,0.2)); imgeom->add_vertex(r.pos+Vector3(0,r.size.y,0)-Vector3(0,0.3,0)); imgeom->set_color(Color(0.8,0.8,0.8,0.2)); imgeom->add_vertex(r.pos+Vector3(0,r.size.y,0)); imgeom->set_color(Color(0.8,0.8,0.8,0.2)); imgeom->add_vertex(r.pos+Vector3(0,r.size.y,0)+Vector3(0.3,0,0)); imgeom->set_color(Color(0.8,0.8,0.8,0.2)); imgeom->add_vertex(r.pos+r.size); imgeom->set_color(Color(0.8,0.8,0.8,0.2)); imgeom->add_vertex(r.pos+r.size-Vector3(0.3,0,0)); imgeom->set_color(Color(0.8,0.8,0.8,0.2)); imgeom->add_vertex(r.pos+r.size); imgeom->set_color(Color(0.8,0.8,0.8,0.2)); imgeom->add_vertex(r.pos+r.size-Vector3(0.0,0.3,0)); imgeom->end(); while(m->get_surface_count()) { m->surface_remove(0); } if (poly.size()==0) return; Array a; a.resize(Mesh::ARRAY_MAX); DVector va; { va.resize(poly.size()); DVector::Write w=va.write(); for(int i=0;iadd_surface(Mesh::PRIMITIVE_POINTS,a); m->surface_set_material(0,handle_material); } void CollisionPolygonEditor::edit(Node *p_collision_polygon) { if (p_collision_polygon) { node=p_collision_polygon->cast_to(); wip.clear(); wip_active=false; edited_point=-1; p_collision_polygon->add_child(imgeom); _polygon_draw(); set_process(true); prev_depth=-1; } else { node=NULL; if (imgeom->get_parent()) imgeom->get_parent()->remove_child(imgeom); set_process(false); } } void CollisionPolygonEditor::_bind_methods() { ObjectTypeDB::bind_method(_MD("_menu_option"),&CollisionPolygonEditor::_menu_option); ObjectTypeDB::bind_method(_MD("_polygon_draw"),&CollisionPolygonEditor::_polygon_draw); ObjectTypeDB::bind_method(_MD("_node_removed"),&CollisionPolygonEditor::_node_removed); } CollisionPolygonEditor::CollisionPolygonEditor(EditorNode *p_editor) { editor=p_editor; undo_redo = editor->get_undo_redo(); add_child( memnew( VSeparator )); button_create = memnew( ToolButton ); add_child(button_create); button_create->connect("pressed",this,"_menu_option",varray(MODE_CREATE)); button_create->set_toggle_mode(true); button_edit = memnew( ToolButton ); add_child(button_edit); button_edit->connect("pressed",this,"_menu_option",varray(MODE_EDIT)); button_edit->set_toggle_mode(true); //add_constant_override("separation",0); #if 0 options = memnew( MenuButton ); add_child(options); options->set_area_as_parent_rect(); options->set_text("Polygon"); //options->get_popup()->add_item("Parse BBCODE",PARSE_BBCODE); options->get_popup()->connect("item_pressed", this,"_menu_option"); #endif mode = MODE_EDIT; wip_active=false; imgeom = memnew( ImmediateGeometry ); imgeom->set_transform(Transform(Matrix3(),Vector3(0,0,0.00001))); line_material = Ref( memnew( FixedMaterial )); line_material->set_flag(Material::FLAG_UNSHADED, true); line_material->set_line_width(3.0); line_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true); line_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true); line_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,Color(1,1,1)); handle_material = Ref( memnew( FixedMaterial )); handle_material->set_flag(Material::FLAG_UNSHADED, true); handle_material->set_fixed_flag(FixedMaterial::FLAG_USE_POINT_SIZE, true); handle_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,Color(1,1,1)); handle_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true); handle_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, false); Ref handle= SpatialEditor::get_singleton()->get_icon("Editor3DHandle","EditorIcons"); handle_material->set_point_size(handle->get_width()); handle_material->set_texture(FixedMaterial::PARAM_DIFFUSE,handle); pointsm = memnew( MeshInstance ); imgeom->add_child(pointsm); m = Ref( memnew( Mesh ) ); pointsm->set_mesh(m); pointsm->set_transform(Transform(Matrix3(),Vector3(0,0,0.00001))); } CollisionPolygonEditor::~CollisionPolygonEditor() { memdelete( imgeom ); } void CollisionPolygonEditorPlugin::edit(Object *p_object) { collision_polygon_editor->edit(p_object->cast_to()); } bool CollisionPolygonEditorPlugin::handles(Object *p_object) const { return p_object->is_type("CollisionPolygon"); } void CollisionPolygonEditorPlugin::make_visible(bool p_visible) { if (p_visible) { collision_polygon_editor->show(); } else { collision_polygon_editor->hide(); collision_polygon_editor->edit(NULL); } } CollisionPolygonEditorPlugin::CollisionPolygonEditorPlugin(EditorNode *p_node) { editor=p_node; collision_polygon_editor = memnew( CollisionPolygonEditor(p_node) ); SpatialEditor::get_singleton()->add_control_to_menu_panel(collision_polygon_editor); collision_polygon_editor->hide(); } CollisionPolygonEditorPlugin::~CollisionPolygonEditorPlugin() { }